Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2007-11-20 | Merged revisions 3629-3630 via svnmerge from | Bjørn Lindeijer | 1 | -5/+5 | |
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk (but kept looks in Being class, since eAthena works that way) ........ r3629 | gmelquio | 2007-10-18 21:00:38 +0200 (Thu, 18 Oct 2007) | 1 line Removed player looks from generic beings. Prevented client termination on missing sprites. Merged weapon-type and attack-type fields for items. ........ r3630 | gmelquio | 2007-10-18 21:30:57 +0200 (Thu, 18 Oct 2007) | 1 line Fixed changelog message. ........ | |||||
2007-11-03 | Fixed double load of hair graphics. | Guillaume Melquiond | 1 | -7/+2 | |
2007-10-18 | Removed player looks from generic beings. Prevented client termination on ↵ | Guillaume Melquiond | 1 | -9/+34 | |
missing sprites. Merged weapon-type and attack-type fields for items. | |||||
2007-09-20 | Merged a bunch of small changes from trunk to 0.0 and set svn:eol-style | Bjørn Lindeijer | 1 | -1/+1 | |
to native for some files that were still missing this property. This is a feeble attempt to reduce the amount of conflicts for future merges. | |||||
2007-09-19 | Merged 0.0 changes from revision 3362 to 3580 to trunk. | Bjørn Lindeijer | 1 | -3/+0 | |
2007-07-11 | Weapon sprites are now (almost) threated like other equipment sprites ↵ | Philipp Sehmisch | 1 | -3/+0 | |
through the equipment sprite database. (use -u to ignore updates) | |||||
2007-07-08 | Changed signatures to prevent the wrong members to be overloaded on ↵ | Guillaume Melquiond | 1 | -1/+1 | |
architectures with 64-bit integers and to shut some compiler warnings. | |||||
2006-12-11 | Merged 0.0 changes from revision 2825 to 2898 to trunk. | Bjørn Lindeijer | 1 | -12/+6 | |
2006-12-09 | Use new animation system in character selection/creation. Shows equipment and | Bjørn Lindeijer | 1 | -3/+5 | |
allowed for some cleanup. Had a bit of help from the patch by VictorSan. | |||||
2006-11-26 | Equipment database namespace and support for gender specific equipment sprites | Philipp Sehmisch | 1 | -1/+1 | |
2006-11-19 | Separated sprite definition from playback. | Bjørn Lindeijer | 1 | -8/+0 | |
2006-11-05 | Merged 0.0 changes from revision 2800 to 2825 to trunk. | Bjørn Lindeijer | 1 | -0/+3 | |
2006-11-04 | added scythe as a permanent weapon. | Philipp Sehmisch | 1 | -0/+3 | |
When you want to test it: either spawn an item with the id 623 or uncomment the lines 439-441 in being.cpp to use the sharp knive as scythe. | |||||
2006-09-02 | Switched to short IDs for beings. | Guillaume Melquiond | 1 | -1/+1 | |
2006-08-28 | Merged trunk development between revisions 2530 and 2618 to the 0.1.0 branch. | Bjørn Lindeijer | 1 | -0/+8 | |
2006-08-27 | Cleaned the logic members. | Guillaume Melquiond | 1 | -3/+0 | |
2006-08-26 | Applied patch by Bahamut81 which implements resetting of Animation, Action and | Bjørn Lindeijer | 1 | -7/+22 | |
AnimatedSprite. This fixes the animation synchronization issues. | |||||
2006-08-13 | Verify the gender to prevent crashing when something is wrong with the ↵ | Bjørn Lindeijer | 1 | -7/+17 | |
communication. | |||||
2006-07-19 | Merged new_animation branch until r2415 into trunk. | Eugenio Favalli | 1 | -2/+11 | |
2006-02-06 | Use virtual methods instead of getType() checks. | Björn Steinbrink | 1 | -0/+2 | |
2006-01-22 | Merged NETWORK branch (includes BEING_OVERHAUL). | Björn Steinbrink | 1 | -0/+44 | |