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2009-05-17Make the state variable a bit more type-safeBjørn Lindeijer4-9/+11
Should be no change in behaviour.
2009-05-17Init state variable to make valgrind happy.Dennis Friis2-3/+4
(cherry picked from commit 9b4d924d74587f489ac8141134b1c504e54a0684)
2009-05-17Fixes the lightspeed bugChuck Miller1-3/+3
(cherry picked from commit a6ad03efc6223a46cc8336eaf43119fb346d7195)
2009-05-17Fixed the -S/--home-dir command line option.Michon van Dooren1-6/+12
(cherry picked from commit e1b4184da2ece6c9e1518064ffe35b9404b3db18)
2009-05-17Fixed a possible crash on logging in to the map serverBjørn Lindeijer2-2/+6
The Game instance was created too late, in some cases after messages were received by the BeingHandler. This caused crashes since the BeingHandler tried to use the BeingManager, which hadn't been created yet. (cherry picked from commit c7e57369f066ee9b7f9f62eacb19e2d10f8e13c5)
2009-05-17Fix offsets (16,32) on TextEffects for damage, pickup and exp.Dennis Friis2-5/+5
(cherry picked from commit 98eadea1f98f76237701d2ac44868847a18d13c2)
2009-05-17Fix offset error on where command. Both mPx/mPy and mPos vector have the ↵Dennis Friis1-3/+3
extra 16,32 pixels. (cherry picked from commit afe09f20caa9ee3a690ea2b84bdaee19464b45bc)
2009-05-17Enable and fix path drawing for athena.Dennis Friis1-3/+3
Notice that in Being::Logic() we call Being::setPosition() with the added offset of x+16, y+32, this makes both the Vector Being::mPos and Being::mPx / Being::mPy not mean the same as pre-merge client. Thus some effects and code dividing these members with 32 to get the tile coords get wrong results. Perhaps this all these methods of getting x,y on beings should be cleaned up so we have 1 method we settle on and store the sprites' fixed x,y offset on the sprite itself. so we have x + fixed_offset + animation_offset and not all these magic numbers floating around. (cherry picked from commit fc6b38d113e7f78af1075a37e1853e00294742e9)
2009-05-17scale the partywindow downMaximilian Philipps1-2/+2
(cherry picked from commit ff4b7434b7bd25412a24a13bc0ef00e253c17f0e)
2009-05-17Init state variable to make valgrind happy.Dennis Friis2-3/+4
2009-05-17Merge branch 'master' of git@gitorious.org:tmw/mainlineDennis Friis1-3/+3
2009-05-17Fixed the -S/--home-dir command line option.Michon van Dooren1-6/+12
2009-05-16Fixes the lightspeed bugChuck Miller1-3/+3
2009-05-17Fixed a possible crash on logging in to the map serverBjørn Lindeijer2-2/+6
The Game instance was created too late, in some cases after messages were received by the BeingHandler. This caused crashes since the BeingHandler tried to use the BeingManager, which hadn't been created yet.
2009-05-17Fix offsets (16,32) on TextEffects for damage, pickup and exp.Dennis Friis2-5/+5
2009-05-17Fix offset error on where command. Both mPx/mPy and mPos vector have the ↵Dennis Friis1-3/+3
extra 16,32 pixels.
2009-05-17Enable and fix path drawing for athena.Dennis Friis1-3/+3
Notice that in Being::Logic() we call Being::setPosition() with the added offset of x+16, y+32, this makes both the Vector Being::mPos and Being::mPx / Being::mPy not mean the same as pre-merge client. Thus some effects and code dividing these members with 32 to get the tile coords get wrong results. Perhaps this all these methods of getting x,y on beings should be cleaned up so we have 1 method we settle on and store the sprites' fixed x,y offset on the sprite itself. so we have x + fixed_offset + animation_offset and not all these magic numbers floating around.
2009-05-15scale the partywindow downMaximilian Philipps1-2/+2
2009-05-15Fix label on keyboard config for outfits.Dennis Friis1-1/+1
2009-05-14Merge branch '0.0.29'Bjørn Lindeijer1-0/+2
2009-05-14Fixed Reset Windows to also reset the party windowBjørn Lindeijer1-0/+2
Mantis-issue: 697
2009-05-14Fixed the fallback on colors.xml to be more neutralBjørn Lindeijer1-11/+8
There is no need to separate these projects more than necessary. Also fixed a bug that made the hair always white. (cherry picked from commit e0eeaef318d63ae79522c1d0407e4f5b8212c5f7)
2009-05-14Fixed alpha to also apply to the main text of a text particleBjørn Lindeijer5-14/+13
It was only being applied to the outline and shadow. This improves the fadeout a little, but because the text is being rendered multiple times, it still looks strange. (cherry picked from commit 3591c264f14edf300e7d3ea20577c517a092cf50)
2009-05-14Make sure to use our hair color file firstJared Adams1-5/+5
(cherry picked from commit b0475c40bb256107aa13919b8d020b172af9d788)
2009-05-14Fixes to outfit windowDennis Friis4-10/+17
- Moved the outfit button onto the Inventory window - Fixed 'unequip first' saving bug Patch by QOAL
2009-05-14Fixed the fallback on colors.xml to be more neutralBjørn Lindeijer1-11/+8
There is no need to separate these projects more than necessary. Also fixed a bug that made the hair always white.
2009-05-14Fixed alpha to also apply to the main text of a text particleBjørn Lindeijer5-14/+13
It was only being applied to the outline and shadow. This improves the fadeout a little, but because the text is being rendered multiple times, it still looks strange.
2009-05-14Add missing windowsJared Adams2-0/+393
2009-05-14Make sure to use our hair color file firstJared Adams1-5/+5
2009-05-14Add QOAL's outfit windowJared Adams7-1/+82
2009-05-14Fixed the worst layout issues that came up with translationsBjørn Lindeijer7-11/+11
Video and player setup pages now look a bit better when translated or when the font size is increased.
2009-05-14Fixed handling of messages after a failed loginBjørn Lindeijer1-3/+0
When entering the error state, the handlers were unregistered, but they were never registered again. I'm just removing the unregistration for now.
2009-05-14Don't apply GUI opacity to the selected value of a DropDownBjørn Lindeijer2-7/+7
2009-05-13Fix how the PartyWindow lays out AvatarsJared Adams3-5/+30
Also fix the height of Avatars
2009-05-13Fixed two compiler warningsBjørn Lindeijer2-0/+5
Enumeration values not handled in switch and an ambiguous else.
2009-05-13Allow more control of NpcDialog using the keyboardJared Adams3-0/+23
The move up and move down keys will now let you navigate the list mode and change the value on the integer mode.
2009-05-13Disable keyboard control of ItemContainers for nowJared Adams1-4/+4
2009-05-13Adjust the default width of the PartyWindow moreJared Adams1-1/+1
2009-05-13Modify PartyWindow sizing againFreeyorp2-4/+5
Rather than expanding PartyWindow again, call mLabel->adjustSize(); and let players resize the window if they need to. Also shrink the minimum size of the PartyWindow.
2009-05-13Add GM notification handlingJared Adams3-0/+13
2009-05-13Remove Aethyra's custom visible GM systemJared Adams3-16/+0
Very hackish and would require altering eAthena. It also isn't very portable; if you use the same character name on multiple servers and are a GM on one of them, the client will try to make you a GM on the other.
2009-05-12Fix up handling of GM statusJared Adams7-51/+49
2009-05-12Fix a rare segfault for eAthena and the partyTabJared Adams1-0/+3
2009-05-12Fix player party hilighting issuesJared Adams2-4/+9
Causes when other party memebrs were on the same map and they came in range, they wouldn't get hilighted. Also simplify the check for correct player (avoiding problems with multiple characters on an account).
2009-05-13BrowserBox doesn't need to know about the TrueTypeFont classBjørn Lindeijer1-6/+6
2009-05-12Adjust the context menu's invite optionsJared Adams1-1/+4
Guild will no longer show for eAthena builds and party will only show if you are in a party.
2009-05-12Add target + attack key, defaults to x.Dennis Friis3-0/+19
2009-05-12GCC3x does not like static_cast to enum, use old style instead.Dennis Friis1-2/+1
2009-05-12Only set the right characters in partyJared Adams1-1/+2
Instead of every character on the account (for eAthena).
2009-05-12Only scroll down the inventory as far as necessaryBjørn Lindeijer2-8/+28
ItemContainer now adjusts its number of rows to the last used slot.