1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
|
/*
* The Mana World
* Copyright (C) 2008 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef PARTYWINDOW_H
#define PARTYWINDOW_H
#include "window.h"
#include "confirm_dialog.h"
#include "gui/widgets/avatar.h"
#include <string>
#include <map>
#include <guichan/actionevent.hpp>
#include <guichan/actionlistener.hpp>
/**
* Party Member
* Used for storing players in the party
*/
struct PartyMember
{
int id;
std::string name;
int health;
int healthMax;
bool leader;
bool online;
Avatar *avatar;
};
/**
* Party Window.
*
* \ingroup Interface
*/
class PartyWindow : public Window, gcn::ActionListener
{
public:
/**
* Constructor.
*/
PartyWindow();
/**
* Release all the players created
*/
~PartyWindow();
/**
* Draws the party window
*/
void draw(gcn::Graphics *graphics);
/**
* Find a party member based on ID
*/
PartyMember *findMember(int id) { return mMembers[id]; }
/**
* Find a party member based on ID. Creates if it doesn't already exist.
*/
PartyMember *findMember2(int id);
/**
* Returns the id of the first member found with the given name or -1
* if it isn't found.
*/
int findMember(const std::string &name);
/**
* Update/add a party member
*/
void updateMember(int id, const std::string &memberName,
bool leader = false, bool online = true);
/**
* Remove party member
*/
void removeMember(int id);
/**
* Remove party member
*/
void removeMember(const std::string &name);
/**
* Remove party member
*/
void updateOnlne(int id, bool online);
/**
* Show party invite
*/
void showPartyInvite(const std::string &inviter,
const std::string &partyName = "");
/**
* Handle events
*/
void action(const gcn::ActionEvent &event);
private:
typedef std::map<int, PartyMember*> PartyList;
PartyList mMembers;
std::string mPartyInviter;
ConfirmDialog *acceptDialog;
};
extern PartyWindow *partyWindow;
#endif
|