Age | Commit message (Collapse) | Author | Files | Lines |
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aren't 32-bit and removed drawImageTransparent from Graphics class, should be
set on image.
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animations.
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large cursor are provisional until better versions based on the original SVG of the medium sized one are available.
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easier to read.
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other players are targeted.
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and only do the alpha check in software mode.
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svn-properties keyword and eol-style, where appropriate.
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compression on loaded images while most of the time, we're only drawing a small
subimage of them. Also, don't try to draw an icon when it is not defined or
failed to load properly.
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loaded.
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fixed a problem with scrolling to the current selection. Also aligned the text
a bit better and put the price in parenthesis.
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the resources directory, since they are part of the SpriteDef class.
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hope they didn't fix some critical bug since then; at least it seems to work
fine.
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instance when Mix_Chunk loading failed.
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correct error message.
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variant argument to 0 since this is the most common situation. Some SpriteDef
refactoring, splitting up the loading into several methods, in preparation of
adding support for including other sprites.
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Cleaned up overlay initialization a bit.
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problem with an OpenGL related redefinition.
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