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#ifndef TMW_GUILD_H
#define TMW_GUILD_H
#include <string>
#include <guichan/listmodel.hpp>
#include "player.h"
class Guild : public gcn::ListModel
{
public:
/**
* Constructor with guild id passed to it
*/
Guild(short id, bool inviteRights);
/**
* Set the guild's name
*/
void setName(const std::string &name)
{
mName = name;
}
/**
* Add member to the list
*/
void addMember(const std::string &name);
/**
* Get the name of the guild
* @return returns name of the guild
*/
const std::string& getName() const
{
return mName;
}
/**
* Get the id of the guild
* @return Returns the id of the guild
*/
short getId() const
{
return mId;
}
/**
* Remove member from the guild
*/
void removeMember(const std::string &name);
/**
* Get size of members list
* @return Returns the number of members in the guild.
*/
int getNumberOfElements() {
return mMembers.size();
}
/**
* Get member at i
* @return Returns the name of member.
*/
std::string getElementAt(int i) {
return mMembers[i];
}
/**
* Get whether user can invite users to this guild
* @return Returns true if user can invite users
*/
bool getInviteRights()
{
return mCanInviteUsers;
}
private:
std::string mName;
short mId;
std::vector<std::string> mMembers;
bool mCanInviteUsers;
};
#endif
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