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|
/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <guichan/focushandler.hpp>
#include "browserbox.h"
#include "chat.h"
#include "chatinput.h"
#include "itemlinkhandler.h"
#include "recorder.h"
#include "scrollarea.h"
#include "sdlinput.h"
#include "windowcontainer.h"
#include "widgets/layout.h"
#include "../beingmanager.h"
#include "../configuration.h"
#include "../game.h"
#include "../localplayer.h"
#include "../party.h"
#include "../net/messageout.h"
#include "../net/protocol.h"
#include "../resources/iteminfo.h"
#include "../resources/itemdb.h"
#include "../utils/gettext.h"
#include "../utils/strprintf.h"
#include "../utils/stringutils.h"
ChatWindow::ChatWindow(Network * network):
Window(""), mNetwork(network), mTmpVisible(false)
{
setWindowName("Chat");
setResizable(true);
setDefaultSize(0, windowContainer->getHeight() - 123, 600, 123);
setMinWidth(150);
setMinHeight(90);
mItemLinkHandler = new ItemLinkHandler;
mChatInput = new ChatInput;
mChatInput->setActionEventId("chatinput");
mChatInput->addActionListener(this);
mTextOutput = new BrowserBox(BrowserBox::AUTO_WRAP);
mTextOutput->setOpaque(false);
mTextOutput->setMaxRow((int) config.getValue("ChatLogLength", 0));
mTextOutput->setLinkHandler(mItemLinkHandler);
mScrollArea = new ScrollArea(mTextOutput);
mScrollArea->setScrollPolicy(gcn::ScrollArea::SHOW_NEVER,
gcn::ScrollArea::SHOW_ALWAYS);
mScrollArea->setScrollAmount(0, 1);
mScrollArea->setOpaque(false);
place(0, 0, mScrollArea, 5, 5).setPadding(0);
place(0, 5, mChatInput, 5).setPadding(1);
Layout &layout = getLayout();
layout.setRowHeight(0, Layout::AUTO_SET);
layout.setMargin(2);
loadWindowState();
// Add key listener to chat input to be able to respond to up/down
mChatInput->addKeyListener(this);
mCurHist = mHistory.end();
// Read the party prefix
std::string partyPrefix = config.getValue("PartyPrefix", "$");
mPartyPrefix = (partyPrefix.empty() ? '$' : partyPrefix.at(0));
mReturnToggles = config.getValue("ReturnToggles", "0") == "1";
mRecorder = new Recorder(this);
mParty = new Party(this, mNetwork);
// If the player had @assert on in the last session, ask the server to
// run the @assert command for the player again. Convenience for GMs.
if (config.getValue(player_node->getName() + "GMassert", 0))
chatSend(player_node->getName(), "@assert");
}
ChatWindow::~ChatWindow()
{
char partyPrefix[2] = ".";
*partyPrefix = mPartyPrefix;
config.setValue("PartyPrefix", partyPrefix);
config.setValue("ReturnToggles", mReturnToggles ? "1" : "0");
delete mRecorder;
delete mItemLinkHandler;
delete mParty;
}
void ChatWindow::chatLog(std::string line, int own, bool ignoreRecord)
{
// Trim whitespace
trim(line);
if (line.empty())
return;
CHATLOG tmp;
tmp.own = own;
tmp.nick = "";
tmp.text = line;
std::string::size_type pos = line.find(" : ");
if (pos != std::string::npos)
{
tmp.nick = line.substr(0, pos);
tmp.text = line.substr(pos + 3);
}
else
{
// Fix the owner of welcome message.
if (line.substr(0, 7) == "Welcome")
{
own = BY_SERVER;
}
}
// *implements actions in a backwards compatible way*
if (own == BY_PLAYER &&
tmp.text.at(0) == '*' &&
tmp.text.at(tmp.text.length()-1) == '*')
{
tmp.text[0] = ' ';
tmp.text.erase(tmp.text.length() - 1);
own = ACT_IS;
}
std::string lineColor = "##C";
switch (own)
{
case BY_GM:
if (tmp.nick.empty())
{
tmp.nick = std::string(_("Global announcement:"));
tmp.nick += " ";
lineColor = "##G";
}
else
{
tmp.nick = strprintf(_("Global announcement from %s:"),
tmp.nick.c_str());
tmp.nick += " ";
lineColor = "##1"; // Equiv. to BrowserBox::RED
}
break;
case BY_PLAYER:
tmp.nick += CAT_NORMAL;
lineColor = "##Y";
break;
case BY_OTHER:
tmp.nick += CAT_NORMAL;
lineColor = "##C";
break;
case BY_SERVER:
tmp.nick = _("Server:");
tmp.nick += " ";
tmp.text = line;
lineColor = "##S";
break;
case BY_PARTY:
tmp.nick += CAT_NORMAL;
lineColor = "##P";
break;
case ACT_WHISPER:
tmp.nick = strprintf(_("%s whispers:"), tmp.nick.c_str());
tmp.nick += " ";
lineColor = "##W";
break;
case ACT_IS:
tmp.nick += CAT_IS;
lineColor = "##I";
break;
case BY_LOGGER:
tmp.nick = "";
tmp.text = line;
lineColor = "##L";
break;
}
if (tmp.nick == ": ")
{
tmp.nick = "";
lineColor = "##S";
}
if (tmp.nick.empty() && tmp.text.substr(0, 17) == "Visible GM status")
{
player_node->setGM();
}
// Get the current system time
time_t t;
time(&t);
// Format the time string properly
std::stringstream timeStr;
timeStr << "[" << ((((t / 60) / 60) % 24 < 10) ? "0" : "")
<< (int) (((t / 60) / 60) % 24)
<< ":" << (((t / 60) % 60 < 10) ? "0" : "")
<< (int) ((t / 60) % 60)
<< "] ";
// Check for item link
std::string::size_type start = tmp.text.find('[');
while (start != std::string::npos && tmp.text[start+1] != '@')
{
std::string::size_type end = tmp.text.find(']', start);
if (start+1 != end && end != std::string::npos)
{
// Catch multiple embeds and ignore them
// so it doesn't crash the client.
while ((tmp.text.find('[', start + 1) != std::string::npos) &&
(tmp.text.find('[', start + 1) < end))
{
start = tmp.text.find('[', start + 1);
}
std::string temp = tmp.text.substr(start+1, end - start - 1);
trim(temp);
for (unsigned int i = 0; i < temp.size(); i++)
{
temp[i] = (char) tolower(temp[i]);
}
const ItemInfo itemInfo = ItemDB::get(temp);
if (itemInfo.getName() != _("Unknown item"))
{
tmp.text.insert(end, "@@");
tmp.text.insert(start+1, "|");
tmp.text.insert(start+1, toString(itemInfo.getId()));
tmp.text.insert(start+1, "@@");
}
}
start = tmp.text.find('[', start + 1);
}
line = lineColor + timeStr.str() + tmp.nick + tmp.text;
// We look if the Vertical Scroll Bar is set at the max before
// adding a row, otherwise the max will always be a row higher
// at comparison.
if (mScrollArea->getVerticalScrollAmount() ==
mScrollArea->getVerticalMaxScroll())
{
mTextOutput->addRow(line);
mScrollArea->setVerticalScrollAmount(mScrollArea->
getVerticalMaxScroll());
}
else
{
mTextOutput->addRow(line);
}
mRecorder->record(line.substr(3));
}
void ChatWindow::chatLog(CHATSKILL act)
{
chatLog(const_msg(act), BY_SERVER);
}
void ChatWindow::action(const gcn::ActionEvent &event)
{
if (event.getId() == "chatinput")
{
std::string message = mChatInput->getText();
if (!message.empty())
{
// If message different from previous, put it in the history
if (mHistory.empty() || message != mHistory.back())
{
mHistory.push_back(message);
}
// Reset history iterator
mCurHist = mHistory.end();
// Send the message to the server
chatSend(player_node->getName(), message);
// Clear the text from the chat input
mChatInput->setText("");
}
if (message.empty() || !mReturnToggles)
{
// Remove focus and hide input
mFocusHandler->focusNone();
// If the chatWindow is shown up because you want to send a message
// It should hide now
if (mTmpVisible)
setVisible(false);
}
}
}
bool ChatWindow::requestChatFocus()
{
// Make sure chatWindow is visible
if (!isVisible())
{
setVisible(true);
/*
* This is used to hide chatWindow after sending the message. There is
* a trick here, because setVisible will set mTmpVisible to false, you
* have to put this sentence *after* setVisible, not before it
*/
mTmpVisible = true;
}
// Don't do anything else if the input is already visible and has focus
if (mChatInput->isVisible() && mChatInput->isFocused())
return false;
// Give focus to the chat input
mChatInput->setVisible(true);
mChatInput->requestFocus();
return true;
}
bool ChatWindow::isInputFocused()
{
return mChatInput->isFocused();
}
void ChatWindow::whisper(const std::string &nick, std::string msg)
{
std::string recvnick = "";
if (msg.substr(0, 1) == "\"")
{
const std::string::size_type pos = msg.find('"', 1);
if (pos != std::string::npos)
{
recvnick = msg.substr(1, pos - 1);
msg.erase(0, pos + 2);
}
}
else
{
const std::string::size_type pos = msg.find(" ");
if (pos != std::string::npos)
{
recvnick = msg.substr(0, pos);
msg.erase(0, pos + 1);
}
}
trim(msg);
std::string playerName = player_node->getName();
std::string tempNick = recvnick;
toLower(playerName);
toLower(tempNick);
if (tempNick.compare(playerName) == 0 || msg.empty())
return;
MessageOut outMsg(mNetwork);
outMsg.writeInt16(CMSG_CHAT_WHISPER);
outMsg.writeInt16(msg.length() + 28);
outMsg.writeString(recvnick, 24);
outMsg.writeString(msg, msg.length());
chatLog(strprintf(_("Whispering to %s: %s"),
recvnick.c_str(), msg.c_str()),
BY_PLAYER);
}
void ChatWindow::chatSend(const std::string &nick, std::string msg)
{
/* Some messages are managed client side, while others
* require server handling by proper packet. Probably
* those if elses should be replaced by protocol calls */
trim(msg);
if (msg.compare("") == 0)
return;
// Send party message
if (msg.at(0) == mPartyPrefix)
{
msg.erase(0, 1);
std::size_t length = msg.length() + 1;
if (length == 0)
{
chatLog(_("Trying to send a blank party message."), BY_SERVER);
return;
}
MessageOut outMsg(mNetwork);
outMsg.writeInt16(CMSG_PARTY_MESSAGE);
outMsg.writeInt16(length + 4);
outMsg.writeString(msg, length);
return;
}
// Prepare ordinary message
if (msg.substr(0, 1) != "/")
{
msg = nick + " : " + msg;
MessageOut outMsg(mNetwork);
outMsg.writeInt16(CMSG_CHAT_MESSAGE);
// Added + 1 in order to let eAthena parse admin commands correctly
outMsg.writeInt16(msg.length() + 4 + 1);
outMsg.writeString(msg, msg.length() + 1);
return;
}
msg.erase(0, 1);
trim(msg);
std::size_t space = msg.find(" ");
std::string command = msg.substr(0, space);
if (space == std::string::npos)
{
msg = "";
}
else
{
msg = msg.substr(space);
trim(msg);
}
if (command == "announce")
{
MessageOut outMsg(mNetwork);
outMsg.writeInt16(0x0099);
outMsg.writeInt16(msg.length() + 4);
outMsg.writeString(msg, msg.length());
}
else if (command == "help")
{
trim(msg);
std::size_t space = msg.find(" ");
std::string msg1;
if (space == std::string::npos)
{
msg1 = "";
}
else
{
msg1 = msg.substr(space + 1, msg.length());
msg = msg.substr(0, space);
}
if (!msg.empty() && msg.at(0) == '/')
{
msg.erase(0, 1);
}
trim(msg1);
help(msg, msg1);
}
else if (command == "where")
{
// Display the current map, X, and Y
std::ostringstream where;
where << map_path << " " << player_node->mX << "," << player_node->mY;
chatLog(where.str(), BY_SERVER);
}
else if (command == "who")
{
MessageOut outMsg(mNetwork);
outMsg.writeInt16(0x00c1);
}
else if (command == "clear")
mTextOutput->clearRows();
else if (command == "whisper" || command == "msg" || command == "w")
whisper(nick, msg);
else if (command == "record")
mRecorder->changeRecordingStatus(msg);
else if (command == "toggle")
{
if (msg.empty())
{
chatLog(mReturnToggles ? _("Return toggles chat.")
: _("Message closes chat."), BY_SERVER);
return;
}
msg = msg.substr(0, 1);
if (msg == "1" ||
msg == "y" || msg == "Y" ||
msg == "t" || msg == "T")
{
chatLog(_("Return now toggles chat."), BY_SERVER);
mReturnToggles = true;
return;
}
else if (msg == "0" ||
msg == "n" || msg == "N" ||
msg == "f" || msg == "F")
{
chatLog(_("Message now closes chat."), BY_SERVER);
mReturnToggles = false;
return;
}
else
chatLog(_("Options to /toggle are \"yes\", \"no\", \"true\", "
"\"false\", \"1\", \"0\"."), BY_SERVER);
}
else if (command == "party")
{
if (msg.empty())
{
chatLog(_("Unknown party command... Type \"/help\" party for more "
"information."), BY_SERVER);
return;
}
const std::string::size_type space = msg.find(" ");
std::string rest = (space == std::string::npos ? ""
: msg.substr(space + 1, msg.length()));
if (!rest.empty())
{
msg = msg.substr(0, space);
trim(msg);
}
party(msg, rest);
return;
}
else if (command == "cast")
{
/*
* This will eventually be replaced by a GUI, so
* we don't need to get too sophisticated
*/
MessageOut outMsg(mNetwork);
if (msg == "heal")
{
outMsg.writeInt16(0x03f3);
outMsg.writeInt16(0x01);
outMsg.writeInt32(0);
outMsg.writeInt8(0);
outMsg.writeInt8(0);
outMsg.writeString("", 24);
}
else if (msg == "gather")
{
outMsg.writeInt16(0x03f3);
outMsg.writeInt16(0x02);
outMsg.writeInt32(0);
outMsg.writeInt8(0);
outMsg.writeInt8(0);
outMsg.writeString("", 24);
}
else
chatLog(_("No such spell!"), BY_SERVER);
}
else if (command == "present")
{
Beings & beings = beingManager->getAll();
std::string response = "";
for (BeingIterator bi = beings.begin(), be = beings.end();
bi != be; ++bi)
{
if ((*bi)->getType() == Being::PLAYER)
{
if (!response.empty())
{
response += ", ";
}
response += (*bi)->getName();
}
}
if (mRecorder->isRecording())
{
// Get the current system time
time_t t;
time(&t);
// Format the time string properly
std::stringstream timeStr;
timeStr << "[" << ((((t / 60) / 60) % 24 < 10) ? "0" : "")
<< (int) (((t / 60) / 60) % 24)
<< ":" << (((t / 60) % 60 < 10) ? "0" : "")
<< (int) ((t / 60) % 60)
<< "] ";
mRecorder->record(timeStr.str() + _("Present: ") + response + ".");
chatLog(_("Attendance written to record log."), BY_SERVER, true);
}
else
{
chatLog(_("Present: ") + response, BY_SERVER);
}
}
else if (command == "me")
{
std::stringstream actionStr;
actionStr << "*" << msg << "*";
chatSend(player_node->getName(), actionStr.str());
}
else
{
chatLog(_("Unknown command"), BY_SERVER);
}
}
std::string ChatWindow::const_msg(CHATSKILL act)
{
std::string msg;
if (act.success == SKILL_FAILED && act.skill == SKILL_BASIC)
{
switch (act.bskill)
{
case BSKILL_TRADE:
msg = _("Trade failed!");
break;
case BSKILL_EMOTE:
msg = _("Emote failed!");
break;
case BSKILL_SIT:
msg = _("Sit failed!");
break;
case BSKILL_CREATECHAT:
msg = _("Chat creating failed!");
break;
case BSKILL_JOINPARTY:
msg = _("Could not join party!");
break;
case BSKILL_SHOUT:
msg = _("Cannot shout!");
break;
}
msg += " ";
switch (act.reason)
{
case RFAIL_SKILLDEP:
msg += _("You have not yet reached a high enough lvl!");
break;
case RFAIL_INSUFHP:
msg += _("Insufficient HP!");
break;
case RFAIL_INSUFSP:
msg += _("Insufficient SP!");
break;
case RFAIL_NOMEMO:
msg += _("You have no memos!");
break;
case RFAIL_SKILLDELAY:
msg += _("You cannot do that right now!");
break;
case RFAIL_ZENY:
msg += _("Seems you need more money... ;-)");
break;
case RFAIL_WEAPON:
msg += _("You cannot use this skill with that kind of weapon!");
break;
case RFAIL_REDGEM:
msg += _("You need another red gem!");
break;
case RFAIL_BLUEGEM:
msg += _("You need another blue gem!");
break;
case RFAIL_OVERWEIGHT:
msg += _("You're carrying to much to do this!");
break;
default:
msg += _("Huh? What's that?");
break;
}
}
else
{
switch (act.skill)
{
case SKILL_WARP :
msg = _("Warp failed...");
break;
case SKILL_STEAL :
msg = _("Could not steal anything...");
break;
case SKILL_ENVENOM :
msg = _("Poison had no effect...");
break;
}
}
return msg;
}
void ChatWindow::scroll(int amount)
{
if (!isVisible())
return;
int range = mScrollArea->getHeight() / 8 * amount;
gcn::Rectangle scr;
scr.y = mScrollArea->getVerticalScrollAmount() + range;
scr.height = abs(range);
mTextOutput->showPart(scr);
}
void ChatWindow::keyPressed(gcn::KeyEvent &event)
{
if (event.getKey().getValue() == Key::DOWN &&
mCurHist != mHistory.end())
{
// Move forward through the history
HistoryIterator prevHist = mCurHist++;
if (mCurHist != mHistory.end())
{
mChatInput->setText(*mCurHist);
mChatInput->setCaretPosition(mChatInput->getText().length());
}
else
{
mCurHist = prevHist;
}
}
else if (event.getKey().getValue() == Key::UP &&
mCurHist != mHistory.begin() && mHistory.size() > 0)
{
// Move backward through the history
mCurHist--;
mChatInput->setText(*mCurHist);
mChatInput->setCaretPosition(mChatInput->getText().length());
}
}
void ChatWindow::setInputText(std::string input_str)
{
mChatInput->setText(mChatInput->getText() + input_str + " ");
requestChatFocus();
}
void ChatWindow::addItemText(const std::string &item)
{
std::ostringstream text;
text << "[" << item << "] ";
mChatInput->setText(mChatInput->getText() + text.str());
requestChatFocus();
}
void ChatWindow::setVisible(bool isVisible)
{
Window::setVisible(isVisible);
/*
* For whatever reason, if setVisible is called, the mTmpVisible effect
* should be disabled.
*/
mTmpVisible = false;
}
void ChatWindow::party(const std::string & command, const std::string & rest)
{
if (command == "prefix")
{
if (rest.empty())
{
char temp[2] = ".";
*temp = mPartyPrefix;
chatLog(_("The current party prefix is ") + std::string(temp),
BY_SERVER);
}
else if (rest.length() != 1)
{
chatLog(_("Party prefix must be one character long."), BY_SERVER);
}
else
{
if (rest == "/")
{
chatLog(_("Cannot use a '/' as the prefix."), BY_SERVER);
}
else
{
mPartyPrefix = rest.at(0);
chatLog(_("Changing prefix to ") + rest, BY_SERVER);
}
}
}
else
mParty->respond(command, rest);
}
void ChatWindow::help(const std::string & msg1, const std::string & msg2)
{
chatLog(_("-- Help --"), BY_SERVER);
if (msg1.empty())
{
chatLog(_("/announce: Global announcement (GM only)"), BY_SERVER);
chatLog(_("/clear: Clears this window"), BY_SERVER);
chatLog(_("/help: Display this help"), BY_SERVER);
chatLog(_("/me <message>: Tell something about yourself"), BY_SERVER);
chatLog(_("/msg <nick> <message>: Alternate form for /whisper"),
BY_SERVER);
chatLog(_("/party <command> <params>: Party commands"), BY_SERVER);
chatLog(_("/present: Get list of players present"), BY_SERVER);
chatLog(_("/record <filename>: Start recording the chat to an "
"external file"), BY_SERVER);
chatLog(_("/toggle: Determine whether <return> toggles the chat log"),
BY_SERVER);
chatLog(_("/w <nick> <message>: Short form for /whisper"), BY_SERVER);
chatLog(_("/where: Display map name"), BY_SERVER);
chatLog(_("/whisper <nick> <message>: Sends a private <message> "
"to <nick>"), BY_SERVER);
chatLog(_("/who: Display number of online users"), BY_SERVER);
chatLog(_("For more information, type /help <command>"), BY_SERVER);
}
else if (msg1 == "announce")
{
chatLog(_("Command: /announce <msg>"), BY_SERVER);
chatLog(_("*** only available to a GM ***"), BY_SERVER);
chatLog(_("This command sends the message <msg> to "
"all players currently online."), BY_SERVER);
}
else if (msg1 == "clear")
{
chatLog(_("Command: /clear"), BY_SERVER);
chatLog(_("This command clears the chat log of previous chat."),
BY_SERVER);
}
else if (msg1 == "help")
{
chatLog(_("Command: /help"), BY_SERVER);
chatLog(_("This command displays a list of all commands available."),
BY_SERVER);
chatLog(_("Command: /help <command>"), BY_SERVER);
chatLog(_("This command displays help on <command>."), BY_SERVER);
}
else if (msg1 == "me")
{
chatLog(_("Command: /me <msg>"), BY_SERVER);
chatLog(_("This command tell others you are (doing) <msg>."),
BY_SERVER);
}
else if (msg1 == "party")
{
mParty->help(msg2);
}
else if (msg1 == "present")
{
chatLog(_("Command: /present"), BY_SERVER);
chatLog(_("This command gets a list of players within hearing and "
"sends it to either the record log if recording, or the chat "
"log otherwise."), BY_SERVER);
}
else if (msg1 == "record")
{
chatLog(_("Command: /record <filename>"), BY_SERVER);
chatLog(_("This command starts recording the chat log to the file "
"<filename>."), BY_SERVER);
chatLog(_("Command: /record"), BY_SERVER);
chatLog(_("This command finishes a recording session."), BY_SERVER);
}
else if (msg1 == "toggle")
{
chatLog(_("Command: /toggle <state>"), BY_SERVER);
chatLog(_("This command sets whether the return key should toggle the "
"chat log, or whether the chat log turns off automatically."),
BY_SERVER);
chatLog(_("<state> can be one of \"1\", \"yes\", \"true\" to "
"turn the toggle on, or \"0\", \"no\", \"false\" to turn the "
"toggle off."), BY_SERVER);
chatLog(_("Command: /toggle"), BY_SERVER);
chatLog(_("This command displays the return toggle status."),
BY_SERVER);
}
else if (msg1 == "where")
{
chatLog(_("Command: /where"), BY_SERVER);
chatLog(_("This command displays the name of the current map."),
BY_SERVER);
}
else if (msg1 == "whisper" || msg1 == "msg" || msg1 == "w")
{
chatLog(_("Command: /msg <nick> <msg>"), BY_SERVER);
chatLog(_("Command: /whisper <nick> <msg>"), BY_SERVER);
chatLog(_("Command: /w <nick> <msg>"), BY_SERVER);
chatLog(_("This command sends the message <msg> to <nick>."),
BY_SERVER);
chatLog(_("If the <nick> has spaces in it, enclose it in "
"double quotes (\")."), BY_SERVER);
}
else if (msg1 == "who")
{
chatLog(_("Command: /who"), BY_SERVER);
chatLog(_("This command displays the number of players currently "
"online."), BY_SERVER);
}
else
{
chatLog(_("Unknown command."), BY_SERVER);
chatLog(_("Type /help for a list of commands."), BY_SERVER);
}
}
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