Age | Commit message (Collapse) | Author | Files | Lines |
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Move stuff only needed for Players into Player (like slots and sprite
limits). Move name handling into Being (no need for three copies of
this code). Clean up terminology (including Map terminology). Remove
hair-related variables.
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Trying to use the same kind of capitalization and interpunctuation
for various parts of the gui, melding a few split strings, updating
POTFILES.in and adding translators' notes.
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And a Swedish translation of the desktop file.
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to map.
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Looked pretty good so I removed annoying debug information.
Also should note that movement between two players is still off.
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We don't use underscores in the filenames generally, and let's be
consistent on that matter.
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Also fixed some initialization order warnings when compiling with
tmwserv support and made two getters const.
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No real point in having these abstracted away twice. We're using network
interfaces now instead of functions structured in namespaces.
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Also move the Monster type offset handling into the eAthena netcode.
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Mostly removal of branding for tmwserv related files, as was done for
the eAthena client before.
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Conflicts:
A lot of files.
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Also fix several instances where the same net handler was being used for
both servers, and a few other related oddities.
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