summaryrefslogtreecommitdiff
path: root/src/resources
AgeCommit message (Collapse)AuthorFilesLines
2013-05-24Merge remote-tracking branch 'origin/master' into lpc2012 branchPrzemysław Grzywacz16-580/+766
2013-05-22paths.xml content is now read from settings.xmlPrzemysław Grzywacz2-8/+21
2013-05-07items.xml can be used from settings.xmlPrzemysław Grzywacz3-171/+157
2013-05-04Client-side settings are now available from settings.xmlPrzemysław Grzywacz14-408/+595
2013-05-02Merge branch 'master' into lpc2012Thorbjørn Lindeijer6-2/+656
This merge reverts change 3b22c2cf170c877904dcef5a4af03ac360bd0581. Conflicts: src/gui/charcreatedialog.cpp src/net/manaserv/manaserv_protocol.h
2013-04-29Single xml solution - compatibility with skill-set and special-setPrzemysław Grzywacz1-1/+2
Mana-mantis: #506.
2013-04-27Small cleanupThorbjørn Lindeijer1-1/+1
2013-04-27Added support for charcreation.xml settingsThorbjørn Lindeijer2-0/+180
This file was introduced by ManaPlus as a way of configuring the character creation process. It defines the number of hair styles and colors, how stat points should be divided and what the starting equipment of the player is. The minimum and maximum hair color/style IDs are not supported at the moment. This is mostly a backport of ManaPlus commits 10cf52b5 and dcc18eba, with some style changes. Mantis-issue: 501 Reviewed-by: Ablu
2013-04-27Always read the attributes.xml fileThorbjørn Lindeijer2-0/+473
This way it can also be used when connecting to a tmwAthena server for customizing the min/max of attributes and the amount of starting points. Mantis-issue: 501 Reviewed-by: Ablu
2012-08-14Can now build using cmake on OSXSocapex2-8/+0
Tested-by: Frost.
2012-08-14Can now build using cmake on OSXSocapex2-8/+0
Tested-by: Frost.
2012-08-12Removed ImageLoader and ProxyImage classesThorbjørn Lindeijer2-167/+0
They allowed using gcn::Image, which in turns allows using gcn::Icon and gcn::ImageFont, but none of this is actually used anymore. Reviewed-by: Erik Schilling
2012-08-05Removed 'virtual' from methods of ImageThorbjørn Lindeijer2-20/+13
Maybe it used to be necessary for these methods to be virtual, but this is no longer the case. Hence we can avoid wasting CPU ticks searching through virtual function tables, especially for frequently used methods like getWidth, getHeight and setAlpha. MapLayer::getTile was inlined. Reviewed-by: Erik Schilling
2012-08-05Avoid copying surfaces unnecessarily for upload to textureThorbjørn Lindeijer2-26/+36
When uploading an SDL surface to an OpenGL texture, it was always making a copy that had the desired size and pixel format. Now this copy is no longer being made when the existing surface already has the target size and pixel format. In fact most images are already in 32-bit RGBA format after loading them. Reviewed-by: Erik Schilling
2012-08-05Specify a more specific image format when uploading texturesThorbjørn Lindeijer1-1/+1
While simply specifying "4 components" works, it is preferred to specify the actual image format like GL_RGBA8 in our case. http://www.opengl.org/wiki/Common_Mistakes#Image_precision Reviewed-by: Erik Schilling
2012-08-05Added support for ARB_texture_non_power_of_two extensionThorbjørn Lindeijer2-1/+3
If the graphics driver supports this, there is no need to create textures with power-of-two dimensions. It is then also preferred to use regular textures than relying on the older GL_ARB_texture_rectangle extension. Reviewed-by: Erik Schilling
2012-08-05Fixed indentation of Image::_GLloadThorbjørn Lindeijer1-75/+75
Reviewed-by: Stefan Beller
2012-08-02Dynamically scaling background for login screenThorbjørn Lindeijer2-1/+10
Hacked Graphics::drawRescaledImage a bit to make it work...
2012-08-02Made download progress colorableErik Schilling2-1/+3
2012-08-01Modify the NPC Dialog to be more RPG-LikeChuck Miller2-0/+2
2012-07-31Removed ImageLoader and ProxyImage classesThorbjørn Lindeijer2-167/+0
They allowed using gcn::Image, which in turns allows using gcn::Icon and gcn::ImageFont, but none of this is actually used anymore.
2012-07-31Removed 'virtual' from methods of ImageThorbjørn Lindeijer2-20/+13
Maybe it used to be necessary for these methods to be virtual, but this is no longer the case. Hence we can avoid wasting CPU ticks searching through virtual function tables, especially for frequently used methods like getWidth, getHeight and setAlpha. MapLayer::getTile was inlined.
2012-07-25Revert "Leave the default values for OpenGL texture filters"Thorbjørn Lindeijer1-0/+2
This reverts commit 137ade7226af37d073a5755b90181275664dd65c. Turns out that when leaving the default values, the textures won't actually work since they are incomplete unless the mipmaps are generated (since GL_TEXTURE_MIN_FILTER is GL_NEAREST_MIPMAP_LINEAR by default). For now we don't want to generate mipmaps anyway since we're going for a pixely look, so revert the filters back to GL_NEAREST. The reason this had worked for me is because on my system the texture type GL_TEXTURE_RECTANGLE_ARB is used instead of GL_TEXTURE_2D and this texture type does not support mipmaps.
2012-07-23Avoid copying surfaces unnecessarily for upload to textureThorbjørn Lindeijer2-26/+36
When uploading an SDL surface to an OpenGL texture, it was always making a copy that had the desired size and pixel format. Now this copy is no longer being made when the existing surface already has the target size and pixel format. In fact most images are already in 32-bit RGBA format after loading them.
2012-07-23Specify a more specific image format when uploading texturesThorbjørn Lindeijer1-1/+1
While simply specifying "4 components" works, it is preferred to specify the actual image format like GL_RGBA8 in our case. http://www.opengl.org/wiki/Common_Mistakes#Image_precision
2012-07-23Added support for ARB_texture_non_power_of_two extensionThorbjørn Lindeijer2-1/+3
If the graphics driver supports this, there is no need to create textures with power-of-two dimensions. It is then also preferred to use regular textures than relying on the older GL_ARB_texture_rectangle extension.
2012-07-23Fixed indentation of Image::_GLloadThorbjørn Lindeijer1-75/+75
2012-07-23Revert "Leave the default values for OpenGL texture filters"Thorbjørn Lindeijer1-0/+1
This reverts commit 137ade7226af37d073a5755b90181275664dd65c. Turns out that when leaving the default values, the textures won't actually work since they are incomplete unless the mipmaps are generated (since GL_TEXTURE_MIN_FILTER is GL_NEAREST_MIPMAP_LINEAR by default). For now we don't want to generate mipmaps anyway since we're going for a pixely look, so revert the filters back to GL_NEAREST. The reason this had worked for me is because on my system the texture type GL_TEXTURE_RECTANGLE_ARB is used instead of GL_TEXTURE_2D and this texture type does not support mipmaps.
2012-07-12Implemented scaling in OpenGL modeThorbjørn Lindeijer1-0/+1
The screen will be scaled up as much as possible, while keeping a minimum 'virtual' resolution of 640x360.
2012-06-08Made error on imageset loading a bit more informativeErik Schilling1-1/+2
Reviewed-by: bjorn.
2012-05-05Merge branch '0.6'Thorbjørn Lindeijer1-1/+1
2012-05-05Fixed compilation errors and warnings with GCC 4.7Thorbjørn Lindeijer1-1/+1
Also, since GCC 4.7 there is a binary compatibility issue when linking with a Guichan that was not compiled in C++11 mode. This commit also allows compiling with GCC 4.7 with C++11 mode turned off. Reviewed-by: Erik Schilling
2012-04-04Synced specials to latest manaserv changesErik Schilling2-19/+5
Reviewed-by: bjorn.
2012-04-02Merge branch '0.6'Thorbjørn Lindeijer2-5/+5
2012-04-02Fixed problems with using the last emotev0.6.1Thorbjørn Lindeijer2-5/+5
The tmwa/BeingHandler was adjusting the effect id rather than the emote id, causing it to not find the last emote (and the rest of the emotes only worked correctly because the effect ids were consecutive in the same order as the emote ids). Furthermore, the EmoteShortcutContainer refused to draw the icon for the last emote due to an off-by-one error in dealing with the 1-adjusted emote ids used by the EmoteShortcut class. Also cleaned up some old remains of a player ignore strategy that used to use the two balloon emotes (this had been their original purpose). Reviewed-by: Erik Schilling
2012-03-18Merge branch '0.6'Thorbjørn Lindeijer1-0/+7
2012-03-18Removed some 'const' keywords from value returnsThorbjørn Lindeijer3-3/+3
It makes no sense to mark a return value as const when it is returned by value. This only makes sense if the return value is passed by reference, in order to prevent the receiver from modifying the value. Also made some other small adjustments. A std::string does not need to be initialized to "" explicitly and getSafeUtf8String could take its parameter by reference. Reviewed-by: Yohann Ferreira
2012-02-25Fixed compiling against SDL_mixer versions before 1.2.9Thorbjørn Lindeijer1-0/+7
Mix_LoadMUS_RW was added with SDL_mixer 1.2.9. Reviewed-by: Erik Schilling
2012-02-18Added notification sound on receiving whisperThorbjørn Lindeijer2-3/+4
One of the sound channels is reserved for notification sounds, of which the volume can be configured separately. Currently, the only notification sound that is played is for receiving whispers. That can be extended later. The newmessage.ogg sound used currently is the one for receiving a message with the Psi instant messenger. Parts of this patch are based on the new message notification in ManaPlus. Reviewed-by: Erik Schilling
2012-02-12Leave the default values for OpenGL texture filtersThorbjørn Lindeijer1-2/+0
The scaled wallpaper looks quite a bit better when linear texture smoothing is applied, and I could not measure a significant difference in framerate from setting the texture filter to GL_NEAREST. Hence it seems not necessary to me to introduce the smoothing as an option. The default value for GL_TEXTURE_MIN_FILTER is GL_NEAREST_MIPMAP_LINEAR and the default for GL_TEXTURE_MAG_FILTER is GL_LINEAR. These make sure that the texture is reasonably smoothed by using the weighted average of the nearest four pixels. Reviewed-by: Erik Schilling
2012-02-12Improved the wallpaper choosing algorithmThorbjørn Lindeijer1-24/+22
Now it searches for the smallest wallpaper that is at least as large as the screen, since downscaling is preferred to upscaling. When not found, it will go with the largest available wallpaper. Previously, the algorithm preferred upscaling, but didn't bother searching for the largest available one, but would pick a random image. It would also revert to the default Mana wallpaper when no image was small enough to fit on the screen. Reviewed-by: Erik Schilling Reviewed-by: Yohann Ferreira
2012-02-11Made items equippable by double click in inventoryErik Schilling1-0/+1
+ Fixed disabling of use button when possible Reviewed-by: bjorn.
2012-02-09Fixed wallpaper prescaling issuesThorbjørn Lindeijer7-56/+115
Image::SDLgetScaledImage was changed so that it tries to find an existing scaled version of the image first, and generates it when none exists. When it needs to generate one, this resource is added to the resource manager, partly to avoid duplicating the work later but mainly to keep memory management straightforward. This function also used to leak the scaled SDL_Surface since it wrongly assumed that Image::load would free it. To avoid filling up the memory with scaled wallpapers that are waiting 30 seconds until they will be deleted, the Resource::decRef function was extended with a parameter that allows telling it what to do with orphans. Calling decRef with Resource::DeleteImmediately will delete the resource immediately in case the resource is orphaned. Reviewed-by: Yohann Ferreira
2012-02-06Some cleanups in the initialization of wallpaper pathsThorbjørn Lindeijer1-26/+31
The 'paths' configuration in client-data now overrides any configuration in 'branding', so that it will apply after the updates for a certain server have been downloaded. Also, some isDirectory checks have been removed. When the configuration is wrong, it's probably better to see that there is a problem. Reviewed-by: Yohann Ferreira
2012-02-06Fixed searching for wallpapers on 64-bit machinesThorbjørn Lindeijer1-4/+2
The check whether a filename contains any '%' character was failing because the 'unsigned int separator' was too small to hold std::string::npos. Reviewed-by: Yohann Ferreira
2012-02-03Clear tile flags from the gid before further processingThorbjørn Lindeijer1-5/+16
Better to show non-rotated/flipped tiles than no tile at all. This also fixes interpretation of collision tiles that happen to be flipped. Also interpret the gid as an unsigned number, since that's how they are written in the TMX file since the introduction of these flags. Reviewed-by: Yohann Ferreira
2012-02-02Fix to the hair colors and styles handling.Yohann Ferreira3-56/+167
- I made the charCreatedialog handle a possible max permitted color Id and a minimum hair style id for tA. - Added a foundation to later load the styles and colors from the same file, to handle the Mana-issue #224 for manaserv. - Support for non-contiguous hair color and style ids has also been added. - I also replaced the < and > arrow signs with images. Reviewed-by: Ben Longbons, Thorbjørn Lindeijer
2012-02-02Fixed the use of custom particle effects for attacks.Yohann Ferreira1-4/+5
The tA beingmanager was wrongly using the attack type in the Being::handleAttack() function, which is in fact used to set the attack id. Thus, breaking the attack id given and all its attack parameters. I noticed that while updating the client data for TMW. Reviewed-by: Thorbjørn Lindeijer
2012-01-31Added missing copyright notices.Yohann Ferreira2-0/+2
Reviewed-by: Erik Schilling
2012-01-30Add default offsets in imageset tag for all animations.Andrei Karas3-3/+24
Reviewed-by: Bjorn.