1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
|
/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMW_SKILL_H
#define _TMW_SKILL_H
#include <vector>
#include <guichan/listmodel.hpp>
#include <guichan/actionlistener.hpp>
#include "window.h"
#include "../guichanfwd.h"
struct SKILL {
short id; /**< Index into "skill_db" array */
short lv, sp;
};
/**
* The skill dialog.
*
* \ingroup Interface
*/
class SkillDialog : public Window, public gcn::ActionListener,
public gcn::ListModel
{
public:
/**
* Constructor.
*/
SkillDialog();
/**
* Destructor.
*/
~SkillDialog();
void action(const gcn::ActionEvent &event);
void update();
int getNumberOfElements();
std::string getElementAt(int);
bool hasSkill(int id);
void addSkill(int id, int lv, int sp);
void setSkill(int id, int lv, int sp);
void cleanList();
private:
gcn::ListBox *mSkillListBox;
gcn::Label *mPointsLabel;
gcn::Button *mIncButton;
gcn::Button *mUseButton;
std::vector<SKILL*> mSkillList;
};
extern SkillDialog *skillDialog;
#endif
|