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2024-03-04Fixed character displayThorbjørn Lindeijer1-12/+16
This change fixes hair style to take into account "race", which makes the faces visible again. Hair colors should also be fixed now, with partial support for itemcolors.xml added. The Mana client now also supports per-character gender, and it now hides the hair style and color buttons on character creation, when there are none to choose from. Closes #43
2024-01-26Apply C++11 fixitsThorbjørn Lindeijer1-1/+1
modernize-use-auto modernize-use-nullptr modernize-use-override modernize-use-using
2012-03-18Removed some 'const' keywords from value returnsThorbjørn Lindeijer1-1/+1
It makes no sense to mark a return value as const when it is returned by value. This only makes sense if the return value is passed by reference, in order to prevent the receiver from modifying the value. Also made some other small adjustments. A std::string does not need to be initialized to "" explicitly and getSafeUtf8String could take its parameter by reference. Reviewed-by: Yohann Ferreira
2012-01-26Updated copyrights to 2012Thorbjørn Lindeijer1-1/+1
2011-04-29Remove default assignment of an attack action to non-weaponsStefan Dombrowski1-8/+0
This avoids log warnings for missing weapon range. Reviewed-by: thorbjorn, bcs86
2010-08-26Merged testing branch into master.Yohann Ferreira1-1/+1
2010-07-29Changed the items loading to handle a new 'attack-action' parameter.Yohann Ferreira1-23/+5
The old behaviour was to load the weapon-type value and do many unnecessary checks and transformation on it: The weapon-type was transformed using hard-coded values into an integer enum value. The exact same thing was done on the opposite side in the animation files before comparing the two. As both data were string values, I simplified all of it by using the value taken in items.xml to call the corresponding action. This now also permit to set up new attack animation in items.xml and in the playerset.xml without having the need to modify the client code. Last but not least, the weapon-type value was used by both the skills and the actions and avoided the possibility to set up a definite action for a weapon-type. Note: The weapon-type parameter will become deprecated for the server in favor of a 'skill' parameter to reflect more it's actual use. This patch is the first step to fix Manasource issue: #157.
2010-07-28Centralized configuration default values using the VariableData system.Yohann Ferreira1-1/+1
Please note that I didn't turned all the getValue() call into new ones, simply because I have to have config object initiated which is not forcefully the case the branding file. Resolves: Manasource Mantis #170.
2010-07-28Changed mAttackType to mWeaponAttackType were appropriate.Yohann Ferreira1-6/+6
To avoid misunderstanding between the actual attackType and this one. (Trivial fix.)
2010-07-11Made the different hard-coded paths and files be now taken from theYohann Ferreira1-1/+2
data/paths.xml configuration file. Also added default gui theme path in branding and default wallpaper path and file searched respectively in the branding and paths.xml files. Hard-coded values are still used as fallbacks. Resolves: Manasource Mantis #148. Reviewed-by: jaxad0127.
2010-02-22Modify copyright headersFreeyorp1-1/+2
2010-02-20License header update for The Mana ClientThorbjørn Lindeijer1-4/+3
2010-02-07Updated Copyright year to 2010!Bertram1-1/+1
Also added the update copyright tool from the Wormux Team. ( And not forgetting credit's due. :P )
2009-03-30Merge weapon typesJared Adams1-21/+0
2009-03-27Fixed include structure in resource/ directoryBjørn Lindeijer1-2/+3
There is also a new rule that trivial constructors and destructors should no longer be trivially "documented", since this just takes up space with no gain.
2009-03-25A host of code style fixesBjørn Lindeijer1-2/+2
Mostly putting & and * in the right place and making some getters const.
2009-03-22Merged the tmwserv client with the eAthena clientBjørn Lindeijer1-0/+21
This merge involved major changes on both sides, and as such took several weeks. Lots of things are expected to be broken now, however, we now have a single code base to improve and extend, which can be compiled to support either eAthena or tmwserv. In the coming months, the plan is to work towards a client that supports both eAthena and tmwserv, without needing to be recompiled. Conflicts: Everywhere!
2009-01-23Removed unnecessary references to The Mana World in code headersBjørn Lindeijer1-4/+4
This dates back to the old days of TMW, but the usage instructions of GPLv2 don't mention this being necessary. Since it doesn't add anything, avoid the branding in these sections.
2009-01-15Style cleanups throughout most of the code. Splitting function type fromIra Rice1-7/+3
the function names should no longer be around. Signed-off-by: Ira Rice <irarice@gmail.com>
2009-01-05Handling gender with an enum everywhere.Philipp Sehmisch1-1/+1
(cherry picked from mainline commit d3adc61aa4b4924f82d8cbc23bea26da7257da97) Conflicts: src/net/beinghandler.cpp src/net/charserverhandler.cpp src/player.cpp src/player.h
2008-11-18Pedantic fixes to the client, where I alphabetized all of the include Ira Rice1-4/+1
statements, as well as removing the new skill dialog, which we do not, nor will we use (if we do, it'd be a new one that we'd make). WARNING!!! This, and all other previous builds have a linker error for the Gnome libraries version 4.3.2 on my setup. It's assumed that this is also the case for other users of this library as well. I'm currently assuming that there's a bug in the compiler itself, and will look into reporting this, but in the mean time, it doesn't build for these users, unfortunately. Sorry about this.
2008-11-16Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer1-2/+0
I don't know why we dealt with these things for so long. Did we ever get anything out of it?
2008-07-18Import of client treeLloyd Bryant1-1/+1
2008-06-12Merged revisions 3738 via svnmerge from Bjørn Lindeijer1-28/+0
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk ........ r3738 | b_lindeijer | 2007-11-16 00:44:01 +0100 (Fri, 16 Nov 2007) | 3 lines Moved item icon from ItemInfo class to the Item class, so that it can be loaded on demand. Results in faster startup time and reduced memory usage. ........
2008-02-22 Handling gender with an enum everywhere.Philipp Sehmisch1-1/+1
2008-01-28Added weapon skill system and leveling system.Philipp Sehmisch1-1/+1
2008-01-10Item types and weapon types are now identified by name instead of numbers in ↵Philipp Sehmisch1-7/+6
the items.xml. Removed entries for eAthena compatiblity from items.xml (the database isn't eAthena compatible anymore), added item type and weapon-type properties to all items. All healing items now have a healing effect.
2007-11-20Merged revisions 3629-3630 via svnmerge from Bjørn Lindeijer1-24/+21
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk (but kept looks in Being class, since eAthena works that way) ........ r3629 | gmelquio | 2007-10-18 21:00:38 +0200 (Thu, 18 Oct 2007) | 1 line Removed player looks from generic beings. Prevented client termination on missing sprites. Merged weapon-type and attack-type fields for items. ........ r3630 | gmelquio | 2007-10-18 21:30:57 +0200 (Thu, 18 Oct 2007) | 1 line Fixed changelog message. ........
2007-11-15Moved item icon from ItemInfo class to the Item class, so that it can be loadedBjørn Lindeijer1-28/+0
on demand. Results in faster startup time and reduced memory usage.
2007-10-23Merged changesets 3653, 3655-3657, 3659-3560, 3671-3672 from trunk to Bjørn Lindeijer1-10/+4
0.0. Mostly memory leak fixes by Guillaume.
2007-10-21Plugged memory leak in equipment sound.Guillaume Melquiond1-10/+4
2007-10-18Removed player looks from generic beings. Prevented client termination on ↵Guillaume Melquiond1-24/+21
missing sprites. Merged weapon-type and attack-type fields for items.
2007-10-18Merged removal of dependency on Guichan OpenGL from trunk to 0.0 branch, Bjørn Lindeijer1-0/+1
including optimization of OpenGL memory usage on modern OpenGL drivers. Patches by Guillaume Melquiond.
2007-09-19Merged 0.0 changes from revision 3362 to 3580 to trunk.Bjørn Lindeijer1-9/+77
2007-08-30Merged equipment database with items database and got rid of the unused itemBjørn Lindeijer1-9/+77
art attribute. Removed the now unnecessary multiplication of weapon IDs with 10000. Added a fallback item icon and used it for unknown items or when an item image fails to load.
2007-03-03Fixed auto-character-select and switch_character combination. Added ↵Rogier Polak1-0/+1
svn-properties keyword and eol-style, where appropriate.
2006-09-03Introduced SelectionListener to fix updating problem in inventory windowBjørn Lindeijer1-10/+21
(should also be used to fix similar problem in trade, buy and sell dialogs). Made the ItemInfo be passed around as a reference instead of a pointer, since it is never NULL.
2006-08-17the item icons are now stored in different files with more descriptive namesPhilipp Sehmisch1-0/+44
2005-10-10Introduced new window shortcuts and corrected position of job xp bar. AlsoBjørn Lindeijer1-115/+0
corrected strange commit by ElvenProgrammer.
2005-10-10Updated docs for releaseEugenio Favalli1-0/+115
2005-10-09* Made Sprite into an interface implemented by both FloorItem and Being, whichBjørn Lindeijer1-115/+0
hook themselves into the map on construction. The improved fringe layer is working as expected now. * Made sure TMW compiles without warnings even when using "-Wconversion -Wshadow -Wcast-qual -Wwrite-strings -ansi -pedantic", lots of cleanups. * Added two new small tilesets that contain the desert tiles that are twice and three times the height of a normal tile. One well in new_3-1 has been converted to use the new double tiles for testing purposes.
2005-09-23Merged most of the changes in biggeruniverse's second memory cleanup patch.Bjørn Lindeijer1-0/+4
2005-08-25Added items effect description support. TODO: Display it in ↵Yohann Ferreira1-0/+10
buy/sell/inventory/equip windows.
2005-04-20Adding first implementation of item databaseEugenio Favalli1-0/+101