1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
|
/*
* The Mana World
* Copyright (C) 2009 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef CHATTAB_H
#define CHATTAB_H
#include <guichan/widgets/container.hpp>
#include "tab.h"
#include "../chat.h"
class BrowserBox;
class Recorder;
class ScrollArea;
/**
* A tab for the chat window. This is special to ease chat handling.
*/
class ChatTab : public Tab
{
public:
/**
* Constructor.
*/
ChatTab(const std::string &name);
/**
* Destructor.
*/
~ChatTab();
/**
* Adds a line of text to our message list. Parameters:
*
* @param line Text message.
* @param own Type of message (usually the owner-type).
* @param channelName which channel to send the message to.
* @param ignoreRecord should this not be recorded?
*/
void chatLog(std::string line, int own, bool ignoreRecord);
/**
* Determines whether the message is a command or message, then
* sends the given message to the game server to be said, or to the
* command handler
*
* @param msg The message text which is to be sent.
*
*/
void chatSend(std::string &msg);
/**
* Scrolls the chat window
*
* @param amount direction and amount to scroll. Negative numbers scroll
* up, positive numbers scroll down. The absolute amount indicates the
* amount of 1/8ths of chat window real estate that should be scrolled.
*/
void scroll(int amount);
void clearText();
protected:
friend class ChatWindow;
ScrollArea *mScrollArea;
BrowserBox *mTextOutput;
//Recorder *mRecorder;
};
#endif // CHATTAB_H
|