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/*
* An effects manager
* Copyright (C) 2008 Fate <fate.tmw@googlemail.com>
* Copyright (C) 2008 Chuck Miller <shadowmil@gmail.com>
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef EFFECT_MANAGER_H
#define EFFECT_MANAGER_H
#include <list>
#include <string>
#include "being.h"
class Being;
class EffectManager
{
public:
struct EffectDescription {
int id;
std::string GFX;
std::string SFX;
};
EffectManager();
~EffectManager();
/**
* Triggers a effect with the id, at
* the specified being.
*/
bool trigger(int id, Being* being);
/**
* Triggers a effect with the id, at
* the specified x and y coordinate.
*/
bool trigger(int id, int x, int y);
private:
std::list<EffectDescription> mEffects;
};
extern EffectManager *effectManager;
#endif // EFFECT_MANAGER_H
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