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path: root/src/net/protocol.h
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2007-08-18Adapted to new server handling of character attributes.Guillaume Melquiond1-1/+1
2007-08-14Removed obsolete code. Added support for money received while trading.Guillaume Melquiond1-0/+2
2007-08-14mantis_id:129 - Inventory Window Slots Added.Joshua Langley1-1/+2
2007-08-13Started conversion of buy/sell to new server.Guillaume Melquiond1-1/+4
2007-07-31Removed legacy inventory code. Added display of equipment.Guillaume Melquiond1-68/+1
2007-07-29Converted trading to new server.Guillaume Melquiond1-13/+10
2007-07-25Added being speed to protocol.Guillaume Melquiond1-1/+1
2007-07-23Converted NPC code to new server.Guillaume Melquiond1-0/+6
2007-07-14Reduced size of equipment packets.Guillaume Melquiond1-1/+1
2007-07-12Added support for visible equipment.Guillaume Melquiond1-1/+2
2007-03-24Merged 0.0 changes from revision 3177 to 3234 to trunk.Bjørn Lindeijer1-0/+1
2007-03-22Redesigned the localplayer class to use getters and setters instead of direct...Philipp Sehmisch1-0/+1
2007-03-20Implemented a GUI for distributing the characters attributes at character cre...Philipp Sehmisch1-1/+0
2007-03-02Implemented communication of being action changes.Philipp Sehmisch1-2/+3
2007-02-27Implementation of chat channels by Trapdoor.Philipp Sehmisch1-3/+6
2007-02-23Added unregistering, logout_then_exit, switch_character and switch_accountser...Rogier Polak1-1/+9
2007-01-05Added support for full inventory update.Guillaume Melquiond1-0/+1
2007-01-05Implemented item dropping.Guillaume Melquiond1-2/+2
2007-01-04Client-side hack for picking up items.Guillaume Melquiond1-2/+2
2007-01-03Added message for new items.Guillaume Melquiond1-0/+1
2007-01-03Modified handler for items on floor.Guillaume Melquiond1-1/+2
2006-12-30Updated protocol.Guillaume Melquiond1-9/+5
2006-12-29Implemented catching and displaying of damage notifications.Philipp Sehmisch1-1/+2
2006-12-27Client-sided implementation of attacksPhilipp Sehmisch1-0/+2
2006-09-02Removed pixel-based synchronisation. Added variable length move messages.Guillaume Melquiond1-1/+10
2006-09-02Switched to short IDs for beings.Guillaume Melquiond1-4/+5
2006-08-27Added support for entering monsters.Bjørn Lindeijer1-0/+14
2006-08-27Got rid of no longer used protocol.cppBjørn Lindeijer1-3/+0
2006-08-27Send movements.Guillaume Melquiond1-1/+1
2006-08-26Handle "beings move" messages.Guillaume Melquiond1-0/+1
2006-08-26Implemented "say around" chat.Guillaume Melquiond1-1/+1
2006-08-20GPMSG_PLAYER_MAP_CHANGE is now partly handled.Bjørn Lindeijer1-0/+2
2006-08-14Completed porting of character creation/deletion, fixed some issues with netw...Eugenio Favalli1-1/+13
2006-08-02Ported account registration to tmwserv. There's still a disconnection/reconne...Eugenio Favalli1-0/+7
2006-08-01Fixed several compiler warnings and a linker error when compiling withoutBjørn Lindeijer1-1/+1
2006-08-01Moved some basic checks above the checks on the libraries we depend on, inBjørn Lindeijer1-2/+2
2006-07-25Switched client to use enet and modified login sequence to work with the new ...Eugenio Favalli1-0/+97
2006-02-03Removed some unused code.Björn Steinbrink1-6/+0
2006-01-22Merged NETWORK branch (includes BEING_OVERHAUL).Björn Steinbrink1-23/+0
2006-01-03Enabled some /commands.Eugenio Favalli1-0/+1
2005-12-29Added popup support to the Gui class. Moved all mouse input handling into the...Björn Steinbrink1-0/+8
2005-10-16The connection should be non-blocking now and fixed the problem with sound no...Eugenio Favalli1-3/+0
2005-09-17Completed transition to use MessageOut.Eugenio Favalli1-3/+20
2005-09-13Merged with SDL_NET_TEST branch.Björn Steinbrink1-37/+59
2005-08-13Huge header cleanup to reduce dependencies and compile time.Björn Steinbrink1-1/+1
2005-05-27autoTarget is now a Being*, also may have fixed related crash and added labelBjørn Lindeijer1-1/+1
2005-05-22Fixed little oopsie.Bjørn Lindeijer1-0/+2
2005-05-22This way auto attack should work with left ctrl too (alsoEugenio Favalli1-1/+1
2005-05-22An attemp on auto attack, not bug free for sureEugenio Favalli1-0/+3
2005-05-14Hide mouse when the application doesn't have mouse focus.Bjørn Lindeijer1-10/+11