1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
|
/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _INVENTORY_H
#define _INVENTORY_H
class Item;
class Inventory
{
public:
/**
* Constructor.
*/
Inventory(int size);
/**
* Destructor.
*/
~Inventory();
/**
* Returns the size that this instance is configured for
*/
int getSize() { return mSize; }
/**
* Returns the item at the specified index.
*/
Item* getItem(int index) const;
/**
* Searches for the specified item by it's id.
*
* @param itemId The id of the item to be searched.
* @return Item found on success, NULL on failure.
*/
Item* findItem(int itemId) const;
/**
* Adds a new item in a free slot.
*/
void addItem(int id, int quantity, bool equipment = false);
/**
* Sets the item at the given position.
*/
void setItem(int index, int id, int quantity, bool equipment = false);
/**
* Remove a item from the inventory.
*/
void removeItem(int id);
/**
* Remove the item at the specified index from the inventory.
*/
void removeItemAt(int index);
/**
* Checks if the given item is in the inventory
*/
bool contains(Item *item) const;
/**
* Returns id of next free slot or -1 if all occupied.
*/
int getFreeSlot() const;
/**
* Reset all item slots.
*/
void clear();
/**
* Get the number of slots filled with an item
*/
int getNumberOfSlotsUsed() const;
/**
* Returns the index of the last occupied slot or 0 if none occupied.
*/
int getLastUsedSlot() const;
static const int NO_SLOT_INDEX = -1; /**< Slot has no index. */
protected:
Item **mItems; /**< The holder of items */
int mSize; /**< The max number of inventory items */
};
#endif
|