summaryrefslogtreecommitdiff
path: root/src/gui/gui.cpp
blob: db0b9f803b2276efa0beb2ef973bc2f58558badc (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
/*
 *  The Mana World
 *  Copyright 2004 The Mana World Development Team
 *
 *  This file is part of The Mana World.
 *
 *  The Mana World is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  The Mana World is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with The Mana World; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 *  $Id$
 */

#include "gui.h"

#include <guichan/exception.hpp>
#include <guichan/image.hpp>
#include <guichan/imagefont.hpp>

// Should stay here because of Guichan being sensitive to headers order
#include <guichan/sdl/sdlinput.hpp>

#include "focushandler.h"
#include "viewport.h"
#include "window.h"
#include "windowcontainer.h"

#include "../configlistener.h"
#include "../configuration.h"
#include "../graphics.h"
#include "../log.h"

#include "../resources/imageset.h"
#include "../resources/resourcemanager.h"
#include "../resources/imageloader.h"

// Guichan stuff
Gui *gui;
Viewport *viewport;                    /**< Viewport on the map. */
gcn::SDLInput *guiInput;               /**< GUI input. */

// Fonts used in showing hits
gcn::Font *hitRedFont;
gcn::Font *hitBlueFont;
gcn::Font *hitYellowFont;
// Font used to display speech and player names
gcn::Font *speechFont;

class GuiConfigListener : public ConfigListener
{
    public:
        GuiConfigListener(Gui *g):
            mGui(g)
        {}

        void optionChanged(const std::string &name)
        {
            if (name == "customcursor") {
                bool bCustomCursor = config.getValue("customcursor", 1) == 1;
                mGui->setUseCustomCursor(bCustomCursor);
            }
        }
    private:
        Gui *mGui;
};

Gui::Gui(Graphics *graphics):
    mCustomCursor(false),
    mMouseCursors(NULL),
    mCursorType(CURSOR_POINTER)
{
    logger->log("Initializing GUI...");
    // Set graphics
    setGraphics(graphics);

    // Set image loader
    static ImageLoader imageLoader;
    gcn::Image::setImageLoader(&imageLoader);

    // Set input
    guiInput = new gcn::SDLInput();
    setInput(guiInput);

    // Set focus handler
    delete mFocusHandler;
    mFocusHandler = new FocusHandler;

    // Initialize top GUI widget
    WindowContainer *guiTop = new WindowContainer();
    guiTop->setDimension(gcn::Rectangle(0, 0,
                graphics->getWidth(), graphics->getHeight()));
    guiTop->setOpaque(false);
    Window::setWindowContainer(guiTop);
    setTop(guiTop);

    // Set global font
    try {
        mGuiFont = new gcn::ImageFont("graphics/gui/sansserif8.png",
                " !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ["
                "\\]^_`abcdefghijklmnopqrstuvwxyz{|}~|"
                );
    }
    catch (gcn::Exception e)
    {
        logger->error("Unable to load sansserif8.png!");
    }

    // Set speech font
    try {
        speechFont = new gcn::ImageFont("graphics/gui/rpgfont_wider.png",
                " abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"
                "0123456789.,!?-+/():;%&`'*#=[]\"<>{}^~|_@$\\"
                "�����������륣���������������������"
                );
    }
    catch (gcn::Exception e)
    {
        logger->error("Unable to load rpgfont_wider.png!");
    }

    gcn::Widget::setGlobalFont(mGuiFont);

    // Load hits' colourful fonts
    try {
        hitRedFont = new gcn::ImageFont("graphics/gui/hits_red.png",
                "0123456789");
        hitBlueFont = new gcn::ImageFont("graphics/gui/hits_blue.png",
                "0123456789");
        hitYellowFont = new gcn::ImageFont("graphics/gui/hits_yellow.png",
                "0123456789misxp ");
    }
    catch (gcn::Exception e)
    {
        logger->error("Unable to load colored hits' fonts!");
    }

    // Initialize mouse cursor and listen for changes to the option
    setUseCustomCursor(config.getValue("customcursor", 1) == 1);
    mConfigListener = new GuiConfigListener(this);
    config.addListener("customcursor", mConfigListener);

    // Create the viewport
    viewport = new Viewport();
    viewport->setDimension(gcn::Rectangle(0, 0,
                graphics->getWidth(), graphics->getHeight()));
    guiTop->add(viewport);
}

Gui::~Gui()
{
    config.removeListener("customcursor", mConfigListener);
    delete mConfigListener;

    // Fonts used in showing hits
    delete hitRedFont;
    delete hitBlueFont;
    delete hitYellowFont;

    if (mMouseCursors) {
        mMouseCursors->decRef();
    }

    delete mGuiFont;
    delete speechFont;
    delete viewport;
    delete mTop;

    delete guiInput;
}

void
Gui::draw()
{
    mGraphics->pushClipArea(mTop->getDimension());
    mTop->draw(mGraphics);

    int mouseX, mouseY;
    Uint8 button = SDL_GetMouseState(&mouseX, &mouseY);

    if ((SDL_GetAppState() & SDL_APPMOUSEFOCUS || button & SDL_BUTTON(1)) &&
            mCustomCursor)
    {
        static_cast<Graphics*>(mGraphics)->drawImage(
                mMouseCursors->get(mCursorType),
                mouseX - 15,
                mouseY - 17);
    }

    mGraphics->popClipArea();
}

void
Gui::setUseCustomCursor(bool customCursor)
{
    if (customCursor != mCustomCursor)
    {
        mCustomCursor = customCursor;

        if (mCustomCursor)
        {
            // Hide the SDL mouse cursor
            SDL_ShowCursor(SDL_DISABLE);

            // Load the mouse cursor
            ResourceManager *resman = ResourceManager::getInstance();
            mMouseCursors =
                resman->getImageSet("graphics/gui/mouse.png", 40, 40);

            if (!mMouseCursors) {
                logger->error("Unable to load mouse cursors.");
            }
        }
        else
        {
            // Show the SDL mouse cursor
            SDL_ShowCursor(SDL_ENABLE);

            // Unload the mouse cursor
            if (mMouseCursors) {
                mMouseCursors->decRef();
                mMouseCursors = NULL;
            }
        }
    }
}