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2006-08-27Added support for entering monsters.Bjørn Lindeijer3-16/+44
2006-08-27Implemented pixel-grained movements.Guillaume Melquiond5-47/+79
2006-08-27Cleaned the logic members.Guillaume Melquiond6-54/+9
2006-08-27Removed Being::mFrame field.Guillaume Melquiond6-23/+9
2006-08-27Got rid of server input field since connecting to the account server nowBjørn Lindeijer4-36/+15
happens before the login and register dialogs.
2006-08-27Added support for leaving beings.Guillaume Melquiond2-0/+18
2006-08-27Got rid of no longer used protocol.cppBjørn Lindeijer5-97/+1
2006-08-27Changed to pixel-based coordinates for beings.Guillaume Melquiond10-49/+43
2006-08-27Send movements.Guillaume Melquiond3-8/+18
2006-08-26Got rid of the default MessageOut constructor, since all messages should haveBjørn Lindeijer11-86/+39
an ID.
2006-08-26Handle "beings move" messages.Guillaume Melquiond3-2/+27
2006-08-26Made the Network class a purely static interface, as there is only one instance.Guillaume Melquiond26-213/+127
2006-08-26Fixed player sprite not showing up.Bjørn Lindeijer4-7/+8
2006-08-26Got rid of numerous additions and substractions to the hair style and color.Bjørn Lindeijer7-26/+18
Hair style 0 was added and defined as being bald (so bald is no longer a hardcoded style).
2006-08-26Implemented "say around" chat.Guillaume Melquiond4-17/+38
2006-08-20GPMSG_PLAYER_MAP_CHANGE is now partly handled.Bjørn Lindeijer4-37/+55
2006-08-20Changed MessageHandler::handleMessage to take a reference instead of a pointer.Bjørn Lindeijer33-416/+355
Removed unused Packet class. Added stub for handling GPMSG_BEING_ENTER.
2006-08-20Fixed selection of player character and implemented sending of game and chatBjørn Lindeijer6-18/+31
server tokens. It gets you in the game (or what's left of it), but not on any map yet.
2006-08-20Made cancel button in register dialog go back to the login dialog and cleanedBjørn Lindeijer2-3/+1
up two unused states.
2006-08-20Added documentation and did a bit of cleanup.Bjørn Lindeijer2-72/+72
2006-08-20The Network can now connect to the three servers and affected methods now takeBjørn Lindeijer15-205/+304
the server type as a parameter. The MessageOut gained a convenience constructor (same as was added server side). The game states during login sequence have been renamed and redone in order to ensure no communication is attempted to unconnected servers. This allowed the removal of the outgoing message queue. Connecting to the account server has been moved before the login/register phase (dialogs will still need to be updated). Quite a few things are expected to be broken since I'm rather tired at the moment. I've left many TODO entries in the code.
2006-08-19Removed incoming packets queue. Messages are now processed as they come in.Bjørn Lindeijer3-28/+18
2006-08-15Fixed typo and forgetting to add APMSG_CHAR_SELECT_RESPONSE to the list ofBjørn Lindeijer1-1/+2
handled messages.
2006-08-14Some preparations towards supporting character select and response handling.Bjørn Lindeijer3-8/+32
2006-08-14Fix warning about jump to case label crossing an initialization.Bjørn Lindeijer3-56/+74
2006-08-14Completed porting of character creation/deletion, fixed some issues with ↵Eugenio Favalli21-214/+179
network code.
2006-08-13Verify the gender to prevent crashing when something is wrong with the ↵Bjørn Lindeijer6-17/+42
communication.
2006-08-13Merged cleanups and content changes from the trunk. Also fixed compiling withBjørn Lindeijer25-833/+943
OpenGL enabled.
2006-08-04Fixed character gender in selection dialog.Guillaume Melquiond1-0/+1
2006-08-02Cleaned autotools files.Guillaume Melquiond1-6/+2
2006-08-02Removed sex choice.Eugenio Favalli3-13/+5
2006-08-02Ported account registration to tmwserv. There's still a ↵Eugenio Favalli10-25/+91
disconnection/reconnection between registration and login.
2006-08-01Fixed several compiler warnings and a linker error when compiling withoutBjørn Lindeijer5-15/+19
OpenGL support.
2006-08-01Moved some basic checks above the checks on the libraries we depend on, inBjørn Lindeijer1-2/+2
order to get rid of the confusing rpl_realloc error.
2006-08-01Fixed compilation issues in windows.Eugenio Favalli1-2/+2
2006-07-31Corrected an off by one error in packet size.Bjørn Lindeijer1-4/+5
2006-07-30Updated TMW to be compatible with Guichan 0.5.0 (merged from guichan-0.5.0Bjørn Lindeijer75-231/+285
branch).
2006-07-27Modified client version to be an int.Eugenio Favalli1-1/+1
2006-07-26Removed char server selection dialog, and added character visualization in ↵Eugenio Favalli5-238/+22
character selection dialog.
2006-07-25Added support for writing log to standard output.Bjørn Lindeijer5-64/+109
2006-07-25Fixed Linux compiling issues and merged update system fix for Windows.Bjørn Lindeijer3-9/+12
2006-07-25Switched client to use enet and modified login sequence to work with the new ↵Eugenio Favalli30-1042/+780
protocol from tmwserv.
2006-07-24Fixed the loading of updates and made skipping the update process also skip thev0.0.20Bjørn Lindeijer2-7/+12
loading of updates.
2006-07-24Equipments now use real slot positions.Eugenio Favalli1-6/+6
2006-07-24Fixed setDirection() semantics.Björn Steinbrink2-10/+8
Removed a printf-leftover.
2006-07-24Removed unused code, fixed "change direction when not walking" bug, updated ↵Eugenio Favalli3-21/+6
project files.
2006-07-24Implemented caching of spritesets, including a lot of cleanups to the newBjørn Lindeijer18-239/+376
animation system. Action now refers to the Spriteset directly and AnimatedSprite refers to the current Action directly instead of using the std::map with a std::string constantly. Some methods and parameters are marked as const. The READ_PROP macro was replaced by static methods. Warnings are logged when unnamed actions are defined or when actions refer to undefined imagesets. Code is more tolerant towards missing actions.
2006-07-21WhooopsEugenio Favalli1-1/+1
2006-07-21Removed unused code, fixed a numeric conversion, used a more meaningful speed.Eugenio Favalli2-30/+14
2006-07-20Fixed left bow attack animation, made the attack animation stay in sync with ↵Eugenio Favalli3-9/+67
attack speed.