blob: a75fe968e5d46464da59451609aa3933800390a2 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
|
/*
* Extended support for activating emotes
* Copyright (C) 2009 Aethyra Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef EMOTESHORTCUTCONTAINER_H
#define EMOTESHORTCUTCONTAINER_H
#include "gui/widgets/shortcutcontainer.h"
#include <vector>
class AnimatedSprite;
class Image;
/**
* An emote shortcut container. Used to quickly use emoticons.
*
* \ingroup GUI
*/
class EmoteShortcutContainer : public ShortcutContainer
{
public:
/**
* Constructor. Initializes the graphic.
*/
EmoteShortcutContainer();
/**
* Destructor.
*/
virtual ~EmoteShortcutContainer();
/**
* Draws the items.
*/
void draw(gcn::Graphics *graphics);
/**
* Handles mouse when dragged.
*/
void mouseDragged(gcn::MouseEvent &event);
/**
* Handles mouse when pressed.
*/
void mousePressed(gcn::MouseEvent &event);
/**
* Handles mouse release.
*/
void mouseReleased(gcn::MouseEvent &event);
private:
std::vector<const AnimatedSprite*> mEmoteImg;
bool mEmoteClicked;
int mEmoteMoved;
};
#endif
|