1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
|
/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "floor_item.h"
#include "sprite.h"
#include "graphic/spriteset.h"
#include "resources/itemmanager.h"
#include "resources/iteminfo.h"
#include <list>
extern Spriteset *itemset;
typedef std::list<FloorItem*> FloorItems;
FloorItems floorItems;
FloorItem::FloorItem(unsigned int id,
unsigned int itemId,
unsigned short x,
unsigned short y,
Map *map):
mId(id),
mItemId(itemId),
mX(x),
mY(y),
mMap(map)
{
// Retrieve item image using a global itemset and itemDb (alternative?)
Image *image = itemset->spriteset[
itemDb->getItemInfo(itemId)->getImage() - 1];
// Create the sprite representing this floor item
mSprite = new Sprite(mX * map->getTileWidth(),
mY * map->getTileHeight(),
image);
// Add the representative sprite to the map
mSpriteIterator = mMap->addSprite(mSprite);
}
FloorItem::~FloorItem()
{
// Remove and delete the representative sprite
mMap->removeSprite(mSpriteIterator);
delete mSprite;
}
void empty_floor_items()
{
FloorItems::iterator i;
for (i = floorItems.begin(); i != floorItems.end(); i++) {
delete (*i);
}
floorItems.clear();
}
void add_floor_item(FloorItem *floorItem)
{
floorItems.push_back(floorItem);
}
void remove_floor_item(unsigned int id)
{
FloorItems::iterator i;
for (i = floorItems.begin(); i != floorItems.end(); i++)
{
if ((*i)->getId() == id)
{
delete (*i);
floorItems.erase(i);
return;
}
}
}
unsigned int find_floor_item_by_cor(unsigned short x, unsigned short y)
{
FloorItems::iterator i;
for (i = floorItems.begin(); i != floorItems.end(); i++)
{
FloorItem *floorItem = (*i);
if (floorItem->getX() == x && floorItem->getY() == y)
{
return floorItem->getId();
}
}
return 0;
}
FloorItem *find_floor_item_by_id(unsigned int int_id)
{
FloorItems::iterator i;
for (i = floorItems.begin(); i != floorItems.end(); i++)
{
FloorItem *floorItem = (*i);
if (floorItem->getId() == int_id)
{
return floorItem;
}
}
return NULL;
}
|