1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
|
/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* By ElvenProgrammer aka Eugenio Favalli (umperio@users.sourceforge.net)
*/
#include "image.h"
// VideoImage
VideoImage::VideoImage(BITMAP *src, int offset_x, int offset_y):
src(src),
offset_x(offset_x),
offset_y(offset_y)
{
}
VideoImage::~VideoImage() {
destroy_bitmap(src);
}
void VideoImage::draw(BITMAP *dst, int x, int y) {
//SDL_Rect dst_rect;
//dst_rect.x = x + offset_x;
//dst_rect.y = y + offset_y;
//SDL_BlitSurface(src, NULL, dst, &dst_rect);
masked_blit(src, dst, 0, 0, x + offset_x, y + offset_y, src->w, src->h);
}
// Spriteset
Spriteset::Spriteset(BITMAP *bmp, int width, int height, int offx, int offy)
{
/*
* We're creating sub bitmaps here for plain convenience. With SDL this'll
* probably need to be done different.
*/
int x, y;
for (y = 0; y + height <= bmp->h; y += height)
{
for (x = 0; x + width <= bmp->w; x += width)
{
spriteset.push_back(new VideoImage(
create_sub_bitmap(bmp, x, y, width, height),
offx, offy));
}
}
}
Spriteset::~Spriteset()
{
for (unsigned int i = 0; i < spriteset.size(); i++) {
delete spriteset[i];
}
}
int Spriteset::getProperty(DATAFILE *datafile, int type) {
return atoi(get_datafile_property(datafile, type));
}
|