1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
|
/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "equipment.h"
#include "item.h"
#ifdef EATHENA_SUPPORT
#include "inventory.h"
#include "localplayer.h"
#endif
#include <algorithm>
Equipment::Equipment()
#ifdef EATHENA_SUPPORT
: mArrows(-1)
#endif
{
#ifdef TMWSERV_SUPPORT
std::fill_n(mEquipment, EQUIPMENT_SIZE, (Item*) 0);
#else
std::fill_n(mEquipment, EQUIPMENT_SIZE, -1);
#endif
}
#ifdef TMWSERV_SUPPORT
Equipment::~Equipment()
{
clear();
}
void Equipment::clear()
{
for (int i = 0; i < EQUIPMENT_SIZE; ++i)
delete mEquipment[i];
std::fill_n(mEquipment, EQUIPMENT_SIZE, (Item*) 0);
}
void Equipment::setEquipment(int index, int id)
{
if (mEquipment[index] && mEquipment[index]->getId() == id)
return;
delete mEquipment[index];
mEquipment[index] = (id > 0) ? new Item(id) : 0;
}
#else
void Equipment::setEquipment(int index, int inventoryIndex)
{
mEquipment[index] = inventoryIndex;
Item *item = player_node->getInventory()->getItem(inventoryIndex);
if (item)
item->setEquipped(true);
}
void Equipment::removeEquipment(int index)
{
if (index >= 0 && index < EQUIPMENT_SIZE)
mEquipment[index] = -1;
}
#endif
|