Age | Commit message (Collapse) | Author | Files | Lines |
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Also added the update copyright tool from the Wormux Team.
( And not forgetting credit's due. :P )
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Finish support for server types in the server dialog.
Using the new server type function, strip out ifdefs, replacing them with if
blocks for later merging in smaller atomic commits.
Remove any remaining references to the support defs, including in build system.
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Also remove some extra new lines and fix eAthena's PartyTab define guards.
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Instead of each netcode making the global variables and Net referencing them, Net now makes them and the netcodes reference them.
Also remove an innappropriate ChatHandler reference from eA's AdminHandler.
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Just a few notes that would help us translators immensly:
* Please do not split one sentence into several strings
* Please try to refrain from inserting extra spaces into the strings
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And make a few others like that, and remove them too.
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We don't use underscores in the filenames generally, and let's be
consistent on that matter.
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Also namespace both Player- and TradeHandlers
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Also started temparary implementation of the Net::getXHandler() methods
and started using them.
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When confirming item add for trade, the inventory offset was not
substracted from the item index.
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Party, skill, and trade handlers made for eAthena.
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ChatTabs now manage their own adding/removal from the chat window, which
lost most of it's chat related messages. Whisper handling is stil done
by the ChatWindow, but it no longer manages any other tabs. ChannelTab
handling is now the sole responsability of the Channels they are
attached to. The general tab is handled by Game.
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Conflicts:
A lot of files.
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This merge involved major changes on both sides, and as such took
several weeks. Lots of things are expected to be broken now, however, we
now have a single code base to improve and extend, which can be compiled
to support either eAthena or tmwserv.
In the coming months, the plan is to work towards a client that supports
both eAthena and tmwserv, without needing to be recompiled.
Conflicts:
Everywhere!
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