1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
|
/*
* The Mana World
* Copyright (C) 2004-2010 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef BEINGMANAGER_H
#define BEINGMANAGER_H
#include "being.h"
class LocalPlayer;
class Map;
typedef std::list<Being*> Beings;
class BeingManager
{
public:
BeingManager();
~BeingManager();
/**
* Sets the map on which beings are created.
*/
void setMap(Map *map);
/**
* Sets the current player.
*/
void setPlayer(LocalPlayer *player);
/**
* Create a being and add it to the list of beings.
*/
Being *createBeing(int id, Being::Type type, int subtype);
/**
* Remove a Being.
*/
void destroyBeing(Being *being);
/**
* Returns a specific id Being.
*/
Being *findBeing(int id) const;
/**
* Returns a being at specific coordinates.
*/
Being *findBeing(int x, int y, Being::Type type = Being::UNKNOWN) const;
Being *findBeingByPixel(int x, int y) const;
/**
* Returns a being nearest to specific coordinates.
*
* @param x X coordinate in pixels.
* @param y Y coordinate in pixels.
* @param maxTileDist Maximal distance in tiles. If minimal distance is
* larger, no being is returned.
* @param type The type of being to look for.
*/
Being *findNearestLivingBeing(int x, int y, int maxTileDist,
Being::Type type = Being::UNKNOWN) const;
/**
* Returns a being nearest to another being.
*
* @param aroundBeing The being to search around.
* @param maxTileDist Maximal distance in tiles. If minimal distance is
* larger, no being is returned.
* @param type The type of being to look for.
*/
Being *findNearestLivingBeing(Being *aroundBeing, int maxTileDist,
Being::Type type = Being::UNKNOWN) const;
/**
* Finds a being by name and (optionally) by type.
*/
Being *findBeingByName(const std::string &name,
Being::Type type = Being::UNKNOWN) const;
/**
* Returns the whole list of beings.
*/
const Beings &getAll() const;
/**
* Returns true if the given being is in the manager's list, false
* otherwise.
*
* \param being the being to search for
*/
bool hasBeing(Being *being) const;
/**
* Performs being logic and deletes dead beings when they have been
* dead long enough.
*/
void logic();
/**
* Destroys all beings except the local player
*/
void clear();
void getPlayerNames(std::vector<std::string> &names,
bool npcNames);
protected:
Beings mBeings;
Map *mMap;
};
extern BeingManager *beingManager;
#endif
|