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/*
* The Mana World
* Copyright (C) 2009 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef CHATTAB_H
#define CHATTAB_H
#include "gui/widgets/tab.h"
#include "gui/chat.h"
#include <guichan/widgets/container.hpp>
class BrowserBox;
class Recorder;
class ScrollArea;
enum
{
BY_GM,
#ifdef EATHENA_SUPPORT
BY_PARTY,
#endif
BY_PLAYER,
BY_OTHER,
BY_SERVER,
BY_CHANNEL,
ACT_WHISPER, // getting whispered at
ACT_IS, // equivalent to "/me" on IRC
BY_LOGGER
};
/**
* gets in between usernick and message text depending on
* message type
*/
#define CAT_NORMAL ": "
#define CAT_IS ""
/**
* A tab for the chat window. This is special to ease chat handling.
*/
class ChatTab : public Tab
{
public:
/**
* Constructor.
*/
ChatTab(const std::string &name);
/**
* Destructor.
*/
~ChatTab();
/**
* Adds a line of text to our message list. Parameters:
*
* @param line Text message.
* @param own Type of message (usually the owner-type).
* @param channelName which channel to send the message to.
* @param ignoreRecord should this not be recorded?
*/
void chatLog(std::string line, int own = BY_SERVER, bool ignoreRecord = false);
void chatLog(const char* line, int own = BY_SERVER, bool ignoreRecord = false);
/**
* Adds the text to the message list
*
* @param msg The message text which is to be sent.
*
*/
void chatLog(std::string &nick, std::string &msg);
/**
* Determines whether the message is a command or message, then
* sends the given message to the game server to be said, or to the
* command handler
*
* @param msg The message text which is to be sent.
*
*/
void chatInput(std::string &msg);
/**
* Scrolls the chat window
*
* @param amount direction and amount to scroll. Negative numbers scroll
* up, positive numbers scroll down. The absolute amount indicates the
* amount of 1/8ths of chat window real estate that should be scrolled.
*/
void scroll(int amount);
void clearText();
protected:
friend class ChatWindow;
friend class WhisperWindow;
virtual void handleInput(const std::string &msg);
virtual void handleCommand(std::string msg);
ScrollArea *mScrollArea;
BrowserBox *mTextOutput;
//Recorder *mRecorder;
};
extern ChatTab *localChatTab;
#endif // CHATTAB_H
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