1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
|
/*
* The Mana World
* Copyright 2007 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _TMW_KEYBOARDCONFIG_H
#define _TMW_KEYBOARDCONFIG_H
#include <string>
#include "gui/setup_keyboard.h"
#include <guichan/sdl/sdlinput.hpp>
/**
* Each key represents a key function. Such as 'Move up', 'Attack' etc.
*/
struct KeyFunction
{
const char* configField; /** Field index that is in the config file. */
int defaultValue; /** The default key value used. */
std::string caption; /** The caption value for the key function. */
int value; /** The actual value that is used. */
};
class KeyboardConfig
{
public:
/**
* Initializes the keyboard config explicitly.
*/
void init();
/**
* Retrieve the key values from config file.
*/
void retrieve();
/**
* Store the key values to config file.
*/
void store();
/**
* Make the keys their default values.
*/
void makeDefault();
/**
* Determines if any key assignments are the same as each other.
*/
bool hasConflicts();
/**
* Calls a function back so the key re-assignment(s) can be seen.
*/
void callbackNewKey();
/**
* Obtain the value stored in memory.
*/
int getKeyValue(int index) const
{ return mKey[index].value; }
/**
* Get the index of the new key to be assigned.
*/
int getNewKeyIndex() const
{ return mNewKeyIndex; }
/**
* Get the enable flag, which will stop the user from doing actions.
*/
bool isEnabled() const
{ return mEnabled; }
/**
* Get the key caption, providing more meaning to the user.
*/
const std::string &getKeyCaption(int index) const
{ return mKey[index].caption; }
/**
* Get the key function index by providing the keys value.
*/
int getKeyIndex(int keyValue) const;
/**
* Set the enable flag, which will stop the user from doing actions.
*/
void setEnabled(bool flag)
{ mEnabled = flag; }
/**
* Set the index of the new key to be assigned.
*/
void setNewKeyIndex(int value)
{ mNewKeyIndex = value; }
/**
* Set the value of the new key.
*/
void setNewKey(int value)
{ mKey[mNewKeyIndex].value = value; }
/**
* Set a reference to the key setup window.
*/
void setSetupKeyboard(Setup_Keyboard *setupKey)
{ mSetupKey = setupKey; }
/**
* Checks if the key is active, by providing the key function index.
*/
bool isKeyActive(int index);
/**
* Takes a snapshot of all the active keys.
*/
void refreshActiveKeys();
/**
* All the key functions.
* KEY_NO_VALUE is used in initialization, and should be unchanged.
* KEY_TOTAL should always be last (used as a conditional in loops).
* The key assignment view gets arranged according to the order of
* these values.
*/
enum KeyAction {
KEY_NO_VALUE = -1,
KEY_MOVE_UP,
KEY_MOVE_DOWN,
KEY_MOVE_LEFT,
KEY_MOVE_RIGHT,
KEY_ATTACK,
KEY_TARGET,
KEY_TARGET_CLOSEST,
KEY_TARGET_PLAYER,
KEY_PICKUP,
KEY_HIDE_WINDOWS,
KEY_SIT,
KEY_SHORTCUT_0,
KEY_SHORTCUT_1,
KEY_SHORTCUT_2,
KEY_SHORTCUT_3,
KEY_SHORTCUT_4,
KEY_SHORTCUT_5,
KEY_SHORTCUT_6,
KEY_SHORTCUT_7,
KEY_SHORTCUT_8,
KEY_SHORTCUT_9,
KEY_TOTAL
};
private:
int mNewKeyIndex; /**< Index of new key to be assigned */
bool mEnabled; /**< Flag to respond to key input */
Setup_Keyboard *mSetupKey; /**< Reference to setup window */
KeyFunction mKey[KEY_TOTAL]; /**< Pointer to all the key data */
Uint8 *mActiveKeys; /**< Stores a list of all the keys */
};
extern KeyboardConfig keyboard;
#endif
|