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/*
 *  The Mana World
 *  Copyright 2004 The Mana World Development Team
 *
 *  This file is part of The Mana World.
 *
 *  The Mana World is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  The Mana World is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with The Mana World; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#ifndef _TMW_SKILL_H
#define _TMW_SKILL_H

#include <vector>
#include <list>

#include <guichan/listmodel.hpp>
#include <guichan/actionlistener.hpp>

#include "window.h"
#include "gccontainer.h"

#include "../guichanfwd.h"

class ProgressBar;
class Icon;

class Skill_Tab : public GCContainer, public gcn::ActionListener
{
    public:
        /**
         * The type of this skill tab
         */
        const std::string type;

        /**
         * Constructor
         */
        Skill_Tab(const std::string &type);

        /**
         * Update this tab
         */
        void update();

        /**
         * Called when receiving actions from widget.
         */
        void action(const gcn::ActionEvent &event) {}

    private:
         /**
         * Update the information of a skill at
         * the given index
         */
        void updateSkill(int index);

        /**
         * Gets the number of skills in this particular
         * type of tab.
         */
        int getSkillNum();

        /**
         * Get the first enumeration of this skill tab's
         * skill type.
         */
        int getSkillBegin();

        /**
         * Get the icon associated with the given index
         */
        Icon* getIcon(int index);

        std::vector<Icon *> mSkillIcons;
        std::vector<gcn::Label *> mSkillNameLabels;
        std::vector<gcn::Label *> mSkillLevelLabels;
        std::vector<gcn::Label *> mSkillExpLabels;
        std::vector<ProgressBar *> mSkillProgress;
};


/**
 * The skill dialog.
 *
 * \ingroup Interface
 */
class SkillDialog : public Window, public gcn::ActionListener
{
    public:
        /**
         * Constructor.
         */
        SkillDialog();

        /**
         * Destructor.
         */
        ~SkillDialog();

        /**
         * Called when receiving actions from widget.
         */
        void action(const gcn::ActionEvent &event);

        /**
         * Update the tabs in this dialog
         */
        void update();

        /**
          * Draw this window.
          */
        void draw(gcn::Graphics *g);

    private:


        std::list<Skill_Tab*> mTabs;

};




extern SkillDialog *skillDialog;

#endif