1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
|
/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMW_CHAT_H
#define _TMW_CHAT_H
#include <fstream>
#include <list>
#include <string>
#include <guichan/actionlistener.hpp>
#include <guichan/keylistener.hpp>
#include "window.h"
#include "../guichanfwd.h"
class BrowserBox;
class ScrollArea;
#define BY_GM 0 // those should be self-explanatory =)
#define BY_PLAYER 1
#define BY_OTHER 2
#define BY_SERVER 3
#define ACT_WHISPER 4 // getting whispered at
#define ACT_IS 5 // equivalent to "/me" in irc
#define IS_ANNOUNCE "/announce "
#define IS_ANNOUNCE_LENGTH 10
#define IS_WHERE "/where "
#define IS_WHERE_LENGTH 7
/**
* gets in between usernick and message text depending on
* message type
*/
#define CAT_NORMAL ": "
#define CAT_IS ""
#define CAT_WHISPER " says: "
/** job dependend identifiers (?) */
#define SKILL_BASIC 0x0001
#define SKILL_WARP 0x001b
#define SKILL_STEAL 0x0032
#define SKILL_ENVENOM 0x0034
/** basic skills identifiers */
#define BSKILL_TRADE 0x0000
#define BSKILL_EMOTE 0x0001
#define BSKILL_SIT 0x0002
#define BSKILL_CREATECHAT 0x0003
#define BSKILL_JOINPARTY 0x0004
#define BSKILL_SHOUT 0x0005
#define BSKILL_PK 0x0006 // ??
#define BSKILL_SETALLIGN 0x0007 // ??
/** reasons why action failed */
#define RFAIL_SKILLDEP 0x00
#define RFAIL_INSUFHP 0x01
#define RFAIL_INSUFSP 0x02
#define RFAIL_NOMEMO 0x03
#define RFAIL_SKILLDELAY 0x04
#define RFAIL_ZENY 0x05
#define RFAIL_WEAPON 0x06
#define RFAIL_REDGEM 0x07
#define RFAIL_BLUEGEM 0x08
#define RFAIL_OVERWEIGHT 0x09
#define RFAIL_GENERIC 0x0a
/** should always be zero if failed */
#define SKILL_FAILED 0x00
struct CHATSKILL
{
short skill;
short bskill;
short unused;
char success;
char reason;
};
/**
* The chat window.
*
* \ingroup Interface
*/
class ChatWindow : public Window, public gcn::ActionListener,
public gcn::KeyListener
{
public:
/**
* Constructor.
*/
ChatWindow(const std::string &logfile);
/**
* Destructor.
*/
~ChatWindow();
/**
* Logic (updates components' size)
*/
void logic();
/*
* Adds a line of text to our message list. Parameters:
*
* @param line Text message.
* @parem own Type of message (usually the owner-type).
*/
void chatLog(std::string line, int own);
/*
* Calls original chat_log() after processing the packet.
*/
void chatLog(CHATSKILL);
/**
* Performs action.
*/
void action(const std::string &actionId);
/**
* Request focus for typing chat message.
*/
void requestChatFocus();
/**
* Checks whether ChatWindow is Focused or not.
*/
bool isFocused();
/*
* Determines whether to send a command or an ordinary message, then
* contructs packets & sends them
*
* @param nick The character's name to display in front.
* @param msg The message text which is to be send.
*
* NOTE:
* the nickname is required by the server, if not specified
* the message may not be sent unless a command was intended
* which requires another packet to be constructed! you can
* achieve this by putting a slash ("/") infront of the
* message followed by the command name and the message.
* of course all slash-commands need implemented handler-
* routines. ;-)
* remember, a line starting with "@" is not a command that needs
* to be parsed rather is sent using the normal chat-packet.
*
* EXAMPLE:
* // for an global announcement /- command
* chatlog.chat_send("", "/announce Hello to all logged in users!");
* // for simple message by a user /- message
* chatlog.chat_send("Zaeiru", "Hello to all users on the screen!");
*/
void
chatSend(std::string nick, std::string msg);
/** Called when key is pressed */
void keyPress(const gcn::Key& key);
/** Called to set current text */
void setInputText(std::string input_str);
/** Override to reset mTmpVisible */
void setVisible(bool visible);
private:
std::ofstream chatlog_file;
bool mTmpVisible;
/** One item in the chat log */
typedef struct CHATLOG
{
std::string nick;
std::string text;
int own;
};
std::list<CHATLOG> chatlog; /**< Chat log */
int items;
int items_keep;
/** Constructs failed messages for actions */
std::string const_msg(CHATSKILL);
gcn::TextField *chatInput; /**< Input box for typing chat messages */
BrowserBox *textOutput; /**< Text box for displaying chat history */
ScrollArea *scrollArea; /**< Scroll area around text output */
std::list<std::string> history; /**< Command history */
std::list<std::string>::iterator curHist; /**< History iterator */
};
extern ChatWindow *chatWindow;
#endif
|