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path: root/src/particleemitter.cpp
AgeCommit message (Collapse)AuthorFilesLines
2008-11-16Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer1-2/+0
I don't know why we dealt with these things for so long. Did we ever get anything out of it?
2008-10-26Implemented particle emitters with properties which change over time ↵Philipp Sehmisch1-41/+59
according to wave functions.
2008-10-07Fixed some compiler warnings. This probably also fixed the logging of severalBjørn Lindeijer1-3/+2
error messages.
2008-08-28Added output-pause to copy constructor of particle emitters.Philipp Sehmisch1-0/+3
2008-08-27Renamed "randomnes" to "randomness", so that it won't show up as part of Fate'sBjørn Lindeijer1-7/+7
patch.
2008-08-24fix for an error in the last commitPhilipp Sehmisch1-1/+1
2008-08-24Added new particle emitter property "output-pause" which allows to define a ↵Philipp Sehmisch1-1/+15
fixed (or random) interval between two outputs.
2008-06-24Added particle property "follow-parent" which makes the particle move when ↵Philipp Sehmisch1-0/+7
its parent particle is moved.
2008-06-23Implemented "alpha" particle property.Philipp Sehmisch1-0/+7
2007-12-24Fixed compile warning.Bjørn Lindeijer1-0/+2
2007-12-23Particle images are now reference-counted properly. Avoided attempts to load ↵Philipp Sehmisch1-0/+33
"data/graphics/" when a monster or equipment piece has no sprite. Error placeholder is now used when attempting to load a sprite definition file that doesn't exist.
2007-09-20Merged a bunch of small changes from trunk to 0.0 and set svn:eol-style Bjørn Lindeijer1-323/+323
to native for some files that were still missing this property. This is a feeble attempt to reduce the amount of conflicts for future merges.
2007-08-23Removed two useless popup related methods, used generic close buttonBjørn Lindeijer1-17/+13
functionality for the debug window and renamed Particle::mVector to Particle::mVelocity for clarity.
2007-06-27Corrected some perspective issues of the particle engine and fixed a crash ↵Philipp Sehmisch1-6/+6
caused by particles with child emitters that have an image than isn't used elsewhere. Added a particle effect at the spawn point in Tulimshar (we should have at least one particle effect that demonstrates acceleration and particles with emitters)
2007-06-03Have ParticleEmitter load a possible particle image early on and don't cause aBjørn Lindeijer1-22/+36
crash when the image can't be found.
2007-05-04Merged particle engine into main eAthena branch.Philipp Sehmisch1-0/+313