Age | Commit message (Collapse) | Author | Files | Lines |
|
instance when Mix_Chunk loading failed.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
correct error message.
|
|
since ItemInfo refers to an Image.
|
|
variant argument to 0 since this is the most common situation. Some SpriteDef
refactoring, splitting up the loading into several methods, in preparation of
adding support for including other sprites.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
spriteset index and looking it up later (checking validity should still be
added). Also calculate animation length during loading instead of summing it up
each time it is requested.
|
|
|
|
Roel van Dijk).
|
|
done by allowing walking over other beings, but at an additional cost so that
it is preferable to walk around them.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
in it.
|
|
highlighted in gray and can't be selected.
|
|
|
|
When you want to test it: either spawn an item with the id 623 or uncomment the lines 439-441 in being.cpp to use the sharp knive as scythe.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cleaned up overlay initialization a bit.
|
|
|