Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2009-01-24 | Code reformatting | Bjørn Lindeijer | 1 | -6/+3 | |
2009-01-24 | Use standard GUI font also for speech and names | Bjørn Lindeijer | 1 | -2/+1 | |
The speech bitmap font can't handle unicode, so it has now been replaced by the standard GUI font, drawn with a shadow for chat and with a full outline for names. | |||||
2009-01-23 | Removed unnecessary references to The Mana World in code headers | Bjørn Lindeijer | 1 | -4/+4 | |
This dates back to the old days of TMW, but the usage instructions of GPLv2 don't mention this being necessary. Since it doesn't add anything, avoid the branding in these sections. | |||||
2009-01-05 | Handling gender with an enum everywhere. | Philipp Sehmisch | 1 | -14/+6 | |
(cherry picked from mainline commit d3adc61aa4b4924f82d8cbc23bea26da7257da97) Conflicts: src/net/beinghandler.cpp src/net/charserverhandler.cpp src/player.cpp src/player.h | |||||
2008-11-16 | Got rid of CVS/Subversion $Id$ markers | Bjørn Lindeijer | 1 | -2/+0 | |
I don't know why we dealt with these things for so long. Did we ever get anything out of it? | |||||
2008-11-01 | * Use hair.xml to determine hair colours (#514) | Fate | 1 | -17/+5 | |
* Auto-detect number of hair styles available (#514) | |||||
2008-08-28 | Accepted Patch by Scraggy that moves text in such a way that no text overlaps | Bjørn Lindeijer | 1 | -29/+36 | |
2008-05-14 | Added ability to define friends, players you want to ignore or disregard and | Bjørn Lindeijer | 1 | -4/+27 | |
configure whether trading is allowed. Based on new popup code, configuration improvements to store hierarchical data and a table model. | |||||
2007-12-23 | Particle images are now reference-counted properly. Avoided attempts to load ↵ | Philipp Sehmisch | 1 | -2/+9 | |
"data/graphics/" when a monster or equipment piece has no sprite. Error placeholder is now used when attempting to load a sprite definition file that doesn't exist. | |||||
2007-12-10 | Simplified player subsprite handling by treating equipment, hairstyle and ↵ | Philipp Sehmisch | 1 | -35/+14 | |
base sprites alike. Implementing female hairstyles is now a purely content-sided task. | |||||
2007-11-21 | Merged revisions 3705-3711,3714,3718,3721-3722,3729-3731,3735,3742 via ↵ | Bjørn Lindeijer | 1 | -39/+30 | |
svnmerge from https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk (dynamic recoloring of sprites and related changes) ........ r3705 | gmelquio | 2007-11-03 10:58:25 +0100 (Sat, 03 Nov 2007) | 1 line Fixed double load of hair graphics. ........ r3706 | gmelquio | 2007-11-03 22:04:51 +0100 (Sat, 03 Nov 2007) | 1 line Added automatic recoloring of images. Inspired by fungos' ideas (PR #41). ........ r3707 | gmelquio | 2007-11-03 22:08:21 +0100 (Sat, 03 Nov 2007) | 1 line Experimented recoloring on scorpions. ........ r3708 | gmelquio | 2007-11-04 12:52:44 +0100 (Sun, 04 Nov 2007) | 1 line Tightened palette handling. ........ r3709 | gmelquio | 2007-11-04 12:54:31 +0100 (Sun, 04 Nov 2007) | 1 line Experimented with scorpions again. ........ r3710 | gmelquio | 2007-11-04 16:40:37 +0100 (Sun, 04 Nov 2007) | 1 line Applied recoloring to hair styles. ........ r3711 | gmelquio | 2007-11-04 17:50:37 +0100 (Sun, 04 Nov 2007) | 1 line Converted slimes to recoloring. ........ r3742 | gmelquio | 2007-11-16 14:16:00 +0100 (Fri, 16 Nov 2007) | 1 line Sped up recoloring of transparent pixels. ........ | |||||
2007-11-20 | Merged revisions 3629-3630 via svnmerge from | Bjørn Lindeijer | 1 | -50/+41 | |
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk (but kept looks in Being class, since eAthena works that way) ........ r3629 | gmelquio | 2007-10-18 21:00:38 +0200 (Thu, 18 Oct 2007) | 1 line Removed player looks from generic beings. Prevented client termination on missing sprites. Merged weapon-type and attack-type fields for items. ........ r3630 | gmelquio | 2007-10-18 21:30:57 +0200 (Thu, 18 Oct 2007) | 1 line Fixed changelog message. ........ | |||||
2007-10-01 | Added support for different hairstyles for male and female characters. ↵ | Philipp Sehmisch | 1 | -4/+18 | |
Female hairstyles are copies of the male ones until the real female hairstyles are finished. | |||||
2007-09-20 | Merged a bunch of small changes from trunk to 0.0 and set svn:eol-style | Bjørn Lindeijer | 1 | -1/+1 | |
to native for some files that were still missing this property. This is a feeble attempt to reduce the amount of conflicts for future merges. | |||||
2007-08-30 | Merged equipment database with items database and got rid of the unused item | Bjørn Lindeijer | 1 | -7/+8 | |
art attribute. Removed the now unnecessary multiplication of weapon IDs with 10000. Added a fallback item icon and used it for unknown items or when an item image fails to load. | |||||
2007-07-11 | Weapon sprites are now (almost) threated like other equipment sprites ↵ | Philipp Sehmisch | 1 | -37/+7 | |
through the equipment sprite database. (use -u to ignore updates) | |||||
2006-12-16 | Fixed connection dialog visibility and fixed issues with walking one tile too | Bjørn Lindeijer | 1 | -0/+2 | |
many and changing direction towards an obstacle. | |||||
2006-12-03 | Made NPC names visible. Windows are now invisible by default. | Bjørn Lindeijer | 1 | -3/+0 | |
2006-12-01 | Monster sound effect patch | Philipp Sehmisch | 1 | -18/+4 | |
2006-11-30 | Some optimizations to setSex, setWeapon and handling of player update messages. | Bjørn Lindeijer | 1 | -13/+18 | |
2006-11-26 | Made Being::mDirection protected, forcing the use of setDirection. Defaulted | Bjørn Lindeijer | 1 | -12/+14 | |
variant argument to 0 since this is the most common situation. Some SpriteDef refactoring, splitting up the loading into several methods, in preparation of adding support for including other sprites. | |||||
2006-11-26 | Equipment database namespace and support for gender specific equipment sprites | Philipp Sehmisch | 1 | -5/+30 | |
2006-11-19 | Separated sprite definition from playback. | Bjørn Lindeijer | 1 | -16/+0 | |
2006-11-04 | added scythe as a permanent weapon. | Philipp Sehmisch | 1 | -1/+30 | |
When you want to test it: either spawn an item with the id 623 or uncomment the lines 439-441 in being.cpp to use the sharp knive as scythe. | |||||
2006-10-29 | Fixed excessive unnecessary reloading of sprites. Also updated NEWS file. | Bjørn Lindeijer | 1 | -6/+10 | |
2006-08-26 | Applied patch by Bahamut81 which implements resetting of Animation, Action and | Bjørn Lindeijer | 1 | -1/+15 | |
AnimatedSprite. This fixes the animation synchronization issues. | |||||
2006-08-13 | Merged Guichan 0.5.0 support from guichan-0.5.0 branch, plus several updates | Bjørn Lindeijer | 1 | -2/+2 | |
from the 0.1.0 branch. | |||||
2006-08-05 | Some cleanups, mostly lowering indentation levels. | Björn Steinbrink | 1 | -14/+6 | |
2006-08-02 | Some cleanups, fixes and a small start on a solution for the animated sprite | Bjørn Lindeijer | 1 | -12/+33 | |
synchronization problem (resetting all animations). | |||||
2006-07-28 | Moved AnimatedSprite into its own files, removed useless includes. | Björn Steinbrink | 1 | -2/+1 | |
2006-07-26 | Fixed direction and action issues when changing appeareance, frames are ↵ | Eugenio Favalli | 1 | -3/+14 | |
still out of sync. | |||||
2006-07-19 | Merged new_animation branch until r2415 into trunk. | Eugenio Favalli | 1 | -88/+73 | |
2006-07-03 | Fixed visible equipment initialization and hack to see 2 kinds of visible ↵ | Eugenio Favalli | 1 | -2/+3 | |
equipments. | |||||
2006-06-29 | Clients get notified of equipping visible items. | Eugenio Favalli | 1 | -8/+7 | |
2006-06-27 | Equipment window now show all the slots, and adapted visible shirts to head ↵ | Eugenio Favalli | 1 | -1/+2 | |
(middle) equipments. | |||||
2006-06-21 | Added female players. | Eugenio Favalli | 1 | -2/+2 | |
2006-05-13 | Specify the color in which speech and names are supposed to be drawn. Removed | Bjørn Lindeijer | 1 | -0/+1 | |
unused mSpeechColor member. | |||||
2006-05-12 | You can now see the shirt when equipping a top equipment. | Eugenio Favalli | 1 | -0/+9 | |
2006-03-09 | Made all class members named like mClassMember. | Björn Steinbrink | 1 | -9/+9 | |
2006-03-09 | Added Spriteset::get() and Spriteset::size() to hide the member vector and ↵ | Björn Steinbrink | 1 | -4/+3 | |
remove the weird mySpriteset->spriteset stuff. | |||||
2006-03-05 | Merged new_playerset branch into trunk. | Eugenio Favalli | 1 | -35/+60 | |
2006-02-07 | Made the being directions being stored in a bitfield. | Björn Steinbrink | 1 | -1/+3 | |
2006-02-06 | Use virtual methods instead of getType() checks. | Björn Steinbrink | 1 | -0/+10 | |
2006-02-05 | Made the nickname and emotions displayed above every layers. Made the delete ↵ | Yohann Ferreira | 1 | -8/+0 | |
and ok buttons be disabled once the character is selected at login. | |||||
2006-01-22 | Merged NETWORK branch (includes BEING_OVERHAUL). | Björn Steinbrink | 1 | -0/+133 | |