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2009-01-06Fixed the true type font to render unicode nowBjørn Lindeijer2-5/+5
2009-01-06Fix wrapping of UTF-8 multi-byte characters.Björn Steinbrink1-1/+4
(cherry picked from commit 82182aeb9eacb3a6e10e34b34b46ef63222ecd7d)
2009-01-06Added support for unicode charset in textfields and chat.Guillaume Melquiond14-18/+737
Conflicts: src/Makefile.am src/game.cpp src/gui/browserbox.cpp src/gui/gui.cpp src/gui/textfield.cpp src/main.cpp (cherry picked from mainline commit 7b67e852086ad3ccd98a622f890b245ab6a0a321)
2009-01-06Fixed font colors in inventory and shortcut windowBjørn Lindeijer2-0/+2
They were not explicitly set to black. Because the bitmap font used to be black, these bugs didn't show up earlier. With the introduction of true type fonts, the text can be any color anywhere.
2009-01-06Used layout for buy, sell and item amount dialogsBjørn Lindeijer5-163/+61
(changes by Guillaume Melquiond, merged from the mainline client)
2009-01-06Merged layout handler from mainlineBjørn Lindeijer8-104/+759
Also fixed login dialog layout. This is the layout handler by Guillaume Melquiond, which he started in commit 59472ef68fdef3f7e8858a81a46e28c127119c58.
2009-01-06Merge branch 'master' of git@gitorious.org:tmw/eathenaPhilipp Sehmisch27-257/+305
2009-01-06Added support for animated tiles.Philipp Sehmisch4-26/+199
2009-01-06Added support for internationalizationBjørn Lindeijer28-251/+347
Merged from the mainline client. Originally implemented by Guillaume Melquiond, starting with commit 1828eee6a6d91fd385ad1e69d93044516493aa91.
2009-01-05Cleaned autotools filesGuillaume Melquiond1-6/+2
Put object files in subdirectories. Moved compilation flags to configure script. Added library header checks. (cherry picked from mainline commit 0bebbc320d50178a7ece573319cd6687a950dafa)
2009-01-05Refactor the way in which browser box text is drawn and wrapped.Björn Steinbrink1-65/+74
(cherry picked from mainline commit ecabe82d8720689905a6d035b0597d97037287c7) Conflicts: src/gui/browserbox.cpp
2009-01-05Handling gender with an enum everywhere.Philipp Sehmisch12-43/+47
(cherry picked from mainline commit d3adc61aa4b4924f82d8cbc23bea26da7257da97) Conflicts: src/net/beinghandler.cpp src/net/charserverhandler.cpp src/player.cpp src/player.h
2009-01-05Renamed PATH_NODE to Position as on mainlineBjørn Lindeijer8-42/+127
2009-01-04Merged Vector class improvements from mainlineBjørn Lindeijer4-5/+93
2009-01-04Fixed rendering of special charactersBjørn Lindeijer1-2/+2
The font was interpreting the strings as UTF8, as they are in the mainline client. But in the eAthena client they are regular text.
2009-01-04Fixed installing of dejavusans.ttf font.Bjørn Lindeijer1-2/+4
(cherry picked from mainline commit 8d1299338e033e1de539dae36856e365855fabc1) Conflicts: src/gui/gui.cpp
2009-01-04Code reformattingBjørn Lindeijer14-123/+80
Mainly making sure 'const std::string &' is used everywhere instead of 'std::string const &'. The former has always been the preferred order in this project. (cherry picked from mainline)
2009-01-02Removed duplicate TrueTypeFont class declarationBjørn Lindeijer2-77/+7
Noticed by QOAL
2009-01-02Removed executable bits from SDLMain.{h,m}Bjørn Lindeijer2-0/+0
2008-12-31Made an option around the syncing, but no way to change it for now.Bjørn Lindeijer2-4/+20
(cherry picked from mainline commit f6f8b2f885145d4cacf7a6c42d88b6a39f71b366) Conflicts: src/openglgraphics.cpp
2008-12-31Synchronized font size with mainlineBjørn Lindeijer1-1/+1
2009-01-01Made trade window resizableBjørn Lindeijer4-29/+53
Also fixed overlap between description label and the buttons and added the SDL_ttf library to the Code::Blocks project file.
2008-12-29Increased text chunk cache size to improve performance when a lot of text is ↵Philipp Sehmisch1-1/+1
on the screen. (cherry picked from mainline commit 483c76d1b2433bc34f67406a10bf409fb2daafe1)
2008-12-29Image alpha should also be set to 1, in case it was changed before.Bjørn Lindeijer2-8/+8
(cherry picked from mainline commit 0962fc8b567279a6e97e13e4b3f2f9f2ffe304c0)
2008-12-29Added support for alpha blending to true type font drawing.Philipp Sehmisch1-0/+7
(cherry picked from mainline commit 89a1dcb59be3e531cc0761c32d1aa70e141d4a12)
2008-12-29Fixed double-free of true-type resources.Guillaume Melquiond1-2/+5
(cherry-picked from mainline)
2008-12-29Fixed two compiler warnings about deprecated char*Bjørn Lindeijer1-2/+2
2008-12-29Added support for True Type Fonts.Eugenio Favalli7-65/+329
(cherry-picked from mainline)
2008-12-14Code reformatting to conform to line lengthBjørn Lindeijer1-41/+63
(cherry picked from mainline) Conflicts: src/game.cpp
2008-12-14Removed remaining DOS newlinesBjørn Lindeijer1-3/+3
2008-12-14Fixed some linebreaksPhilipp Sehmisch1-296/+296
2008-12-14Passing vectors by referencePhilipp Sehmisch2-318/+318
2008-12-14Some systactical sugar for 864e33Philipp Sehmisch2-18/+9
2008-12-14Fixed follow-parent of nested and being-following particle emittersPhilipp Sehmisch1-1/+0
2008-12-14Fixed follow-parent of nested and being-following particle emittersPhilipp Sehmisch6-41/+60
2008-12-13Code style reformattingBjørn Lindeijer12-226/+173
Got rid of "void" in functions that take no arguments and removed the newline after the return type of a method in many places.
2008-12-10Obscure precise home directory name when making screenshotsFate1-4/+9
2008-12-09Fixed two issues with the chat message parsingBjørn Lindeijer1-7/+11
Don't treat anything starting with "Welcome" as a server message, for example messages starting with a name that starts with "Welcome" shouldn't belong in that category. Put the nick in the right place for global announcements. Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
2008-12-09Removed the unused NewSkillDialogBjørn Lindeijer5-271/+0
Won't be introduced based on eAthena anyway, I think even with tmwserv we have different plans now. Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
2008-12-09Make the window shortcuts configurableJared Adams3-10/+28
2008-12-09Only play status effect sound effects for localplayerFate2-2/+4
2008-12-09Defer re-adding of particles to next call to Being::logic() to avoid crashFate3-4/+19
2008-12-09Status particle effects: when looking up block IDs (effect IDs for otherFate4-7/+19
players), make sure to initialise if needed Status particle effects: properly delete particles after effect has worn off
2008-12-08An attempt to fix the crashes related to particlesBjørn Lindeijer1-2/+7
The player character is never deleted, and hence might have particles still active when the map changes. These particles are deleted on map change, but when the player character was moved, it was trying to mark these deleted particles for deletion, writing to unallocated memory. The marking for deletion by the player character now happens before the particles are deleted. Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
2008-12-08Mostly code reformattingBjørn Lindeijer3-9/+14
2008-12-08Code reformattingBjørn Lindeijer13-298/+175
I wish I had never fallen for this weird style, and I hope removing it will prevent others from introducing new code like this. :-)
2008-12-08Introduced another template to make deleting all values in a container easier.Bjørn Lindeijer12-31/+20
Inspired by qDeleteAll() from Qt. Conflicts: ChangeLog src/beingmanager.cpp src/channelmanager.cpp src/gui/skill.cpp src/map.cpp src/resources/monsterinfo.cpp (cherry picked from mainline)
2008-12-08Clip the minimap image to within its windowBjørn Lindeijer1-10/+14
The image wasn't clipped so it would draw beneath the map name and on top of the window border.
2008-12-08Don't scroll past the edges of the minimapBjørn Lindeijer1-0/+12
When centering the minimap on the player, it would often happen that the minimap scrolled past its edge. Based on a patch by QOAL.
2008-12-07Some code reformattingBjørn Lindeijer5-29/+23