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path: root/src/resources/spritedef.h
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2024-02-22General code cleanupsThorbjørn Lindeijer1-3/+3
* Use default member initializers * Use range-based loops * Don't use 'else' after 'return' * Removed some unused includes * Construct empty strings with std::string() instead of "" * Clear strings with .clear() instead of assigning "" * Check whether strings are empty with .empty() instead of comparing to "" * Removed redundant initializations
2024-01-26Apply C++11 fixitsThorbjørn Lindeijer1-5/+5
modernize-use-auto modernize-use-nullptr modernize-use-override modernize-use-using
2012-01-26Updated copyrights to 2012Thorbjørn Lindeijer1-1/+1
2012-01-24Fixed the crash in setupSpriteDisplayThorbjørn Lindeijer1-6/+6
This happened when an NPC, monster or item couldn't be found and it had to fall back on Being::Unknown. This instance was bugged since it had a 0 pointer in its sprites list, because when the Being::Unknown was created, the SpriteDef::Empty was not initialized yet (since both were global static variables, the initialization order was not well defined). Fixed it by removing SpriteDef::Empty and instead creating it in the BeingInfo constructor. I've also changed the SpriteReference instances to be inline values rather than instances on the heap, since they're quite small. That also fixed a leak since those instances were never getting deleted. Reviewed-by: Yohann Ferreira
2011-04-09Removed a lot of useless "documentation"Thorbjørn Lindeijer1-6/+0
I have to admit I contributed a large part of these. Sorry for that. Less empty space, more attention to the code. Acked-by: Jared Adams
2010-08-12Avoid string copy for SpriteDef::getActionThorbjørn Lindeijer1-1/+1
Pass std::string as const & when it makes sense.
2010-08-07Removed superfluous semicolonThorbjørn Lindeijer1-1/+1
2010-07-30I forgot to tidy src/resources/spritedef.hYohann Ferreira1-33/+2
(Trivial)
2010-07-29Changed the items loading to handle a new 'attack-action' parameter.Yohann Ferreira1-10/+31
The old behaviour was to load the weapon-type value and do many unnecessary checks and transformation on it: The weapon-type was transformed using hard-coded values into an integer enum value. The exact same thing was done on the opposite side in the animation files before comparing the two. As both data were string values, I simplified all of it by using the value taken in items.xml to call the corresponding action. This now also permit to set up new attack animation in items.xml and in the playerset.xml without having the need to modify the client code. Last but not least, the weapon-type value was used by both the skills and the actions and avoided the possibility to set up a definite action for a weapon-type. Note: The weapon-type parameter will become deprecated for the server in favor of a 'skill' parameter to reflect more it's actual use. This patch is the first step to fix Manasource issue: #157.
2010-05-17Remove Monster, Player, and NPC classesJared Adams1-0/+7
Instead of having these three subclasses with minor differences, this commit merges them back into Being. In the future, we can make Beings that are talkable to some, attackable by others, etc. This also puts back support for monster equipment. Also changes remaining references to Being::Type and the constants to refer to ActorSprite::Type. Reviewed-by: Freeyorp
2010-05-06Add support for floor item spritesJared Adams1-0/+16
This commit adds a sprite hierarchy (Sprite->ImageSprite,AnimatedSprite,CompundSprite; CompoundSprite,Actor->ActorSprite;ActorSprite->Being,FloorItem) to collect common functionailty into new base classes which will make other Mantis tickets easier to do. Also allows monsters to use particle effects. Reviewed-by: Bertram
2010-02-22Modify copyright headersFreeyorp1-1/+2
2010-02-20License header update for The Mana ClientThorbjørn Lindeijer1-4/+3
2010-02-07Updated Copyright year to 2010!Bertram1-1/+1
Also added the update copyright tool from the Wormux Team. ( And not forgetting credit's due. :P )
2010-01-12Standardize header orderJared Adams1-2/+2
Also remove some extra new lines and fix eAthena's PartyTab define guards.
2009-03-27Fixed include structure in resource/ directoryBjørn Lindeijer1-3/+3
There is also a new rule that trivial constructors and destructors should no longer be trivially "documented", since this just takes up space with no gain.
2009-03-24Remove some unneeded #ifdefs in SpriteDefJared Adams1-2/+0
2009-03-22Merged the tmwserv client with the eAthena clientBjørn Lindeijer1-1/+13
This merge involved major changes on both sides, and as such took several weeks. Lots of things are expected to be broken now, however, we now have a single code base to improve and extend, which can be compiled to support either eAthena or tmwserv. In the coming months, the plan is to work towards a client that supports both eAthena and tmwserv, without needing to be recompiled. Conflicts: Everywhere!
2009-02-09Merged with Aethyra master as of 2009-01-27Bjørn Lindeijer1-4/+2
Conflicts: Almost everywhere.
2009-01-25Removed the TMW branding from header guardsBjørn Lindeijer1-2/+2
2009-01-25Removed the TMW branding from header guardsBjørn Lindeijer1-2/+2
2009-01-23Removed unnecessary references to The Mana World in code headersBjørn Lindeijer1-4/+4
This dates back to the old days of TMW, but the usage instructions of GPLv2 don't mention this being necessary. Since it doesn't add anything, avoid the branding in these sections.
2009-01-23Removed unnecessary references to The Mana World in code headersBjørn Lindeijer1-4/+4
This dates back to the old days of TMW, but the usage instructions of GPLv2 don't mention this being necessary. Since it doesn't add anything, avoid the branding in these sections.
2009-01-15Style cleanups throughout most of the code. Splitting function type fromIra Rice1-15/+8
the function names should no longer be around. Signed-off-by: Ira Rice <irarice@gmail.com>
2009-01-04Code reformattingBjørn Lindeijer1-14/+9
Mainly making sure 'const std::string &' is used everywhere instead of 'std::string const &'. The former has always been the preferred order in this project. (cherry picked from mainline)
2008-12-17Code reformattingBjørn Lindeijer1-14/+9
Mainly making sure 'const std::string &' is used everywhere instead of 'std::string const &'. The former has always been the preferred order in this project.
2008-12-07Added client-side status change handlers (text, icon, particle effect, audio).Fate1-12/+13
2008-11-18Pedantic fixes to the client, where I alphabetized all of the include Ira Rice1-4/+2
statements, as well as removing the new skill dialog, which we do not, nor will we use (if we do, it'd be a new one that we'd make). WARNING!!! This, and all other previous builds have a linker error for the Gnome libraries version 4.3.2 on my setup. It's assumed that this is also the case for other users of this library as well. I'm currently assuming that there's a bug in the compiler itself, and will look into reporting this, but in the mean time, it doesn't build for these users, unfortunately. Sorry about this.
2008-11-16Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer1-2/+0
I don't know why we dealt with these things for so long. Did we ever get anything out of it?
2008-11-16Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer1-2/+0
I don't know why we dealt with these things for so long. Did we ever get anything out of it?
2008-09-25Merged the Tametomo branch into trunk.Ira Rice1-1/+7
2008-07-18Import of client treeLloyd Bryant1-1/+1
2008-07-01Merged revisions 4044-4067 via svnmerge from Bjørn Lindeijer1-0/+6
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk ........ r4044 | b_lindeijer | 2008-04-07 11:02:38 +0200 (Mon, 07 Apr 2008) | 2 lines Added support for basing one sprite definition on another by including it. ........ r4057 | b_lindeijer | 2008-04-08 20:43:44 +0200 (Tue, 08 Apr 2008) | 4 lines Implemented support for an arbitrary number of map layers. The only layer requirement for map layers are now that the fringe layer is called "Fringe" and that the collision layer is called "Collision". ........ r4067 | b_lindeijer | 2008-04-11 00:03:57 +0200 (Fri, 11 Apr 2008) | 3 lines Fixed some compiler warnings and don't try to load particle effects when no file is set. ........
2008-05-21Merged revisions 4013,4027,4043,4174,4250,4254 via svnmerge from Philipp Sehmisch1-5/+1
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk ........ r4013 | crush_tmw | 2008-04-01 01:18:19 +0200 (Di, 01 Apr 2008) | 1 line Implemented NPC XML database which maps NPC IDs to one or more animation files and thus enables animated NPCs. ........ r4027 | crush_tmw | 2008-04-02 01:34:14 +0200 (Mi, 02 Apr 2008) | 1 line misspelled filename ........ r4043 | b_lindeijer | 2008-04-07 10:37:23 +0200 (Mo, 07 Apr 2008) | 3 lines Added XML::Document class which simplifies parsing an XML document and automatically cleans it up again. ........ r4174 | b_lindeijer | 2008-04-23 14:57:45 +0200 (Mi, 23 Apr 2008) | 2 lines Fixed svn:keywords properties and added header to guild.h. ........ r4250 | crush_tmw | 2008-05-19 18:18:38 +0200 (Mo, 19 Mai 2008) | 1 line Added the possibility to add particle effects to NPCs in npcs.xml. ........ r4254 | crush_tmw | 2008-05-20 15:58:26 +0200 (Di, 20 Mai 2008) | 1 line fixed some filename confusion messup in the last commit. ........ NOTE: This was my first commit using svnmerge. Please check if I did everything correctly.
2008-04-07Added support for basing one sprite definition on another by including it.Bjørn Lindeijer1-0/+6
2008-04-07Added XML::Document class which simplifies parsing an XML document andBjørn Lindeijer1-5/+1
automatically cleans it up again.
2008-03-09Actions and particle effect for monster attacks are now obtained from the ↵Philipp Sehmisch1-6/+16
monster database. Added new tail attack animation to scorpion monster sprite.
2008-01-24Fixed broken communication of attack directions.Philipp Sehmisch1-1/+1
2007-11-21Merged revisions 3705-3711,3714,3718,3721-3722,3729-3731,3735,3742 via ↵Bjørn Lindeijer1-2/+1
svnmerge from https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk (dynamic recoloring of sprites and related changes) ........ r3705 | gmelquio | 2007-11-03 10:58:25 +0100 (Sat, 03 Nov 2007) | 1 line Fixed double load of hair graphics. ........ r3706 | gmelquio | 2007-11-03 22:04:51 +0100 (Sat, 03 Nov 2007) | 1 line Added automatic recoloring of images. Inspired by fungos' ideas (PR #41). ........ r3707 | gmelquio | 2007-11-03 22:08:21 +0100 (Sat, 03 Nov 2007) | 1 line Experimented recoloring on scorpions. ........ r3708 | gmelquio | 2007-11-04 12:52:44 +0100 (Sun, 04 Nov 2007) | 1 line Tightened palette handling. ........ r3709 | gmelquio | 2007-11-04 12:54:31 +0100 (Sun, 04 Nov 2007) | 1 line Experimented with scorpions again. ........ r3710 | gmelquio | 2007-11-04 16:40:37 +0100 (Sun, 04 Nov 2007) | 1 line Applied recoloring to hair styles. ........ r3711 | gmelquio | 2007-11-04 17:50:37 +0100 (Sun, 04 Nov 2007) | 1 line Converted slimes to recoloring. ........ r3742 | gmelquio | 2007-11-16 14:16:00 +0100 (Fri, 16 Nov 2007) | 1 line Sped up recoloring of transparent pixels. ........
2007-11-20Merged revisions 3642,3662-3664,3667 via svnmerge from Bjørn Lindeijer1-12/+15
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk ........ r3642 | gmelquio | 2007-10-19 19:46:46 +0200 (Fri, 19 Oct 2007) | 1 line Factored code between resource handlers. Implemented failure-friendly sprite loader. ........ r3662 | gmelquio | 2007-10-21 21:01:16 +0200 (Sun, 21 Oct 2007) | 1 line Added persistent positioning. ........ r3663 | gmelquio | 2007-10-21 21:03:43 +0200 (Sun, 21 Oct 2007) | 1 line Fixed missing pixels at bottom and right. ........ r3664 | gmelquio | 2007-10-21 21:05:56 +0200 (Sun, 21 Oct 2007) | 1 line Changed to use default values when restoring missing settings. ........ r3667 | gmelquio | 2007-10-21 22:09:08 +0200 (Sun, 21 Oct 2007) | 1 line Fixed invisible text in dropboxes and shopboxes. ........
2007-11-04Tightened palette handling.Guillaume Melquiond1-2/+1
2007-10-19Factored code between resource handlers. Implemented failure-friendly sprite ↵Guillaume Melquiond1-12/+15
loader.
2007-09-19Merged 0.0 changes from revision 3362 to 3580 to trunk.Bjørn Lindeijer1-2/+2
2007-08-30Merged equipment database with items database and got rid of the unused itemBjørn Lindeijer1-2/+2
art attribute. Removed the now unnecessary multiplication of weapon IDs with 10000. Added a fallback item icon and used it for unknown items or when an item image fails to load.
2007-03-24Merged 0.0 changes from revision 3177 to 3234 to trunk.Bjørn Lindeijer1-5/+5
2007-03-21Renamed Spriteset to ImageSet.Bjørn Lindeijer1-5/+5
2007-01-04Merged 0.0 changes from revision 2898 to 2988 to trunk.Bjørn Lindeijer1-3/+0
2006-12-12Moved Action, Animation and Frame (renamed from AnimationPhase) classes intoBjørn Lindeijer1-3/+0
the resources directory, since they are part of the SpriteDef class.
2006-12-11Merged 0.0 changes from revision 2825 to 2898 to trunk.Bjørn Lindeijer1-0/+158
2006-11-26Made Being::mDirection protected, forcing the use of setDirection. DefaultedBjørn Lindeijer1-0/+28
variant argument to 0 since this is the most common situation. Some SpriteDef refactoring, splitting up the loading into several methods, in preparation of adding support for including other sprites.