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/*
* Aethyra
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of Aethyra based on original code
* from The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef GUI
#define GUI
#include <guichan/gui.hpp>
#include "../guichanfwd.h"
class Graphics;
class GuiConfigListener;
class ImageSet;
class SDLInput;
class Viewport;
/**
* \defgroup GUI Core GUI related classes (widgets)
*/
/**
* \defgroup Interface User interface related classes (windows, dialogs)
*/
/**
* Main GUI class.
*
* \ingroup GUI
*/
class Gui : public gcn::Gui
{
public:
/**
* Constructor.
*/
Gui(Graphics *screen);
/**
* Destructor.
*/
~Gui();
/**
* Performs logic of the GUI. Overridden to track mouse pointer
* activity.
*/
void logic();
/**
* Draws the whole Gui by calling draw functions down in the
* Gui hierarchy. It also draws the mouse pointer.
*/
void draw();
/**
* Return game font.
*/
gcn::Font* getFont() const
{ return mGuiFont; }
/**
* Return game font height.
*/
const int getFontHeight() const;
/**
* Return the Font used for "Info Particles", i.e. ones showing, what
* you picked up, etc.
*/
gcn::Font* getInfoParticleFont() const
{ return mInfoParticleFont; }
/**
* Sets whether a custom cursor should be rendered.
*/
void setUseCustomCursor(bool customCursor);
/**
* Sets which cursor should be used.
*/
void setCursorType(int index)
{ mCursorType = index; }
/**
* Cursors are in graphic order from left to right.
* CURSOR_POINTER should be left untouched.
* CURSOR_TOTAL should always be last.
*/
enum {
CURSOR_POINTER = 0,
CURSOR_RESIZE_ACROSS,
CURSOR_RESIZE_DOWN,
CURSOR_RESIZE_DOWN_LEFT,
CURSOR_RESIZE_DOWN_RIGHT,
CURSOR_TOTAL
};
protected:
void handleMouseMoved(const gcn::MouseInput &mouseInput);
private:
GuiConfigListener *mConfigListener;
gcn::Font *mGuiFont; /**< The global GUI font */
gcn::Font *mInfoParticleFont; /**< Font for Info Particles*/
bool mCustomCursor; /**< Show custom cursor */
ImageSet *mMouseCursors; /**< Mouse cursor images */
float mMouseCursorAlpha;
int mMouseInactivityTimer;
int mCursorType;
};
extern Gui *gui; /**< The GUI system */
extern SDLInput *guiInput; /**< GUI input */
/**
* Bolded text font
*/
extern gcn::Font *boldFont;
#endif
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