summaryrefslogtreecommitdiff
path: root/src/gui/widgets/emoteshortcutcontainer.h
blob: a75fe968e5d46464da59451609aa3933800390a2 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
/*
 *  Extended support for activating emotes
 *  Copyright (C) 2009  Aethyra Development Team
 *
 *  This file is part of The Mana World.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#ifndef EMOTESHORTCUTCONTAINER_H
#define EMOTESHORTCUTCONTAINER_H

#include "gui/widgets/shortcutcontainer.h"

#include <vector>

class AnimatedSprite;
class Image;

/**
 * An emote shortcut container. Used to quickly use emoticons.
 *
 * \ingroup GUI
 */
class EmoteShortcutContainer : public ShortcutContainer
{
    public:
        /**
         * Constructor. Initializes the graphic.
         */
        EmoteShortcutContainer();

        /**
         * Destructor.
         */
        virtual ~EmoteShortcutContainer();

        /**
         * Draws the items.
         */
        void draw(gcn::Graphics *graphics);

        /**
         * Handles mouse when dragged.
         */
        void mouseDragged(gcn::MouseEvent &event);

        /**
         * Handles mouse when pressed.
         */
        void mousePressed(gcn::MouseEvent &event);

        /**
         * Handles mouse release.
         */
        void mouseReleased(gcn::MouseEvent &event);

    private:
        std::vector<const AnimatedSprite*> mEmoteImg;

        bool mEmoteClicked;
        int mEmoteMoved;
};

#endif