Age | Commit message (Collapse) | Author | Files | Lines |
|
|
|
This dates back to the old days of TMW, but the usage instructions of
GPLv2 don't mention this being necessary. Since it doesn't add anything,
avoid the branding in these sections.
|
|
|
|
Inspired by qDeleteAll() from Qt.
Conflicts:
ChangeLog
src/beingmanager.cpp
src/channelmanager.cpp
src/gui/skill.cpp
src/map.cpp
src/resources/monsterinfo.cpp
(cherry picked from mainline)
|
|
|
|
The Mutex class wasn't meant to be copied around. Silly last minute
refactorings leading to untested code...
|
|
The downloading thread was writing to a std::string while the main
thread was trying to draw it, for example. Now access to the label
caption is guarded with a mutex.
Should fix crashes while downloading updates.
|
|
I don't know why we dealt with these things for so long. Did we ever get
anything out of it?
|
|
|
|
according to wave functions.
|
|
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk
........
r4013 | crush_tmw | 2008-04-01 01:18:19 +0200 (Di, 01 Apr 2008) | 1 line
Implemented NPC XML database which maps NPC IDs to one or more animation files and thus enables animated NPCs.
........
r4027 | crush_tmw | 2008-04-02 01:34:14 +0200 (Mi, 02 Apr 2008) | 1 line
misspelled filename
........
r4043 | b_lindeijer | 2008-04-07 10:37:23 +0200 (Mo, 07 Apr 2008) | 3 lines
Added XML::Document class which simplifies parsing an XML document and
automatically cleans it up again.
........
r4174 | b_lindeijer | 2008-04-23 14:57:45 +0200 (Mi, 23 Apr 2008) | 2 lines
Fixed svn:keywords properties and added header to guild.h.
........
r4250 | crush_tmw | 2008-05-19 18:18:38 +0200 (Mo, 19 Mai 2008) | 1 line
Added the possibility to add particle effects to NPCs in npcs.xml.
........
r4254 | crush_tmw | 2008-05-20 15:58:26 +0200 (Di, 20 Mai 2008) | 1 line
fixed some filename confusion messup in the last commit.
........
NOTE: This was my first commit using svnmerge. Please check if I did everything correctly.
|
|
|
|
svnmerge from
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk
(dynamic recoloring of sprites and related changes)
........
r3705 | gmelquio | 2007-11-03 10:58:25 +0100 (Sat, 03 Nov 2007) | 1 line
Fixed double load of hair graphics.
........
r3706 | gmelquio | 2007-11-03 22:04:51 +0100 (Sat, 03 Nov 2007) | 1 line
Added automatic recoloring of images. Inspired by fungos' ideas (PR #41).
........
r3707 | gmelquio | 2007-11-03 22:08:21 +0100 (Sat, 03 Nov 2007) | 1 line
Experimented recoloring on scorpions.
........
r3708 | gmelquio | 2007-11-04 12:52:44 +0100 (Sun, 04 Nov 2007) | 1 line
Tightened palette handling.
........
r3709 | gmelquio | 2007-11-04 12:54:31 +0100 (Sun, 04 Nov 2007) | 1 line
Experimented with scorpions again.
........
r3710 | gmelquio | 2007-11-04 16:40:37 +0100 (Sun, 04 Nov 2007) | 1 line
Applied recoloring to hair styles.
........
r3711 | gmelquio | 2007-11-04 17:50:37 +0100 (Sun, 04 Nov 2007) | 1 line
Converted slimes to recoloring.
........
r3742 | gmelquio | 2007-11-16 14:16:00 +0100 (Fri, 16 Nov 2007) | 1 line
Sped up recoloring of transparent pixels.
........
|
|
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk
........
r3739 | umperio | 2007-11-16 11:49:58 +0100 (Fri, 16 Nov 2007) | 1 line
Removed useless win32 implementation of gettimeofday.
........
r3743 | umperio | 2007-11-16 15:14:00 +0100 (Fri, 16 Nov 2007) | 1 line
Fixed minor issues.
........
r3747 | b_lindeijer | 2007-11-18 23:05:16 +0100 (Sun, 18 Nov 2007) | 2 lines
Fixed small mapping error, collision layer not changed.
........
|
|
including optimization of OpenGL memory usage on modern OpenGL drivers.
Patches by Guillaume Melquiond.
|
|
|
|
to native for some files that were still missing this property. This is
a feeble attempt to reduce the amount of conflicts for future merges.
|
|
appearing above players. Also improved resize mouse cursor indication, removing
duplicated code and fixing indicator above resize grip.
|
|
|
|
|
|
|
|
|
|
|
|
fixed an issue with fading out damage texts (they were sometimes fully opaque
at the end of fading out).
|
|
|
|
|
|
|
|
|
|
abilities.
|
|
|
|
|
|
|
|
|
|
using STL algorithms.
|