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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMW_NSKILL_H
#define _TMW_NSKILL_H
#include "window.h"
#include "../guichanfwd.h"
class ProgressBar;
#define N_SKILL 100 // skill count constant
#define N_SKILL_CAT 9 // skill category count
#define N_SKILL_CAT_SIZE 10 // skill category maximum size
struct nSkill {
short level;
short exp;
};
/**
* Dialog showing the skills in the planned skill model.
*
* \ingroup Interface
*/
class NewSkillDialog : public Window, public gcn::ActionListener
{
private:
// members
int startPoint; // starting point of skill listing
ProgressBar *skillbar[N_SKILL_CAT_SIZE];
gcn::Label *skillLabel[N_SKILL_CAT_SIZE];
gcn::Label *skillLevel[N_SKILL_CAT_SIZE];
gcn::Button *catButton[N_SKILL_CAT];
gcn::Button *closeButton;
nSkill playerSkill[N_SKILL]; // pointer to an array of skill values
void resetNSD(); // updates the values in the dialog box
public:
/**
* Constructor.
*/
NewSkillDialog();
/**
* Destructor.
*/
~NewSkillDialog();
// action listener
void action(const std::string&);
};
#endif
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