Age | Commit message (Collapse) | Author | Files | Lines |
|
How to reproduce the bug: Switch login, then for every
item there is this warning in the log file:
"ItemDB: Duplicate name of item found".
Reviewed-by: thorbjorn
|
|
data/paths.xml configuration file.
Also added default gui theme path in branding and default wallpaper path
and file searched respectively in the branding and paths.xml files.
Hard-coded values are still used as fallbacks.
Resolves: Manasource Mantis #148.
Reviewed-by: jaxad0127.
|
|
This greatly simplifies handling DBs when changing states. No more
need to manage unloading in Client (except when exiting).
Reviewed-by: Thorbjørn Lindeijer
|
|
The job/class field is used to select the race. If the given race isn't defined,
it falls back on the first race (so servers can use jobs/classes without races).
Also rename job to subtype for Being and subclasses, and begin support for
changing monster and NPC subtypes on the fly (particle effects still need to be
reset when they change).
Reviewed-by: Bertram
|
|
|
|
|
|
To use simply add something like: missile-particle="graphics/particles/arrow.particle.xml"
to the item's or monster's xml entry
This will only work on equipped weapons, and on specified monster attacks.
This patch also fixes a memory leak with target particles
|
|
Also added the update copyright tool from the Wormux Team.
( And not forgetting credit's due. :P )
|
|
|
|
Also remove some extra new lines and fix eAthena's PartyTab define guards.
|
|
As reported by swimmy on the forums
|
|
|
|
In commit 2a9f8e05312c210ec204e09861f47c3d017706eb I meant to move the
normalizing of item names into the database, but the commit failed to
include this change.
|
|
Conflicts:
src/gui/widgets/chattab.cpp
|
|
Just a few notes that would help us translators immensly:
* Please do not split one sentence into several strings
* Please try to refrain from inserting extra spaces into the strings
(cherry picked from commit 9712489ef67f95d6a5fa1fc3102bb7c4ee6a1f59)
|
|
The crash was due to an assertion which shouldn't have been there, so I
removed the assertion instead. I've also made sure the unknown item has
its id initialized to 0, so that it can be used to check against instead
of the item name.
Normalization of item names was moved within the item database.
|
|
Just a few notes that would help us translators immensly:
* Please do not split one sentence into several strings
* Please try to refrain from inserting extra spaces into the strings
|
|
Tried to make the client continue attacking (it does not need to send
attack packets, but just continue playing attack animation and sounds).
Now logs a warning when a weapon is found without an attack-range (I
keep finding weapons with an attack-range of 0 which makes it hard to
target monsters).
|
|
It was a list of pointers to Stat instances that had long been popped
off the stack and deleted.
|
|
negative items, since these aren't inventory items.
Signed-off-by: Tametomo <irarice@gmail.com>
Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
|
|
|
|
|
|
Nothing in particular worth mentioning.
|
|
|
|
Plus some random cleanups.
|
|
|
|
|
|
There is also a new rule that trivial constructors and destructors
should no longer be trivially "documented", since this just takes up
space with no gain.
|
|
|
|
Conflicts:
A lot of files.
|
|
Conflicts:
Many files.
|
|
This merge involved major changes on both sides, and as such took
several weeks. Lots of things are expected to be broken now, however, we
now have a single code base to improve and extend, which can be compiled
to support either eAthena or tmwserv.
In the coming months, the plan is to work towards a client that supports
both eAthena and tmwserv, without needing to be recompiled.
Conflicts:
Everywhere!
|
|
ItemDB. This helps reduce the junk logging for the player and hair
sprites.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
Conflicts:
src/being.cpp
src/being.h
src/floor_item.cpp
src/floor_item.h
src/flooritemmanager.cpp
src/gui/inventorywindow.cpp
src/gui/inventorywindow.h
src/gui/itemcontainer.cpp
src/gui/popupmenu.cpp
src/net/beinghandler.cpp
src/npc.cpp
|
|
constant, particle attacks are now weapon specific, so that different
weapons can have different attacks.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
The string utility methods are now grouped together in the stringutils.h
header. Also, a toLower method was added for convenience.
|
|
The string utility methods are now grouped together in the stringutils.h
header. Also, a toLower method was added for convenience.
|
|
When not passing any parameters to constructors, there is no reason for
using parenthesis.
|
|
Conflicts:
CMakeLists.txt
configure.ac
data/help/header.txt
packaging/windows/setup.nsi
po/POTFILES.in
src/being.cpp
src/being.h
src/game.cpp
src/gui/color.cpp
src/gui/color.h
src/gui/equipmentwindow.h
src/gui/popupmenu.cpp
src/gui/recorder.cpp
src/gui/setup_colors.h
src/gui/setup_keyboard.cpp
src/gui/setup_keyboard.h
src/gui/skill.cpp
src/gui/speechbubble.cpp
src/gui/speechbubble.h
src/gui/table.cpp
src/keyboardconfig.cpp
src/keyboardconfig.h
src/localplayer.cpp
src/main.cpp
src/main.h
src/map.cpp
src/resources/colordb.cpp
src/resources/colordb.h
src/resources/emotedb.cpp
src/resources/emotedb.h
src/text.cpp
src/text.h
src/tmw.rc
src/winver.h
|
|
The log is mainly used to aid the developers, hence shouldn't be
translated to the user's local language. Also introduces unnecessary
work for all translators.
|
|
useful since buddy lists are tracked through the player relation
interface instead)
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
The log is mainly used to aid the developers, hence shouldn't be
translated to the user's local language. Also introduces unnecessary
work for all translators.
|
|
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
customizable through the color interface so that if someone is
colorblind to a certain color and it doesn't show up well, they can
change it (or even people who just don't like the default color).
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
modify itemdb to pull the item weight information from the server
instead of the client, so as to always have the server and client in
sync.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
This dates back to the old days of TMW, but the usage instructions of
GPLv2 don't mention this being necessary. Since it doesn't add anything,
avoid the branding in these sections.
|
|
extra spaces before or after the [] tags.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
|