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#ifndef _IMAGE_H
#define _IMAGE_H
#include <string>
#include <vector>
#include <iostream>
#include <allegro.h>
#include "../log.h"
using namespace std;
class IMAGE {
protected:
int offset_x, offset_y;
public:
IMAGE(int offset_x, int offset_y) {
this->offset_x = offset_x;
this->offset_y = offset_y;
}
virtual void draw(BITMAP *dest, int x, int y) = 0;
};
class RLE_IMAGE : public IMAGE {
private:
RLE_SPRITE *src;
public:
RLE_IMAGE(RLE_SPRITE *src, int offset_x, int offset_y) : IMAGE(offset_x, offset_y) {
this->src = src;
}
~RLE_IMAGE() {
destroy_rle_sprite(src);
}
void draw(BITMAP *dest, int x, int y) {
draw_rle_sprite(dest, src, x+offset_x, y+offset_y);
}
};
class VIDEO_IMAGE : public IMAGE {
private:
BITMAP *src;
public:
VIDEO_IMAGE(BITMAP *src, int offset_x, int offset_y) : IMAGE(offset_x, offset_y) {
this->src = src;
}
~VIDEO_IMAGE() {
destroy_bitmap(src);
}
void draw(BITMAP *dest, int x, int y) {
masked_blit(src, dest, 0, 0, x+offset_x, y+offset_y, src->w, src->h);
}
};
class SPRITESET {
private:
int get_property(DATAFILE *datafile, int type) {
return atoi(get_datafile_property(datafile, type));
}
public:
vector<IMAGE *> spriteset;
SPRITESET(string filename) {
DATAFILE *datafile = load_datafile(filename.c_str());
if(!datafile)error("Unable to load graphic file: " + filename);
int i = 0;
while(datafile[i].type!=DAT_END) {
IMAGE *temp_image;
if(gfx_capabilities & GFX_HW_VRAM_BLIT) {
BITMAP *temp_video_bitmap = create_video_bitmap(((RLE_SPRITE *)datafile[i].dat)->w, ((RLE_SPRITE *)datafile[i].dat)->h);
if(temp_video_bitmap) {
clear_to_color(temp_video_bitmap, makecol(255,0,255));
draw_rle_sprite(temp_video_bitmap, (RLE_SPRITE *)datafile[i].dat, 0, 0);
temp_image = new VIDEO_IMAGE(temp_video_bitmap, get_property(&datafile[i], DAT_ID('X','C','R','P')), get_property(&datafile[i], DAT_ID('Y','C','R','P')));
} else {
warning("You ran out of video memory!");
temp_image = new RLE_IMAGE((RLE_SPRITE*)datafile[i].dat, get_property(&datafile[i], DAT_ID('X','C','R','P')), get_property(&datafile[i], DAT_ID('Y','C','R','P')));
}
} else {
temp_image = new RLE_IMAGE((RLE_SPRITE*)datafile[i].dat, get_property(&datafile[i], DAT_ID('X','C','R','P')), get_property(&datafile[i], DAT_ID('Y','C','R','P')));
}
spriteset.push_back(temp_image);
i++;
}
// Do not unload the datafile, instead just use the allocated memory
// directly without making copies.
//unload_datafile(datafile);
}
};
#endif
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