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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _UPDATERWINDOW_H
#define _UPDATERWINDOW_H
#include "window.h"
#include "vbox.h"
#include "progressbar.h"
#include "button.h"
#include "browserbox.h"
#include "scrollarea.h"
enum {
UPDATE_ERROR,
UPDATE_IDLE,
UPDATE_LIST,
UPDATE_COMPLETE,
UPDATE_NEWS,
UPDATE_RESOURCES
};
/**
* Update progress window GUI
*
* \ingroup GUI
*/
class UpdaterWindow : public Window, public gcn::ActionListener
{
protected:
std::string labelText; /**< Text for caption label */
gcn::Label *label; /**< Progress bar caption */
Button *cancelButton; /**< Button to stop the update process */
Button *playButton; /**< Button to start playing */
ProgressBar *progressBar; /**< Update progress bar */
BrowserBox* browserBox; /**< Box to display news */
ScrollArea *scrollArea; /**< Used to scroll news box */
public:
/**
* Constructor
*/
UpdaterWindow();
/**
* Destructor
*/
~UpdaterWindow();
/**
* Set's progress bar status
*/
void setProgress(float p);
/**
* Set's label above progress
*/
void setLabel(const std::string &);
/**
* Enables play button
*/
void enable();
/**
* Loads and display news
*/
void loadNews();
void action(const std::string& eventId);
void draw(gcn::Graphics *);
void setText(std:: string row);
int updateState;
};
void updateData();
#endif
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