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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id: equipmentwindow.cpp 4347 2008-06-12 09:06:01Z b_lindeijer $
*/
#include "equipmentwindow.h"
#include "../equipment.h"
#include "../graphics.h"
#include "../inventory.h"
#include "../item.h"
#include "../localplayer.h"
#include "../log.h"
#include "../resources/iteminfo.h"
#include "../resources/resourcemanager.h"
#include "../utils/tostring.h"
EquipmentWindow::EquipmentWindow(Equipment *equipment):
Window("Equipment"), mEquipment(equipment)
{
setWindowName("Equipment");
setCloseButton(true);
setDefaultSize(5, 230, 200, 120);
loadWindowState();
inventory = player_node->getInventory();
}
EquipmentWindow::~EquipmentWindow()
{
}
void EquipmentWindow::draw(gcn::Graphics *graphics)
{
// Draw window graphics
Window::draw(graphics);
Item *item;
Image *image;
// Rectangles around items are black
graphics->setColor(gcn::Color(0, 0, 0));
for (int i = 0; i < EQUIPMENT_SIZE; i++) {
graphics->drawRectangle(gcn::Rectangle(10 + 36 * (i % 4),
36 * (i / 4) + 25, 32, 32));
if (!(item = inventory->getItem(mEquipment->getEquipment(i))))
continue;
image = item->getImage();
if (image)
{
static_cast<Graphics*>(graphics)->drawImage(
image, 36 * (i % 4) + 10, 36 * (i / 4) + 25);
}
}
graphics->drawRectangle(gcn::Rectangle(160, 25, 32, 32));
if (!(item = inventory->getItem(mEquipment->getArrows())))
return;
image = item->getImage();
if (image)
{
static_cast<Graphics*>(graphics)->drawImage(image, 160, 25);
}
graphics->drawText(toString(item->getQuantity()), 170, 62,
gcn::Graphics::CENTER);
}
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