Age | Commit message (Collapse) | Author | Files | Lines |
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Reviewed-by: Stefan Dombrowski
Reviewed-by: Yohann Ferreira
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Reviewed-by: Jaxad0127
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Required to build on HURD, but good practice anyway.
Reviewed-by: Thorbjørn Lindeijer
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Reviewd-by: Thorbjorn
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Reviewed-by: Thorbjorn
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The thanks messages got removed, because they are useless and when
selling many items they completely trashed the chat.
The pick-up information for money now respects the configuration.
Reviewed-by: thorbjorn
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The server got selected from a list that still
contained the unwanted server.
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This name represents the name of the client software, not the branding
it received.
Cleaned up the rest of the code a bit.
Reviewed-by: Jared Adams
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Resolves: Mana-mantis #236.
Reviewed-by: Mpa4Hu.
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Trivial fix.
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Reviewed-by: Jaxad0127
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Tab completion puts quotes around nicks. The query command
now removes the quotes.
Also avoiding the opening of a tab if no nick was given.
Reviewed-by: Freeyorp
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Reviewed-by: Freeyorp
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Reviewed-by: Bertram
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Due to taking the version from InspIRCd, our version of the file is
stuck on GPLv2 and can't legally be released as "GPLv2 or later". Fix
the license header accordingly.
We should probably consider replacing this code once again.
Reviewed-by: Patrick Matthäi
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The rc and specialfolders files where included
with the manaserv specific files.
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Now the icon extension is computed against the os.
This means that the 'icons/mana' appIcon branding parameter
will now load icons/mana.png files for unices and mac,
and icons/mana.ico for Windows.
Reviewed-by: Trapdoor.
Resolves: Mana-Mantis: #135.
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Only using cmake conditions and an ifdef. This will greatly help
packaging the mana 0.5 version on other distros.
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The pick-up with the joystick happend on the wrong tile.
Bug was reported by Feufochmar on IRC.
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Trivial.
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Resolves: Mana-mantis #277
Trivial fix.
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Could happen sometimes for GMs when the message is received either
before the player instance is created or after it was destroyed.
Also changed to a dynamic_cast, putting a little less trust in the
server.
Reviewed-by: Freeyorp
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The compiler gave two times the warning:
comparison between signed and unsigned integer expressions.
Reviewed-by: thorbjorn
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Reviewed-by: Kage
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It was renamed and duplicated to "ambientlayer"
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By default OK shortcut is space key.
Reviewed-by: Jaxad0127, Kage
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Since the tile coordinates are already avaible the
calculation is not needed. Furthermore this avoids
the correction of the tile, which was needed because
the pixel coordinates are meant as coordinates for
drawing the being.
This resolves http://bugs.manasource.org/view.php?id=249
Reviewed-by: Thorbjorn
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transparency'.
That name is more explicit about what it actually does.
Reviewed-by: CodyMartin.
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- Now OpenGL and the transparency disabling are set at startup and
not read again for displaying graphics, preventing graphic errors
before startup.
- We also agreed long time ago that SDL specific functions
should have a SDL prefix. The header has been rearranged a bit
to do so.
- Also fixed a possible discrepancy in the hasAlphaChannel() function.
Reviewed-by: CodyMartin.
Resolves: Mana-Mantis: #260.
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Reviewed-by: cody
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Add portable option to windows installer.
Reviewed-by: Thorbjorn
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Trivial fix.
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Reviewed-by: Bertram, Thorbjorn
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Removing mana-ea.rc, because it was the same as mana.rc.
Reviewed-by: Aard, Bertram
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It is used only by tmwa handlers.
Trivial fix.
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This resolves: http://bugs.manasource.org/view.php?id=51
Reviewed-by: Bertram
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This disables the Image::setAlpha() function, which
uses 60% of the client's CPU cycles.
When enabled, visual quality is slightly decreased,
especially with the particle system.
Toggling this setting On from an Off state requires
a client restart or the graphics look quite funny.
Bertram's addition:
- Renamed 'Low CPU' to 'Disable transparency (Low CPU)' in the gui
for better understanding.
- Removed the sprite display with 30% opacity when disabling
transparency since it made monsters and drops be drawn above all layers
at full opacity.
- Made the OpenGL mode disable the 'low CPU mode'.
- Fixed the GUI logic as much as possible. Please note that the GUI opacity
slider stays enabled when transparency is disabled even if told to be disabled
in that case.
Reviewed-by: CodyMartin, 4144, MadCamel.
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Reviewed-by: Bertram
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Add colors:
Local Player Hits Monster
Local Player Critical Hit
Local Player Miss
Reviewed-by: cody
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Reviewed-by: cody
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Enabled by default.
Can be disabled in configuration option "alphaCache" if set it to 0.
Reviewed-by: Bertram
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Reviewed-by: Bertram
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This could potentially leak confidential information.
Reviewed-by: cody
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