1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
|
/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "graphic.h"
#include "../gui/gui.h"
#include "../gui/textfield.h"
#include "../gui/minimap.h"
#include "../gui/chargedialog.h"
#include "../gui/itemcontainer.h"
#include "../main.h"
#include "../being.h"
#include "../floor_item.h"
#include <SDL_opengl.h>
SDL_Surface *screen;
char itemCurrenyQ[10] = "0";
int map_x, map_y, camera_x, camera_y;
char npc_text[1000] = "";
char statsString2[255] = "n/a";
char skill_points[10] = "";
bool show_skill_dialog = false;
bool show_skill_list_dialog = false;
char npc_button[10] = "Close";
gcn::TextField *chatInput;
gcn::Label *debugInfo;
ChatBox *chatBox;
StatusWindow *statusWindow;
BuyDialog *buyDialog;
SellDialog *sellDialog;
BuySellDialog *buySellDialog;
InventoryWindow *inventoryWindow;
NpcListDialog *npcListDialog;
NpcTextDialog *npcTextDialog;
SkillDialog *skillDialog;
NewSkillDialog *newSkillWindow;
StatsWindow *statsWindow;
Setup* setupWindow;
Minimap *minimap;
EquipmentWindow *equipmentWindow;
ChargeDialog *chargeDialog;
void ChatListener::action(const std::string& eventId)
{
if (eventId == "chatinput") {
std::string message = chatInput->getText();
if (message.length() > 0) {
chatBox->chat_send(char_info[0].name, message.c_str());
chatInput->setText("");
}
}
}
char hairtable[16][4][2] = {
// S(x,y) W(x,y) N(x,y) E(x,y)
{ { 0, 0}, {-1, 2}, {-1, 2}, {0, 2} }, // STAND
{ { 0, 2}, {-2, 3}, {-1, 2}, {1, 3} }, // WALK 1st frame
{ { 0, 3}, {-2, 4}, {-1, 3}, {1, 4} }, // WALK 2nd frame
{ { 0, 1}, {-2, 2}, {-1, 2}, {1, 2} }, // WALK 3rd frame
{ { 0, 2}, {-2, 3}, {-1, 2}, {1, 3} }, // WALK 4th frame
{ { 0, 1}, {1, 2}, {-1, 3}, {-2, 2} }, // ATTACK 1st frame
{ { 0, 1}, {-1, 2}, {-1, 3}, {0, 2} }, // ATTACK 2nd frame
{ { 0, 2}, {-4, 3}, {0, 4}, {3, 3} }, // ATTACK 3rd frame
{ { 0, 2}, {-4, 3}, {0, 4}, {3, 3} }, // ATTACK 4th frame
{ { 0, 0}, {-1, 2}, {-1, 2}, {-1, 2} }, // BOW_ATTACK 1st frame
{ { 0, 0}, {-1, 2}, {-1, 2}, {-1, 2} }, // BOW_ATTACK 2nd frame
{ { 0, 0}, {-1, 2}, {-1, 2}, {-1, 2} }, // BOW_ATTACK 3rd frame
{ { 0, 0}, {-1, 2}, {-1, 2}, {-1, 2} }, // BOW_ATTACK 4th frame
{ { 0, 4}, {-1, 6}, {-1, 6}, {0, 6} }, // SIT
{ { 0, 0}, {0, 0}, {0, 0}, {0, 0} }, // ?? HIT
{ { 0, 16}, {-1, 6}, {-1, 6}, {0, 6} } // DEAD
};
int get_x_offset(Being *being) {
int offset = 0;
char direction = being->direction;
if (being->action == WALK) {
if (direction != NORTH && direction != SOUTH) {
offset = being->frame + 1;
if (offset == 5) offset = 0;
offset *= 8;
if (direction == WEST || direction == NW || direction == SW) {
offset = -offset;
offset += 32;
} else offset -= 32;
}
}
return offset;
}
int get_y_offset(Being *being) {
int offset = 0;
char direction = being->direction;
if (being->action == WALK) {
if (direction != EAST && direction != WEST) {
offset = being->frame + 1;
if (offset == 5) offset = 0;
offset *= 8;
if (direction == NORTH || direction == NW || direction == NE) {
offset = -offset;
offset += 32;
}
else {
offset -= 32;
}
}
}
return offset;
}
Graphics::Graphics():
mouseCursor(NULL)
{
#ifdef USE_OPENGL
setTargetPlane(800, 600);
#else
setTarget(SDL_GetVideoSurface());
#endif
// Hide the system mouse cursor
SDL_ShowCursor(SDL_DISABLE);
// Load the mouse cursor
ResourceManager *resman = ResourceManager::getInstance();
mouseCursor = resman->getImage("core/graphics/gui/mouse.png", IMG_ALPHA);
if (!mouseCursor) {
error("Unable to load mouse cursor.");
}
// Initialize for drawing
_beginDraw();
}
Graphics::~Graphics()
{
// Deinitialize for drawing
_endDraw();
}
void Graphics::drawImageRect(
int x, int y, int w, int h,
Image *topLeft, Image *topRight,
Image *bottomLeft, Image *bottomRight,
Image *top, Image *right,
Image *bottom, Image *left,
Image *center)
{
// Draw the center area
center->drawPattern(screen,
x + topLeft->getWidth(), y + topLeft->getHeight(),
w - topLeft->getWidth() - topRight->getWidth(),
h - topLeft->getHeight() - bottomLeft->getHeight());
// Draw the sides
top->drawPattern(screen,
x + topLeft->getWidth(), y,
w - topLeft->getWidth() - topRight->getWidth(), top->getHeight());
bottom->drawPattern(screen,
x + bottomLeft->getWidth(), y + h - bottom->getHeight(),
w - bottomLeft->getWidth() - bottomRight->getWidth(),
bottom->getHeight());
left->drawPattern(screen,
x, y + topLeft->getHeight(),
left->getWidth(),
h - topLeft->getHeight() - bottomLeft->getHeight());
right->drawPattern(screen,
x + w - right->getWidth(), y + topRight->getHeight(),
right->getWidth(),
h - topRight->getHeight() - bottomRight->getHeight());
// Draw the corners
topLeft->draw(screen, x, y);
topRight->draw(screen, x + w - topRight->getWidth(), y);
bottomLeft->draw(screen, x, y + h - bottomLeft->getHeight());
bottomRight->draw(screen,
x + w - bottomRight->getWidth(),
y + h - bottomRight->getHeight());
}
void Graphics::drawImageRect(
int x, int y, int w, int h,
const ImageRect &imgRect)
{
drawImageRect(x, y, w, h,
imgRect.grid[0], imgRect.grid[2], imgRect.grid[6], imgRect.grid[8],
imgRect.grid[1], imgRect.grid[5], imgRect.grid[7], imgRect.grid[3],
imgRect.grid[4]);
}
void Graphics::updateScreen()
{
// Draw mouse before flipping
int mouseX, mouseY;
SDL_GetMouseState(&mouseX, &mouseY);
mouseCursor->draw(screen, mouseX - 5, mouseY - 2);
#ifdef USE_OPENGL
glFlush();
glFinish();
SDL_GL_SwapBuffers();
glClear(GL_COLOR_BUFFER_BIT);
#else
SDL_Flip(screen);
#endif
}
Engine::Engine()
{
// Initializes GUI
chatInput = new TextField();
chatInput->setPosition(chatInput->getBorderSize(),
screen->h - chatInput->getHeight() -
chatInput->getBorderSize());
chatInput->setWidth(592 - 2 * chatInput->getBorderSize());
ChatListener *chatListener = new ChatListener();
chatInput->setEventId("chatinput");
chatInput->addActionListener(chatListener);
debugInfo = new gcn::Label();
chatBox = new ChatBox("./docs/chatlog.txt", 20);
chatBox->setSize(592, 100);
chatBox->setPosition(0, chatInput->getY() - 1 - chatBox->getHeight());
guiTop->add(chatBox);
guiTop->add(debugInfo);
guiTop->add(chatInput);
// Create dialogs
statusWindow = new StatusWindow();
statusWindow->setPosition(screen->w - statusWindow->getWidth() - 5, 5);
buyDialog = new BuyDialog();
buyDialog->setVisible(false);
sellDialog = new SellDialog();
sellDialog->setVisible(false);
buySellDialog = new BuySellDialog();
buySellDialog->setVisible(false);
inventoryWindow = new InventoryWindow();
inventoryWindow->setVisible(false);
inventoryWindow->setPosition(screen->w - statusWindow->getWidth() -
inventoryWindow->getWidth() - 10, 5);
npcTextDialog = new NpcTextDialog();
npcTextDialog->setVisible(false);
npcListDialog = new NpcListDialog();
npcListDialog->setVisible(false);
skillDialog = new SkillDialog();
skillDialog->setVisible(false);
newSkillWindow = new NewSkillDialog();
newSkillWindow->setVisible(false);
statsWindow = new StatsWindow();
statsWindow->setVisible(false);
statsWindow->setPosition(
screen->w - 5 - statsWindow->getWidth(),
statusWindow->getHeight() + 20);
setupWindow = new Setup();
setupWindow->setVisible(false);
minimap = new Minimap();
equipmentWindow = new EquipmentWindow();
equipmentWindow->setVisible(false);
chargeDialog = new ChargeDialog();
chargeDialog->setVisible(true);
chargeDialog->setPosition(
screen->w - 5 - chargeDialog->getWidth(),
screen->h - chargeDialog->getHeight() - 15);
// Give focus to the chat input
chatInput->requestFocus();
// Load the sprite sets
ResourceManager *resman = ResourceManager::getInstance();
Image *npcbmp = resman->getImage(
"core/graphics/sprites/npcs.png");
Image *emotionbmp = resman->getImage(
"core/graphics/sprites/emotions.png");
Image *monsterbitmap = resman->getImage(
"core/graphics/sprites/monsters.png");
Image *weaponbitmap = resman->getImage(
"core/graphics/sprites/weapons.png");
Image *itembitmap = resman->getImage(
"core/graphics/sprites/items.png");
if (!npcbmp) error("Unable to load npcs.png");
if (!emotionbmp) error("Unable to load emotions.png");
if (!monsterbitmap) error("Unable to load monsters.png");
if (!weaponbitmap) error("Unable to load weapons.png");
if (!itembitmap) error("Unable to load items.png");
npcset = new Spriteset(npcbmp, 50, 80);
emotionset = new Spriteset(emotionbmp, 19, 19);
monsterset = new Spriteset(monsterbitmap, 60, 60);
weaponset = new Spriteset(weaponbitmap, 160, 120);
itemset = new Spriteset(itembitmap, 20, 20);
}
Engine::~Engine()
{
delete chatBox;
delete statusWindow;
delete buyDialog;
delete sellDialog;
delete buySellDialog;
delete npcListDialog;
delete npcTextDialog;
delete skillDialog;
delete statsWindow;
delete setupWindow;
delete minimap;
delete equipmentWindow;
delete newSkillWindow;
delete monsterset;
delete npcset;
delete emotionset;
delete weaponset;
delete itemset;
}
void Engine::draw()
{
// Get the current mouse position
int mouseX, mouseY;
SDL_GetMouseState(&mouseX, &mouseY);
map_x = (player_node->x - 13) * 32 + get_x_offset(player_node);
map_y = (player_node->y - 9) * 32 + get_y_offset(player_node);
camera_x = map_x >> 5;
camera_y = map_y >> 5;
int offset_x = map_x & 31;
int offset_y = map_y & 31;
sort();
frame++;
// Draw tiles below nodes
for (int j = 0; j < 20; j++) {
for (int i = 0; i < 26; i++) {
Image *tile0 = tiledMap->getTile(i + camera_x, j + camera_y, 0);
Image *tile1 = tiledMap->getTile(i + camera_x, j + camera_y, 1);
if (tile0) {
tile0->draw(screen, i * 32 - offset_x, j * 32 - offset_y);
}
if (tile1) {
tile1->draw(screen, i * 32 - offset_x, j * 32 - offset_y);
}
}
}
// Draw items
std::list<FloorItem*>::iterator floorItemIterator = floorItems.begin();
while (floorItemIterator != floorItems.end())
{
FloorItem *floorItem = (*floorItemIterator);
unsigned short x = floorItem->x;
unsigned short y = floorItem->y;
int sx = x - camera_x;
int sy = y - camera_y;
int absx = sx * 32 - floorItem->subx - offset_x;
int absy = sy * 32 - floorItem->suby - offset_y;
/**
* subx and suby are serverside randomly generated to be
* either 3, 6, 9 or 12.
* this seems to be a finer differentiation for coordinates.
* TODO: Find a better way to implement subx and suby.
*/
if (floorItem->id >= 501 && floorItem->id <= 1202) {
itemset->spriteset[floorItem->id - 501]->draw(screen,
absx,
absy);
}
floorItemIterator++;
}
// Draw nodes
std::list<Being*>::iterator beingIterator = beings.begin();
while (beingIterator != beings.end())
{
Being *being = (*beingIterator);
unsigned short x = being->x;
unsigned short y = being->y;
unsigned char dir = being->direction / 2;
int sx = x - camera_x;
int sy = y - camera_y;
#ifdef DEBUG
guiGraphics->setColor(gcn::Color(0, 0, 255));
guiGraphics->drawRectangle(gcn::Rectangle(sx * 32, sy * 32, 32, 32));
#endif
if ((being->job >= 100) && (being->job <= 110)) { // Draw a NPC
npcset->spriteset[4 * (being->job - 100) + dir]->draw(screen,
sx * 32 - 8 - offset_x,
sy * 32 - 52 - offset_y);
}
else if (being->job < 10) { // Draw a player
being->text_x = sx * 32 + get_x_offset(being) - offset_x;
being->text_y = sy * 32 + get_y_offset(being) - offset_y;
if (being->action == SIT || being->action == DEAD) {
being->frame = 0;
}
int pf = being->frame + being->action;
if (being->action == ATTACK) {
pf += 4 * being->weapon;
}
playerset->spriteset[4 * pf + dir]->draw(screen,
being->text_x - 64, being->text_y - 80);
if (being->weapon != 0 && being->action == ATTACK) {
weaponset->spriteset[4 * being->frame + dir]->draw(screen,
being->text_x - 64, being->text_y - 80);
}
if (being->hair_color <= 10) {
int hf = being->hair_color - 1 + 10 * (dir + 4 *
(being->hair_style - 1));
hairset->spriteset[hf]->draw(screen,
being->text_x - 2 + 2 * hairtable[pf][dir][0],
being->text_y - 50 + 2 * hairtable[pf][dir][1]);
}
if (being->emotion != 0) {
emotionset->spriteset[being->emotion - 1]->draw(screen,
sx * 32 - 5 + get_x_offset(being) - offset_x,
sy * 32 - 45 + get_y_offset(being) - offset_y);
being->emotion_time--;
if (being->emotion_time == 0) {
being->emotion = 0;
}
}
if (being->action != STAND && being->action != SIT
&& being->action != DEAD) {
being->frame =
(get_elapsed_time(being->walk_time) * 4) / (being->speed);
if (being->frame >= 4) {
being->frame = 0;
being->action = STAND;
if (being->id == player_node->id) {
walk_status = 0;
}
}
}
}
else if (being->job == 45) { // Draw a warp
} else { // Draw a monster
if (being->frame >= 4)
being->frame = 3;
being->text_x = sx * 32 - 42 + get_x_offset(being) - offset_x;
being->text_y = sy * 32 - 65 + get_y_offset(being) - offset_y;
int sprnum = dir + 4 * (being->job - 1002);
int mf = being->frame + being->action;
if (being->action == MONSTER_DEAD) {
monsterset->spriteset[sprnum + 12 * MONSTER_DEAD]->draw(screen,
being->text_x + 30, being->text_y + 40);
}
else {
monsterset->spriteset[sprnum + 12 * mf]->draw(screen,
being->text_x + 30, being->text_y + 40);
}
if (being->action != STAND) {
being->frame =
(get_elapsed_time(being->walk_time) * 4) / (being->speed);
if (being->frame >= 4) {
if (being->action != MONSTER_DEAD && being->hasPath()) {
being->nextStep();
}
}
}
}
if (being->action == MONSTER_DEAD && being->frame >= 20) {
delete being;
beingIterator = beings.erase(beingIterator);
}
else {
beingIterator++;
}
// nodes are ordered so if the next being y is > then the
// last drawed for fringe layer, draw the missing lines
}
// Draw tiles above nodes
for (int j = 0; j < 20; j++) {
for (int i = 0; i < 26; i++) {
Image *tile = tiledMap->getTile(i + camera_x, j + camera_y, 2);
if (tile) {
tile->draw(screen, i * 32 - offset_x, j * 32 - offset_y);
#ifdef DEBUG
guiGraphics->setColor(gcn::Color(0, 0, 0));
guiGraphics->drawRectangle(gcn::Rectangle(
i * 32 - offset_x, j * 32 - offset_y, 32, 32));
#endif
}
}
}
// Find a path from the player to the mouse, and draw it. This is for debug
// purposes.
if (displayPathToMouse)
{
PATH_NODE *debugPath = tiledMap->findPath(
player_node->x, player_node->y,
mouseX / 32 + camera_x, mouseY / 32 + camera_y);
while (debugPath)
{
int squareX = (debugPath->x - camera_x) * 32 - offset_x + 12;
int squareY = (debugPath->y - camera_y) * 32 - offset_y + 12;
guiGraphics->setColor(gcn::Color(255, 0, 0));
guiGraphics->fillRectangle(gcn::Rectangle(squareX, squareY, 8, 8));
MetaTile *tile = tiledMap->getMetaTile(debugPath->x, debugPath->y);
std::stringstream cost;
cost << tile->Gcost;
guiGraphics->drawText(cost.str(), squareX + 4, squareY + 12,
gcn::Graphics::CENTER);
// Move to the next node
PATH_NODE *temp = debugPath->next;
delete debugPath;
debugPath = temp;
}
}
// Draw player speech
beingIterator = beings.begin();
while (beingIterator != beings.end()) {
Being *being = (*beingIterator);
if (being->speech != NULL) {
//if (being->speech_color == makecol(255, 255, 255)) {
// guiGraphics->drawText(being->speech,
// being->text_x + 16, being->text_y - 60,
// gcn::Graphics::CENTER);
//}
//else {
guiGraphics->drawText(being->speech,
being->text_x + 60, being->text_y - 60,
gcn::Graphics::CENTER);
//}
being->speech_time--;
if (being->speech_time == 0) {
free(being->speech);
being->speech = NULL;
}
}
beingIterator++;
}
if (statsWindow->isVisible()) {
statsWindow->update();
}
if (statusWindow->isVisible()) {
statusWindow->update();
}
gui->draw();
std::stringstream debugStream;
debugStream << "[" << fps << " fps] " <<
(mouseX / 32 + camera_x) << ", " << (mouseY / 32 + camera_y) << " "
<< player_node->weapon;
debugInfo->setCaption(debugStream.str());
debugInfo->adjustSize();
}
|