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2009-01-05Handling gender with an enum everywhere.Philipp Sehmisch1-14/+6
(cherry picked from mainline commit d3adc61aa4b4924f82d8cbc23bea26da7257da97) Conflicts: src/net/beinghandler.cpp src/net/charserverhandler.cpp src/player.cpp src/player.h
2008-11-16Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer1-2/+0
I don't know why we dealt with these things for so long. Did we ever get anything out of it?
2008-11-01* Use hair.xml to determine hair colours (#514)Fate1-17/+5
* Auto-detect number of hair styles available (#514)
2008-08-28Accepted Patch by Scraggy that moves text in such a way that no text overlapsBjørn Lindeijer1-29/+36
2008-05-14Added ability to define friends, players you want to ignore or disregard andBjørn Lindeijer1-4/+27
configure whether trading is allowed. Based on new popup code, configuration improvements to store hierarchical data and a table model.
2007-12-23Particle images are now reference-counted properly. Avoided attempts to load ↵Philipp Sehmisch1-2/+9
"data/graphics/" when a monster or equipment piece has no sprite. Error placeholder is now used when attempting to load a sprite definition file that doesn't exist.
2007-12-10Simplified player subsprite handling by treating equipment, hairstyle and ↵Philipp Sehmisch1-35/+14
base sprites alike. Implementing female hairstyles is now a purely content-sided task.
2007-11-21Merged revisions 3705-3711,3714,3718,3721-3722,3729-3731,3735,3742 via ↵Bjørn Lindeijer1-39/+30
svnmerge from https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk (dynamic recoloring of sprites and related changes) ........ r3705 | gmelquio | 2007-11-03 10:58:25 +0100 (Sat, 03 Nov 2007) | 1 line Fixed double load of hair graphics. ........ r3706 | gmelquio | 2007-11-03 22:04:51 +0100 (Sat, 03 Nov 2007) | 1 line Added automatic recoloring of images. Inspired by fungos' ideas (PR #41). ........ r3707 | gmelquio | 2007-11-03 22:08:21 +0100 (Sat, 03 Nov 2007) | 1 line Experimented recoloring on scorpions. ........ r3708 | gmelquio | 2007-11-04 12:52:44 +0100 (Sun, 04 Nov 2007) | 1 line Tightened palette handling. ........ r3709 | gmelquio | 2007-11-04 12:54:31 +0100 (Sun, 04 Nov 2007) | 1 line Experimented with scorpions again. ........ r3710 | gmelquio | 2007-11-04 16:40:37 +0100 (Sun, 04 Nov 2007) | 1 line Applied recoloring to hair styles. ........ r3711 | gmelquio | 2007-11-04 17:50:37 +0100 (Sun, 04 Nov 2007) | 1 line Converted slimes to recoloring. ........ r3742 | gmelquio | 2007-11-16 14:16:00 +0100 (Fri, 16 Nov 2007) | 1 line Sped up recoloring of transparent pixels. ........
2007-11-20Merged revisions 3629-3630 via svnmerge from Bjørn Lindeijer1-50/+41
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk (but kept looks in Being class, since eAthena works that way) ........ r3629 | gmelquio | 2007-10-18 21:00:38 +0200 (Thu, 18 Oct 2007) | 1 line Removed player looks from generic beings. Prevented client termination on missing sprites. Merged weapon-type and attack-type fields for items. ........ r3630 | gmelquio | 2007-10-18 21:30:57 +0200 (Thu, 18 Oct 2007) | 1 line Fixed changelog message. ........
2007-10-01Added support for different hairstyles for male and female characters. ↵Philipp Sehmisch1-4/+18
Female hairstyles are copies of the male ones until the real female hairstyles are finished.
2007-09-20Merged a bunch of small changes from trunk to 0.0 and set svn:eol-style Bjørn Lindeijer1-1/+1
to native for some files that were still missing this property. This is a feeble attempt to reduce the amount of conflicts for future merges.
2007-08-30Merged equipment database with items database and got rid of the unused itemBjørn Lindeijer1-7/+8
art attribute. Removed the now unnecessary multiplication of weapon IDs with 10000. Added a fallback item icon and used it for unknown items or when an item image fails to load.
2007-07-11Weapon sprites are now (almost) threated like other equipment sprites ↵Philipp Sehmisch1-37/+7
through the equipment sprite database. (use -u to ignore updates)
2006-12-16Fixed connection dialog visibility and fixed issues with walking one tile tooBjørn Lindeijer1-0/+2
many and changing direction towards an obstacle.
2006-12-03Made NPC names visible. Windows are now invisible by default.Bjørn Lindeijer1-3/+0
2006-12-01Monster sound effect patchPhilipp Sehmisch1-18/+4
2006-11-30Some optimizations to setSex, setWeapon and handling of player update messages.Bjørn Lindeijer1-13/+18
2006-11-26Made Being::mDirection protected, forcing the use of setDirection. DefaultedBjørn Lindeijer1-12/+14
variant argument to 0 since this is the most common situation. Some SpriteDef refactoring, splitting up the loading into several methods, in preparation of adding support for including other sprites.
2006-11-26Equipment database namespace and support for gender specific equipment spritesPhilipp Sehmisch1-5/+30
2006-11-19Separated sprite definition from playback.Bjørn Lindeijer1-16/+0
2006-11-04added scythe as a permanent weapon. Philipp Sehmisch1-1/+30
When you want to test it: either spawn an item with the id 623 or uncomment the lines 439-441 in being.cpp to use the sharp knive as scythe.
2006-10-29Fixed excessive unnecessary reloading of sprites. Also updated NEWS file.Bjørn Lindeijer1-6/+10
2006-08-26Applied patch by Bahamut81 which implements resetting of Animation, Action andBjørn Lindeijer1-1/+15
AnimatedSprite. This fixes the animation synchronization issues.
2006-08-13Merged Guichan 0.5.0 support from guichan-0.5.0 branch, plus several updatesBjørn Lindeijer1-2/+2
from the 0.1.0 branch.
2006-08-05Some cleanups, mostly lowering indentation levels.Björn Steinbrink1-14/+6
2006-08-02Some cleanups, fixes and a small start on a solution for the animated spriteBjørn Lindeijer1-12/+33
synchronization problem (resetting all animations).
2006-07-28Moved AnimatedSprite into its own files, removed useless includes.Björn Steinbrink1-2/+1
2006-07-26Fixed direction and action issues when changing appeareance, frames are ↵Eugenio Favalli1-3/+14
still out of sync.
2006-07-19Merged new_animation branch until r2415 into trunk. Eugenio Favalli1-88/+73
2006-07-03Fixed visible equipment initialization and hack to see 2 kinds of visible ↵Eugenio Favalli1-2/+3
equipments.
2006-06-29Clients get notified of equipping visible items.Eugenio Favalli1-8/+7
2006-06-27Equipment window now show all the slots, and adapted visible shirts to head ↵Eugenio Favalli1-1/+2
(middle) equipments.
2006-06-21Added female players.Eugenio Favalli1-2/+2
2006-05-13Specify the color in which speech and names are supposed to be drawn. RemovedBjørn Lindeijer1-0/+1
unused mSpeechColor member.
2006-05-12You can now see the shirt when equipping a top equipment.Eugenio Favalli1-0/+9
2006-03-09Made all class members named like mClassMember.Björn Steinbrink1-9/+9
2006-03-09Added Spriteset::get() and Spriteset::size() to hide the member vector and ↵Björn Steinbrink1-4/+3
remove the weird mySpriteset->spriteset stuff.
2006-03-05Merged new_playerset branch into trunk.Eugenio Favalli1-35/+60
2006-02-07Made the being directions being stored in a bitfield.Björn Steinbrink1-1/+3
2006-02-06Use virtual methods instead of getType() checks.Björn Steinbrink1-0/+10
2006-02-05Made the nickname and emotions displayed above every layers. Made the delete ↵Yohann Ferreira1-8/+0
and ok buttons be disabled once the character is selected at login.
2006-01-22Merged NETWORK branch (includes BEING_OVERHAUL).Björn Steinbrink1-0/+133