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2007-11-20Merged revisions 3692 via svnmerge from Bjørn Lindeijer7-6/+16
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk ........ r3692 | gmelquio | 2007-10-27 11:03:13 +0200 (Sat, 27 Oct 2007) | 1 line Made it compile with GCC 4.3 ........
2007-11-20Merged revisions 3642,3662-3664,3667 via svnmerge from Bjørn Lindeijer15-211/+156
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk ........ r3642 | gmelquio | 2007-10-19 19:46:46 +0200 (Fri, 19 Oct 2007) | 1 line Factored code between resource handlers. Implemented failure-friendly sprite loader. ........ r3662 | gmelquio | 2007-10-21 21:01:16 +0200 (Sun, 21 Oct 2007) | 1 line Added persistent positioning. ........ r3663 | gmelquio | 2007-10-21 21:03:43 +0200 (Sun, 21 Oct 2007) | 1 line Fixed missing pixels at bottom and right. ........ r3664 | gmelquio | 2007-10-21 21:05:56 +0200 (Sun, 21 Oct 2007) | 1 line Changed to use default values when restoring missing settings. ........ r3667 | gmelquio | 2007-10-21 22:09:08 +0200 (Sun, 21 Oct 2007) | 1 line Fixed invisible text in dropboxes and shopboxes. ........
2007-11-20Merged revisions 3629-3630 via svnmerge from Bjørn Lindeijer5-29/+33
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk (but kept looks in Being class, since eAthena works that way) ........ r3629 | gmelquio | 2007-10-18 21:00:38 +0200 (Thu, 18 Oct 2007) | 1 line Removed player looks from generic beings. Prevented client termination on missing sprites. Merged weapon-type and attack-type fields for items. ........ r3630 | gmelquio | 2007-10-18 21:30:57 +0200 (Thu, 18 Oct 2007) | 1 line Fixed changelog message. ........
2007-11-16Sped up recoloring of transparent pixels.Guillaume Melquiond1-5/+5
2007-11-16Reduced noise in log file.Guillaume Melquiond1-1/+9
2007-11-16Delayed resource deletion by 30 seconds.Guillaume Melquiond4-24/+87
2007-11-15Moved item icon from ItemInfo class to the Item class, so that it can be loadedBjørn Lindeijer3-48/+6
on demand. Results in faster startup time and reduced memory usage.
2007-11-04Tightened palette handling.Guillaume Melquiond5-27/+34
2007-11-03Added automatic recoloring of images. Inspired by fungos' ideas (PR #41).Guillaume Melquiond6-17/+419
2007-10-27Made it compile with GCC 4.3Guillaume Melquiond7-6/+16
2007-10-23Merged changesets 3653, 3655-3657, 3659-3560, 3671-3672 from trunk to Bjørn Lindeijer5-20/+26
0.0. Mostly memory leak fixes by Guillaume.
2007-10-22Merged changesets 3631, 3645 and 3648 from trunk to 0.0 branch.Bjørn Lindeijer2-11/+1
2007-10-21Fixed double-free of sprite actions.Guillaume Melquiond1-8/+3
2007-10-21Plugged memory leak in equipment sound.Guillaume Melquiond2-12/+5
2007-10-21Plugged memory leak in sprites.Guillaume Melquiond1-0/+16
2007-10-21Plugged memory leak in database reader.Guillaume Melquiond1-0/+2
2007-10-19Factored code between resource handlers. Implemented failure-friendly sprite ↵Guillaume Melquiond15-211/+156
loader.
2007-10-18Added automatic generation of description strings for item effects.Guillaume Melquiond1-23/+39
2007-10-18Removed unused slot field.Guillaume Melquiond2-11/+1
2007-10-18Removed player looks from generic beings. Prevented client termination on ↵Guillaume Melquiond5-29/+33
missing sprites. Merged weapon-type and attack-type fields for items.
2007-10-18Merged removal of dependency on Guichan OpenGL from trunk to 0.0 branch, Bjørn Lindeijer9-171/+221
including optimization of OpenGL memory usage on modern OpenGL drivers. Patches by Guillaume Melquiond.
2007-10-01Fixed inventory display with respect to empty slots.Guillaume Melquiond1-1/+1
2007-09-27Some formatting changes to align with the 0.0 branch.Bjørn Lindeijer1-3/+3
2007-09-27Merged another bunch of changes from trunk to 0.0 to reduce the difference.Bjørn Lindeijer2-6/+6
2007-09-20Merged a bunch of small changes from trunk to 0.0 and set svn:eol-style Bjørn Lindeijer10-303/+313
to native for some files that were still missing this property. This is a feeble attempt to reduce the amount of conflicts for future merges.
2007-09-19Merged 0.0 changes from revision 3362 to 3580 to trunk.Bjørn Lindeijer11-364/+271
2007-08-30Reverted equipment database and included original low-ID items in items.xml forBjørn Lindeijer1-2/+2
compatibility with eAthena, which doesn't support View ID to come above 255.
2007-08-30Merged equipment database with items database and got rid of the unused itemBjørn Lindeijer9-597/+376
art attribute. Removed the now unnecessary multiplication of weapon IDs with 10000. Added a fallback item icon and used it for unknown items or when an item image fails to load.
2007-08-27Ported patch from 0.0, in order to support missing extensions and ↵Guillaume Melquiond1-7/+18
uncompressed maps.
2007-08-27Made client search for both compressed and non-compressed map files.Bjørn Lindeijer1-7/+18
2007-08-25Removed dependency on Guichan's OpenGL library. Taken over image loading and ↵Guillaume Melquiond8-173/+218
handling. Reduced memory usage when using OpenGL. (Up to 95% reduction for some textures.)
2007-08-22Fixed an arithmetic exception in ItemShortcutContainer::draw.Bjørn Lindeijer4-230/+234
Changed default sitting key back to 's'. Fixed a problem with all equipment being interpreted as weapon sprite.
2007-08-13Fixed svn properties.Guillaume Melquiond9-658/+658
2007-08-06Fixed some header typos. Moved gettext.h to utils directory. Removed ↵Guillaume Melquiond1-46/+0
redundant HAS_CONFIG_H macro. Used autopoint for generating gettext environment. Removed auto-generated file from po directory.
2007-08-05Do not include config.h when the program has not been configured.Guillaume Melquiond1-0/+2
2007-08-05Added support for internationalization. Tested by translating a few gui ↵Guillaume Melquiond1-0/+44
strings to french.
2007-07-28forgot to commit a file with the last commitPhilipp Sehmisch1-0/+82
2007-07-27Removed useless yet costly dynamic casts.Guillaume Melquiond1-1/+1
2007-07-24Fixed initialization order and added setup_keyboard.* and keyboardconfig.* toBjørn Lindeijer1-76/+77
the list of source files. Also set some missing Subversion properties.
2007-07-11Weapon sprites are now (almost) threated like other equipment sprites ↵Philipp Sehmisch5-33/+77
through the equipment sprite database. (use -u to ignore updates)
2007-06-20Set GL texture index to zero when an image uses the SDL backend (fix by ↵Philipp Sehmisch1-1/+5
Guillaume Melquiond from trunk version)
2007-06-16Set GL texture index to zero when an image uses the SDL backend.Guillaume Melquiond1-1/+5
2007-06-04Merged 0.0 changes from revision 3234 to 3317 to trunk.Bjørn Lindeijer5-14/+72
2007-06-03Fixed image loading in software mode to not check for alpha layer with imagesBjørn Lindeijer1-11/+14
aren't 32-bit and removed drawImageTransparent from Graphics class, should be set on image.
2007-06-03Fixed image loading in software mode to not assume all images are 32-bit.Bjørn Lindeijer1-1/+1
2007-05-23Added a missing include and fixed a bug with cleaning up target cursorBjørn Lindeijer1-1/+1
animations.
2007-05-20Added different target cursor sizes for monsters. Graphics for small and ↵Philipp Sehmisch2-1/+31
large cursor are provisional until better versions based on the original SVG of the medium sized one are available.
2007-05-04Merged particle engine into main eAthena branch.Philipp Sehmisch1-0/+24
2007-04-23Merged Björn Steinbrinks improvements at the xml parsing from trunk version.Philipp Sehmisch5-97/+57
2007-04-22Made the itemdb parameter checks more terse and manageable.Björn Steinbrink1-44/+15