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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMW_BEING_H
#define _TMW_BEING_H
#include "net/protocol.h"
#include <list>
struct PATH_NODE {
/**
* Constructor.
*/
PATH_NODE(unsigned short x, unsigned short y);
unsigned short x, y;
PATH_NODE *next;
};
class Being {
private:
PATH_NODE *path;
public:
unsigned int id;
unsigned short job;
unsigned short x, y;
unsigned short destX, destY;
unsigned char direction;
unsigned char type;
unsigned char action;
unsigned char frame;
char *speech;
unsigned char speech_time;
int speech_color;
unsigned short walk_time;
unsigned short speed;
unsigned char emotion;
unsigned char emotion_time;
unsigned int text_x, text_y; // temp solution to fix speech position
unsigned short hair_style, hair_color;
unsigned short weapon;
/**
* Constructor.
*/
Being();
/**
* Destructor.
*/
~Being();
/**
* Removes all path nodes from this being.
*/
void clearPath();
/**
* Sets the new path for this being.
*/
void setPath(PATH_NODE *path);
/**
* Returns wether this being has a path to follow.
*/
bool hasPath();
/**
* Makes this being take the next step of his path.
*/
void nextStep();
};
/** Removes all beings from the list */
void empty();
/** Add a Being to the list */
void add_node(Being *being);
/** Return a specific id Being */
Being *find_node(unsigned int id);
/** Remove a Being */
void remove_node(unsigned int id);
/** Find a NPC id based on its coordinates */
unsigned int find_npc(unsigned short x, unsigned short y);
/** Find a MONSTER id based on its coordinates */
unsigned int find_monster(unsigned short x, unsigned short y);
/** Sort beings in vertical order */
void sort();
extern Being *player_node;
extern std::list<Being*> beings;
#endif
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