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/*
* The Mana World
* Copyright (C) 2009 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef STORAGEWINDOW_H
#define STORAGEWINDOW_H
#include "window.h"
#include "../inventory.h"
#include <guichan/actionlistener.hpp>
#include <guichan/selectionlistener.hpp>
class Item;
class ItemContainer;
class Network;
class ProgressBar;
class TextBox;
/**
* Storage dialog.
*
* \ingroup Interface
*/
class StorageWindow : public Window, gcn::ActionListener, gcn::SelectionListener
{
public:
/**
* Constructor.
*/
StorageWindow(Network *network, int invSize = (STORAGE_SIZE - 1));
/**
* Destructor.
*/
~StorageWindow();
/**
* Logic (updates buttons and weight information).
*/
void logic();
/**
* Called when receiving actions from the widgets.
*/
void action(const gcn::ActionEvent &event);
/**
* Returns the selected item.
*/
Item* getSelectedItem() const;
void mouseClicked(gcn::MouseEvent &event);
/**
* Add the specified ammount of the specified item to storage
*/
void addStore(Item* item, int ammount);
/**
* Remove the specified ammount of the specified item from storage
*/
void removeStore(Item* item, int ammount);
void close();
private:
Network *mNetwork;
ItemContainer *mItems;
std::string mSlots;
std::string mUsedSlots;
gcn::Button *mStoreButton, *mRetrieveButton;
gcn::ScrollArea *mInvenScroll;
gcn::Label *mSlotsLabel;
ProgressBar *mSlotsBar;
int mMaxSlots;
bool mItemDesc;
};
extern StorageWindow *storageWindow;
#endif // STORAGEWINDOW_H
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