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/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
* $$
*/
#include "gui/guildwindow.h"
#include "gui/confirm_dialog.h"
#include "gui/guildlistbox.h"
#include "gui/textdialog.h"
#include "gui/widgets/button.h"
#include "gui/widgets/chattab.h"
#include "gui/widgets/layout.h"
#include "gui/widgets/scrollarea.h"
#include "gui/widgets/tabbedarea.h"
#include "gui/widgets/windowcontainer.h"
#include "guild.h"
#include "log.h"
#include "localplayer.h"
#include "net/tmwserv/chatserver/guild.h"
#include "utils/dtor.h"
#include "utils/gettext.h"
#include <algorithm>
#include <guichan/widgets/tab.hpp>
GuildWindow::GuildWindow():
Window(_("Guild")),
mFocus(false)
{
setWindowName("Guild");
setCaption(_("Guild"));
setResizable(false);
setCloseButton(true);
setMinWidth(200);
setMinHeight(280);
setDefaultSize(124, 41, 288, 330);
// Set button events Id
mGuildButton[0] = new Button(_("Create Guild"), "CREATE_GUILD", this);
mGuildButton[1] = new Button(_("Invite User"), "INVITE_USER", this);
mGuildButton[2] = new Button(_("Quit Guild"), "QUIT_GUILD", this);
mGuildButton[1]->setEnabled(false);
mGuildButton[2]->setEnabled(false);
mGuildTabs = new TabbedArea;
place(0, 0, mGuildButton[0]);
place(1, 0, mGuildButton[1]);
place(2, 0, mGuildButton[2]);
place(0, 1, mGuildTabs);
Layout &layout = getLayout();
layout.setColWidth(0, 48);
layout.setColWidth(1, 65);
loadWindowState();
}
GuildWindow::~GuildWindow()
{
delete mGuildTabs;
}
void GuildWindow::update()
{
updateTab();
if (mGuildButton[2]->isEnabled() && mGuildTabs->getNumberOfTabs() <= 0)
{
mGuildButton[2]->setEnabled(false);
mGuildButton[1]->setEnabled(false);
}
}
void GuildWindow::draw(gcn::Graphics *g)
{
update();
Window::draw(g);
}
void GuildWindow::action(const gcn::ActionEvent &event)
{
const std::string &eventId = event.getId();
// Stats Part
if (eventId == "CREATE_GUILD")
{
// Set focus so that guild name to be created can be typed.
mFocus = true;
guildDialog = new TextDialog("Guild Name", "Choose your guild's name", this);
guildDialog->setOKButtonActionId("CREATE_GUILD_OK");
guildDialog->addActionListener(this);
}
else if (eventId == "INVITE_USER")
{
// TODO - Give feedback on whether the invite succeeded
mFocus = true;
inviteDialog = new TextDialog("Member Invite", "Who would you like to invite?", this);
inviteDialog->setOKButtonActionId("INVITE_USER_OK");
inviteDialog->addActionListener(this);
}
else if (eventId == "QUIT_GUILD")
{
short guild = getSelectedGuild();
if (guild)
{
Net::ChatServer::Guild::quitGuild(guild);
localChatTab->chatLog("Guild " + mGuildTabs->getSelectedTab()->getCaption() + " quit", BY_SERVER);
}
}
else if (eventId == "CREATE_GUILD_OK")
{
std::string name = guildDialog->getText();
if(name.size() > 16)
{
// TODO : State too many characters in input.
return;
}
// Process guild name to be created, and unfocus.
Net::ChatServer::Guild::createGuild(name);
// Defocus dialog
mFocus = false;
localChatTab->chatLog("Creating Guild called " + name, BY_SERVER);
guildDialog->scheduleDelete();
}
else if (eventId == "INVITE_USER_OK")
{
std::string name = inviteDialog->getText();
short selectedGuild = getSelectedGuild();
// Process invited user to be created and unfocus.
Net::ChatServer::Guild::invitePlayer(name, selectedGuild);
// Defocus dialog
mFocus = false;
localChatTab->chatLog("Invited user " + name, BY_SERVER);
inviteDialog->scheduleDelete();
}
else if (eventId == "yes")
{
logger->log("Sending invitation acceptance.");
Net::ChatServer::Guild::acceptInvite(invitedGuild);
}
}
void GuildWindow::newGuildTab(const std::string &guildName)
{
// Create new tab
GuildListBox *list = new GuildListBox;
list->setListModel(player_node->getGuild(guildName));
ScrollArea *sa = new ScrollArea(list);
sa->setDimension(gcn::Rectangle(5, 5, 135, 250));
// Add the listbox to the map
mGuildLists.insert(std::pair<std::string, GuildListBox*>(guildName, list));
mGuildTabs->addTab(guildName, sa);
mGuildTabs->setDimension(gcn::Rectangle(28,35,140,250));
updateTab();
}
void GuildWindow::updateTab()
{
gcn::Tab *tab = mGuildTabs->getSelectedTab();
if (tab)
{
setTab(tab->getCaption());
}
mGuildTabs->logic();
}
void GuildWindow::setTab(const std::string &guildName)
{
// Only enable invite button if user has rights
if(player_node->checkInviteRights(guildName))
{
mGuildButton[1]->setEnabled(true);
}
else
{
mGuildButton[1]->setEnabled(false);
}
mGuildButton[2]->setEnabled(true);
}
bool GuildWindow::isWindowFocused()
{
return mFocus;
}
short GuildWindow::getSelectedGuild()
{
if (mGuildTabs->getNumberOfTabs() > 0)
{
Guild *guild = player_node->getGuild(mGuildTabs->getSelectedTab()->getCaption());
if (guild)
{
return guild->getId();
}
}
return 0;
}
void GuildWindow::openAcceptDialog(const std::string &inviterName,
const std::string &guildName)
{
std::string msg = inviterName + " has invited you to join the guild " + guildName;
localChatTab->chatLog(msg, BY_SERVER);
acceptDialog = new ConfirmDialog("Accept Guild Invite", msg, this);
acceptDialog->addActionListener(this);
invitedGuild = guildName;
}
void GuildWindow::requestMemberList(short guildId)
{
// Get the list of members for displaying in the guild window.
Net::ChatServer::Guild::getGuildMembers(guildId);
}
void GuildWindow::removeTab(int guildId)
{
Guild* guild = player_node->getGuild(guildId);
if (guild)
{
Tab *tab = mGuildTabs->getTab(guild->getName());
if (tab)
{
mGuildTabs->removeTab(tab);
}
updateTab();
}
mGuildTabs->logic();
}
void GuildWindow::setOnline(const std::string &guildName, const std::string &member,
bool online)
{
GuildListMap::iterator itr = mGuildLists.find(guildName);
if (itr != mGuildLists.end())
{
itr->second->setOnlineStatus(member, online);
}
}
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