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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include <algorithm>
#include <guichan/widgets/label.hpp>
#include <guichan/widgets/container.hpp>
#include "skill.h"
#include "button.h"
#include "listbox.h"
#include "scrollarea.h"
#include "windowcontainer.h"
#include "../localplayer.h"
#include "../utils/dtor.h"
#include "../utils/tostring.h"
#include "../utils/gettext.h"
SkillDialog::SkillDialog():
Window("Skills")
{
setCloseButton(true);
setDefaultSize(windowContainer->getWidth() - 255, 25, 240, 240);
mSkillNameLabels.resize(CHAR_SKILL_NB);
mSkillLevelLabels.resize(CHAR_SKILL_NB);
mSkillExpLabels.resize(CHAR_SKILL_NB);
for (int a=0; a < CHAR_SKILL_NB; a++)
{
mSkillNameLabels.at(a) = new gcn::Label("");
mSkillNameLabels.at(a)->setPosition(1, a*10);
add(mSkillNameLabels.at(a));
mSkillLevelLabels.at(a) = new gcn::Label("");
mSkillLevelLabels.at(a)->setPosition(75, a*10);
add(mSkillLevelLabels.at(a));
mSkillExpLabels.at(a) = new gcn::Label("");
mSkillExpLabels.at(a)->setPosition(150, a*10);
add(mSkillExpLabels.at(a));
}
update();
setLocationRelativeTo(getParent());
loadWindowState(_("Skills"));
}
SkillDialog::~SkillDialog()
{
}
void SkillDialog::action(const gcn::ActionEvent &event)
{
if (event.getId() == "skill")
{
}
else if (event.getId() == "close")
{
setVisible(false);
}
}
void SkillDialog::draw(gcn::Graphics *g)
{
update();
Window::draw(g);
}
void SkillDialog::update()
{
for (int a = 0; a < CHAR_SKILL_NB; a++)
{
int baseLevel = player_node->getAttributeBase(a + CHAR_SKILL_BEGIN);
int effLevel = player_node->getAttributeEffective(a + CHAR_SKILL_BEGIN);
std::string skillLevel("Lvl:" + toString(effLevel) + " / " + toString(baseLevel));
std::pair<int, int> exp = player_node->getExperience(a);
std::string sExp (toString(exp.first) + " / " + toString(exp.second));
mSkillNameLabels.at(a)->setCaption("Skill" + toString(a));
mSkillNameLabels.at(a)->adjustSize();
mSkillLevelLabels.at(a)->setCaption(skillLevel);
mSkillLevelLabels.at(a)->adjustSize();
mSkillExpLabels.at(a)->setCaption(sExp);
mSkillExpLabels.at(a)->adjustSize();
}
}
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