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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMW_SKILL_H
#define _TMW_SKILL_H
#include <guichan.hpp>
#include "window.h"
#include <vector>
/**
* The skill dialog.
*
* \ingroup GUI
*/
// skill struct, by Kyokai
// skill names are stored in a table elsewhere. (SkillDialog.cpp)
typedef struct {
short level; // level of the skill
short exp; // exp value
double mod; // value of the modifier (0,0.5,1,2,4)
// next value can be calculated when needed by the function:
// 20 * level^1.2
} SKILL;
class SkillDialog : public Window, public gcn::ActionListener
// public gcn::ListModel
{
private:
gcn::ListBox *skillListBox;
gcn::ScrollArea *skillScrollArea;
gcn::Label *pointsLabel;
gcn::Button *incButton;
gcn::Button *closeButton;
public:
/**
* Constructor.
*/
SkillDialog();
/**
* Destructor.
*/
~SkillDialog();
void action(const std::string&);
};
#endif
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