Age | Commit message (Collapse) | Author | Files | Lines |
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Reviewed-by: Jared Adams
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Conflicts:
data/graphics/CMakeLists.txt
data/graphics/Makefile.am
src/client.cpp
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No need for two different classes to manage ActorSprites.
Reviewed-by: Chuck Miller
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Reviewed-by: Thorbjørn Lindeijer
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Instead of having these three subclasses with minor differences, this
commit merges them back into Being. In the future, we can make Beings
that are talkable to some, attackable by others, etc. This also puts
back support for monster equipment.
Also changes remaining references to Being::Type and the constants to
refer to ActorSprite::Type.
Reviewed-by: Freeyorp
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The remaining instances can't easily or safely be changed as the classes
involved don't have type information like Being does.
Reviewed-by: Freeyorp
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Also added the update copyright tool from the Wormux Team.
( And not forgetting credit's due. :P )
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Move stuff only needed for Players into Player (like slots and sprite
limits). Move name handling into Being (no need for three copies of
this code). Clean up terminology (including Map terminology). Remove
hair-related variables.
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Trying to use the same kind of capitalization and interpunctuation
for various parts of the gui, melding a few split strings, updating
POTFILES.in and adding translators' notes.
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Also changed the config key to make sure the new default applies to
everybody. It is now 'persistent-player-list' instead of
'persist-player-list'.
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We don't use underscores in the filenames generally, and let's be
consistent on that matter.
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