Age | Commit message (Collapse) | Author | Files | Lines |
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This dates back to the old days of TMW, but the usage instructions of
GPLv2 don't mention this being necessary. Since it doesn't add anything,
avoid the branding in these sections.
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(cherry picked from mainline commit d3adc61aa4b4924f82d8cbc23bea26da7257da97)
Conflicts:
src/net/beinghandler.cpp
src/net/charserverhandler.cpp
src/player.cpp
src/player.h
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I don't know why we dealt with these things for so long. Did we ever get
anything out of it?
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whether the being exists before referencing it. Re-enabled proper MP bar
display. Improved handling of a warp to the same map.
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configure whether trading is allowed. Based on new popup code, configuration
improvements to store hierarchical data and a table model.
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base sprites alike. Implementing female hairstyles is now a purely content-sided task.
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svnmerge from
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk
(dynamic recoloring of sprites and related changes)
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r3705 | gmelquio | 2007-11-03 10:58:25 +0100 (Sat, 03 Nov 2007) | 1 line
Fixed double load of hair graphics.
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r3706 | gmelquio | 2007-11-03 22:04:51 +0100 (Sat, 03 Nov 2007) | 1 line
Added automatic recoloring of images. Inspired by fungos' ideas (PR #41).
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r3707 | gmelquio | 2007-11-03 22:08:21 +0100 (Sat, 03 Nov 2007) | 1 line
Experimented recoloring on scorpions.
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r3708 | gmelquio | 2007-11-04 12:52:44 +0100 (Sun, 04 Nov 2007) | 1 line
Tightened palette handling.
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r3709 | gmelquio | 2007-11-04 12:54:31 +0100 (Sun, 04 Nov 2007) | 1 line
Experimented with scorpions again.
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r3710 | gmelquio | 2007-11-04 16:40:37 +0100 (Sun, 04 Nov 2007) | 1 line
Applied recoloring to hair styles.
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r3711 | gmelquio | 2007-11-04 17:50:37 +0100 (Sun, 04 Nov 2007) | 1 line
Converted slimes to recoloring.
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r3742 | gmelquio | 2007-11-16 14:16:00 +0100 (Fri, 16 Nov 2007) | 1 line
Sped up recoloring of transparent pixels.
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https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk
(but kept looks in Being class, since eAthena works that way)
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r3629 | gmelquio | 2007-10-18 21:00:38 +0200 (Thu, 18 Oct 2007) | 1 line
Removed player looks from generic beings. Prevented client termination on missing sprites. Merged weapon-type and attack-type fields for items.
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r3630 | gmelquio | 2007-10-18 21:30:57 +0200 (Thu, 18 Oct 2007) | 1 line
Fixed changelog message.
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to native for some files that were still missing this property. This is
a feeble attempt to reduce the amount of conflicts for future merges.
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through the equipment sprite database. (use -u to ignore updates)
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allowed for some cleanup. Had a bit of help from the patch by VictorSan.
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When you want to test it: either spawn an item with the id 623 or uncomment the lines 439-441 in being.cpp to use the sharp knive as scythe.
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AnimatedSprite. This fixes the animation synchronization issues.
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