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/*
* Extended support for activating emotes
* Copyright (C) 2009 Aethyra Development Team
*
* This file is part of Aethyra derived from original code
* from The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef EMOTESHORTCUTCONTAINER_H
#define EMOTESHORTCUTCONTAINER_H
#include <vector>
#include "shortcutcontainer.h"
class AnimatedSprite;
class Image;
/**
* An emote shortcut container. Used to quickly use emoticons.
*
* \ingroup GUI
*/
class EmoteShortcutContainer : public ShortcutContainer
{
public:
/**
* Constructor. Initializes the graphic.
*/
EmoteShortcutContainer();
/**
* Destructor.
*/
virtual ~EmoteShortcutContainer();
/**
* Draws the items.
*/
void draw(gcn::Graphics *graphics);
/**
* Handles mouse when dragged.
*/
void mouseDragged(gcn::MouseEvent &event);
/**
* Handles mouse when pressed.
*/
void mousePressed(gcn::MouseEvent &event);
/**
* Handles mouse release.
*/
void mouseReleased(gcn::MouseEvent &event);
private:
std::vector<const AnimatedSprite*> mEmoteImg;
bool mEmoteClicked;
int mEmoteMoved;
};
#endif
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